'D' Radys Class Mod [JAPANESE MOD]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
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Hetdegon
Posts: 319
Joined: Sat Oct 30, 2004 12:55 pm
Graphics Processor: nVidia with Vulkan support
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Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Hetdegon »

5/5 will play again.
I see at least 3 Splatterhouse references in here. That's enough to warrant a win, but the way weapons change with different classes is pretty awesome.
I checked it out thinking it was gonna be some meme fest, but it's actually rather nice and has a bunch of interesting weapons and stuff. I actually kind of like how shop navigation is handled, too, saving for the need of a custom key to accept.
I enjoyed Nagato (for the altfire wackyness and the turrent summon), Gore wizard guy (interesting mechanics and staves, also wins for having the Splatterhouse mask by default with a duration boost too. The cursemaker is creepy crap, though), the Etrian android with the dual gun arm parts, and B.Kid with the melee lunges (eatthemeat lol) and Splatterhouse Necromancer boss staff (mumble mumble HA!).

Show drop the author a line of praise on twitter or something.
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Somagu
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Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Somagu »

I'm personally fond of the SPLOK noise that has ended up being a lovely fixture in Demonsteele.
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Zadango
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Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Zadango »

I'll send a mail to SHOgun soon, I hope he will answer. Actually, I have no Idea if he's still into Doom modding.
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PlayerLin
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Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by PlayerLin »

Zadango wrote:I'll send a mail to SHOgun soon, I hope he will answer. Actually, I have no Idea if he's still into Doom modding.
He(?) still keep updating his blog(http://onomutilok.blog.shinobi.jp) with introducing recent DooM wads but no indicator about he still in modding or not, it looks like mostly he just reviewing WADs.
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Zadango
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Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Zadango »

Thanks for the info PlayerLin.
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Jaxxoon R
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Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Jaxxoon R »

I was always curious as to why we consistently see Doom mods being made by people from all over the world, but don't see not even the littlest thing come from Asia. Unless you count Russia/Eurasia but that's kind of a given.
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Somagu
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Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Somagu »

I can't speak for China, but FPS are not wildly popular in Japan. There is a niche scene, but retro FPS are even more niche.
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PlayerLin
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Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by PlayerLin »

Somagu wrote:I can't speak for China, but FPS are not wildly popular in Japan. There is a niche scene, but retro FPS are even more niche.
Old-school FPSes like DooM always very niche in China and Taiwan too, modern ones better, but still...FPSes are not so popular even right we have lot of good FPSes... :p
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skyrish10
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Location: Deling City

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by skyrish10 »

What is this, a Japanese version of Doomguy's Warzone minus monsters, i see some weird things.
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Zadango
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Joined: Sun Nov 23, 2014 10:27 am

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Zadango »

Weirdness could be fun ;)
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daimon
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Location: malinconia

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by daimon »

THis looks pretty weird... but downloaded for curiosity!
dragomir
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Joined: Sat Jan 16, 2021 10:21 am

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by dragomir »

kind of late but Can anyone translate the manual?It would be good.
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CherubCorps
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Discord: CherubCorp#1153
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Location: United States

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by CherubCorps »

Amazing mod. Goes really well with angelic Waifus for ultra weebiness. It's neat but kinda hard to understand what everything does.

Also, is there a reason that most the characters don't have a face portrait?

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