'D' Radys Class Mod [JAPANESE MOD]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Hetdegon
Posts: 320
Joined: Sat Oct 30, 2004 12:55 pm
Graphics Processor: nVidia with Vulkan support
Location: Chireiden

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Hetdegon »

5/5 will play again.
I see at least 3 Splatterhouse references in here. That's enough to warrant a win, but the way weapons change with different classes is pretty awesome.
I checked it out thinking it was gonna be some meme fest, but it's actually rather nice and has a bunch of interesting weapons and stuff. I actually kind of like how shop navigation is handled, too, saving for the need of a custom key to accept.
I enjoyed Nagato (for the altfire wackyness and the turrent summon), Gore wizard guy (interesting mechanics and staves, also wins for having the Splatterhouse mask by default with a duration boost too. The cursemaker is creepy crap, though), the Etrian android with the dual gun arm parts, and B.Kid with the melee lunges (eatthemeat lol) and Splatterhouse Necromancer boss staff (mumble mumble HA!).

Show drop the author a line of praise on twitter or something.
User avatar
Somagu
Posts: 684
Joined: Fri Nov 22, 2013 8:56 pm

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Somagu »

I'm personally fond of the SPLOK noise that has ended up being a lovely fixture in Demonsteele.
User avatar
Zadango
Posts: 29
Joined: Sun Nov 23, 2014 10:27 am

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Zadango »

I'll send a mail to SHOgun soon, I hope he will answer. Actually, I have no Idea if he's still into Doom modding.
User avatar
PlayerLin
Posts: 582
Joined: Sun Nov 11, 2007 4:20 am
Graphics Processor: nVidia with Vulkan support
Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by PlayerLin »

Zadango wrote:I'll send a mail to SHOgun soon, I hope he will answer. Actually, I have no Idea if he's still into Doom modding.
He(?) still keep updating his blog(http://onomutilok.blog.shinobi.jp) with introducing recent DooM wads but no indicator about he still in modding or not, it looks like mostly he just reviewing WADs.
User avatar
Zadango
Posts: 29
Joined: Sun Nov 23, 2014 10:27 am

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Zadango »

Thanks for the info PlayerLin.
User avatar
Jaxxoon R
Posts: 772
Joined: Sun May 04, 2014 7:22 pm

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Jaxxoon R »

I was always curious as to why we consistently see Doom mods being made by people from all over the world, but don't see not even the littlest thing come from Asia. Unless you count Russia/Eurasia but that's kind of a given.
User avatar
Somagu
Posts: 684
Joined: Fri Nov 22, 2013 8:56 pm

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Somagu »

I can't speak for China, but FPS are not wildly popular in Japan. There is a niche scene, but retro FPS are even more niche.
User avatar
PlayerLin
Posts: 582
Joined: Sun Nov 11, 2007 4:20 am
Graphics Processor: nVidia with Vulkan support
Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by PlayerLin »

Somagu wrote:I can't speak for China, but FPS are not wildly popular in Japan. There is a niche scene, but retro FPS are even more niche.
Old-school FPSes like DooM always very niche in China and Taiwan too, modern ones better, but still...FPSes are not so popular even right we have lot of good FPSes... :p
User avatar
skyrish10
Posts: 577
Joined: Sat Apr 02, 2011 3:52 am
Operating System Version (Optional): Windows 7
Location: Night City

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by skyrish10 »

What is this, a Japanese version of Doomguy's Warzone minus monsters, i see some weird things.
User avatar
Zadango
Posts: 29
Joined: Sun Nov 23, 2014 10:27 am

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Zadango »

Weirdness could be fun ;)
User avatar
daimon
Posts: 368
Joined: Thu Nov 23, 2006 4:12 am
Location: malinconia

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by daimon »

THis looks pretty weird... but downloaded for curiosity!
dragomir
Posts: 47
Joined: Sat Jan 16, 2021 10:21 am

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by dragomir »

kind of late but Can anyone translate the manual?It would be good.
User avatar
CherubCorps
Posts: 197
Joined: Fri Sep 11, 2020 8:09 pm
Location: United States

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by CherubCorps »

Amazing mod. Goes really well with angelic Waifus for ultra weebiness. It's neat but kinda hard to understand what everything does.

Also, is there a reason that most the characters don't have a face portrait?
invictius
Posts: 431
Joined: Fri Aug 03, 2012 6:44 am

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by invictius »

Does anyone have this? It's not on the original link, nor archive... I found out the filename with archive and googled for that, but just points to the broken geocities site.
User avatar
Somagu
Posts: 684
Joined: Fri Nov 22, 2013 8:56 pm

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Somagu »

I have the last stable version here and the last patch for it here.

Return to “Gameplay Mods”