Ultimate DoomVisor
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Ultimate DoomVisor
I have a little problem with this on BDJ. the enemy healthbar is not showing at all, no matter what I do I only see "temp" text when I aim at almost any enemy head.
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Re: Ultimate DoomVisor
I answered you in the BDJ forum. Another person that had this problem needed to either update his GZDoom or video card drivers. Give that a try.Metallforest wrote:I have a little problem with this on BDJ. the enemy healthbar is not showing at all, no matter what I do I only see "temp" text when I aim at almost any enemy head.
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Re: Ultimate DoomVisor
Welp, I found something that you could add to this amazing mod:
http://forum.zdoom.org/viewtopic.php?f=37&t=48893
http://forum.zdoom.org/viewtopic.php?f=37&t=48893
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Re: Ultimate DoomVisor
Hmm, I like it... If I can get some Higher Res versions of it, I could definitely see about doing something with it.Hellstorm Archon wrote:Welp, I found something that you could add to this amazing mod:
http://forum.zdoom.org/viewtopic.php?f=37&t=48893
For compatibilities, I will see about Hideous Destructor and Mutiny... those are pretty intensive mods though, so it might take awhile for me to put addons together for them.
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Re: Ultimate DoomVisor
As a quick suggestion:
Do you think you could make a set of the HUD voices/AI warnings based on this sound clip?
Do you think you could make a set of the HUD voices/AI warnings based on this sound clip?
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Re: Ultimate DoomVisor
Could you add support for this mod (mugshots only)? http://forum.zdoom.org/viewtopic.php?f=19&t=48921
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Re: Ultimate DoomVisor
^ I would like to second that, I was never too crazy with the current "newer" hud face.
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Re: Ultimate DoomVisor
So at this point I've gone and made this entire account just so that I can get an answer to this stupid question: what the heck does the KDIZDKeys.wad file do? I've been able to find jack and s*** with Google, so I'm turning to the people who actually know stuff about DOOM modding for help. Please reply so I can finally know whether or not to send this file to the trash bin.
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Re: Ultimate DoomVisor
Opening this file with Slade3 reveals that it contains three pickup icons for different coloured keys.BlueDragoon97 wrote:So at this point I've gone and made this entire account just so that I can get an answer to this stupid question: what the heck does the KDIZDKeys.wad file do? I've been able to find jack and s*** with Google, so I'm turning to the people who actually know stuff about DOOM modding for help. Please reply so I can finally know whether or not to send this file to the trash bin.
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Re: Ultimate DoomVisor
Loading
Plus, I get an inordinate number (872) of script errors in sbarinfo:
When I try to run it with BDv20
- UDV_v1.61_A_BASE_GZDoomOnly.pk3
- UDV_v1.61_A_BASE_GZDoomOnly.pk3 and UDV_v1.61_C_ADD_IN_Misc_LowResGraphics.pk3
Plus, I get an inordinate number (872) of script errors in sbarinfo:
Spoiler:
When I try to run it with BDv20
- brutalv20.pk3
UDV_v1.61_A_BASE_GZDoomOnly.pk3
UDV_v1.61_B_ADD_IN_Mod_BDv20.pk3
Spoiler:
Last edited by Kappes Buur on Sun Oct 18, 2015 11:34 am, edited 2 times in total.
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Re: Ultimate DoomVisor
So what mods [if any] other than Knee-Deep in ZDoom actually use them?Kappes Buur wrote:Opening this file with Slade3 reveals that it contains three pickup icons for different coloured keys.BlueDragoon97 wrote:So at this point I've gone and made this entire account just so that I can get an answer to this stupid question: what the heck does the KDIZDKeys.wad file do? I've been able to find jack and s*** with Google, so I'm turning to the people who actually know stuff about DOOM modding for help. Please reply so I can finally know whether or not to send this file to the trash bin.
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Re: Ultimate DoomVisor
That is probably the best HUD I have ever seen in Doom...
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Re: Ultimate DoomVisor
Kappes Buur wrote:Stuff
Are you hitting - or + ?
And the script errors are normal I believe, that is the add-ons loaded afterward the base file overwriting/canceling them out.
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Re: Ultimate DoomVisor
UDV_v1.61_A_BASE.pk3
UDV_v1.61_B_Vanilla.pk3
For some reason, loading these two mods renders keycards unuseable. Any idea what's going on?
UDV_v1.61_B_Vanilla.pk3
For some reason, loading these two mods renders keycards unuseable. Any idea what's going on?
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- Posts: 221
- Joined: Thu Feb 28, 2013 12:27 am
Re: Ultimate DoomVisor
Quick-fix to get this working with V20B by disabling the radar -
Open UDV_v1.61_B_ADD_IN_Mod_BDv20.pk3 (WinRAR opens pk3 files)
Go into folder "actors"
Open "UDVRadar.txt"
Do -not- delete that file, simply rewrite the whole file just as just "//." Make sure to save/replace it.
Open UDV_v1.61_B_ADD_IN_Mod_BDv20.pk3 (WinRAR opens pk3 files)
Go into folder "actors"
Open "UDVRadar.txt"
Do -not- delete that file, simply rewrite the whole file just as just "//." Make sure to save/replace it.