Ultimate DoomVisor
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 143
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Re: Ultimate DoomVisor
New version is out! Check the link on the first page of this thread and grab it! All the fixes I could find, plus some new features!
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Re: Ultimate DoomVisor
I have a problem with it. I played it with Starter Pack, but when i got to the Wolfenstein level, there were no Nazis, but Scythe 2 Plasmagunners. Fix it, pls.
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Re: Ultimate DoomVisor
That's not connected to UDV, that's been changed from something in Brutal Doom v20b. Load it up without UDV and see for yourself.QuakedoomNukem Cz wrote:I have a problem with it. I played it with Starter Pack, but when i got to the Wolfenstein level, there were no Nazis, but Scythe 2 Plasmagunners. Fix it, pls.
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Re: Ultimate DoomVisor
I actually know that, but it's actually my personal favorite.saegiru wrote:That's not connected to UDV, that's been changed from something in Brutal Doom v20b. Load it up without UDV and see for yourself.QuakedoomNukem Cz wrote:I have a problem with it. I played it with Starter Pack, but when i got to the Wolfenstein level, there were no Nazis, but Scythe 2 Plasmagunners. Fix it, pls.
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- Joined: Mon Jun 23, 2014 1:55 pm
Re: Ultimate DoomVisor
You might try messaging Sgt. Mark himself... he'd be better equipped to fix it. I'm honestly not sure what is causing it... because if you load his hell on earth levels, it loads the nazis in there.QuakedoomNukem Cz wrote:I actually know that, but it's actually my personal favorite.saegiru wrote:That's not connected to UDV, that's been changed from something in Brutal Doom v20b. Load it up without UDV and see for yourself.QuakedoomNukem Cz wrote:I have a problem with it. I played it with Starter Pack, but when i got to the Wolfenstein level, there were no Nazis, but Scythe 2 Plasmagunners. Fix it, pls.
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- Posts: 235
- Joined: Mon Nov 30, 2015 11:27 am
- Location: Smržovka; Czech Republic
Re: Ultimate DoomVisor
Well, maybe some patch by Mark will be actually good, at all normally with Basic HUd by Mark, it runs normally. Probably some screw-up.
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- Location: Sweden
Re: Ultimate DoomVisor
Great HUD! I would like to have the Skills Menu centered, not up in the left corner. Any advice on how to achieve this? Is it any option that I can set in mapinfo or menudef?
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Re: Ultimate DoomVisor
Just realized something that's been missing from visors in Doom- Doomguy face just barely reflected off the visor. If it's not in there I'll probably tweak it myself at some point.
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Re: Ultimate DoomVisor
If you find a good way to implement it, let me know. So far I haven't found a good way myself.DoomRater wrote:Just realized something that's been missing from visors in Doom- Doomguy face just barely reflected off the visor. If it's not in there I'll probably tweak it myself at some point.
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Re: Ultimate DoomVisor
Actually, I found a way I think. Grab the new download from the moddb link on the first page of this thread, and let me know what you think of it. It is toggleable off/on and is turned off by default.DoomRater wrote:Just realized something that's been missing from visors in Doom- Doomguy face just barely reflected off the visor. If it's not in there I'll probably tweak it myself at some point.
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Re: Ultimate DoomVisor
Like I said on moddb, this is amazing and I'm really happy to see you're still updating this!
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Re: Ultimate DoomVisor
Thanks man, I'm glad you like it. I get inspired in bursts it seems.Max Dickings wrote:Like I said on moddb, this is amazing and I'm really happy to see you're still updating this!
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Re: Ultimate DoomVisor
So I enabled face reflection but I don't actually see it. Is it supposed to look like how it appears mostly in Toy Story 2 (how I envisioned it to look), or some other way?
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- Posts: 143
- Joined: Mon Jun 23, 2014 1:55 pm
Re: Ultimate DoomVisor
Not sure what that means, but it will randomly show up faintly between every 30 seconds and 2 minutes. It's very subtle, if you want to see it the most clearly, go to an area like the starting corridor of Doom 2 MAP01 and look at the dark wall. Wait a little bit and you will see it.DoomRater wrote:So I enabled face reflection but I don't actually see it. Is it supposed to look like how it appears mostly in Toy Story 2 (how I envisioned it to look), or some other way?
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Re: Ultimate DoomVisor
Ahh, no that's not what I meant actually. I meant how Buzz Lightyear's face is partially visible all the time when in first person mode in the Toy Story 2 game.