[Fallout 4] A Wild Countdown Appears.

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Big C
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Re: [Fallout 4] A Wild Countdown Appears.

Post by Big C »

Project Dark Fox wrote:
Big C wrote:I'm most curious as to what twisted 'gimmicks' the Vaults in this game will have.
They have not disappointed in this department yet. Some of them in Fallout 3 were utterly mad. Can you taste the blue? :D
My favorite (or rather, "favorite") was Vault 11. Manages to be utterly horrifying despite having one of the more mundane 'gimmicks' of all the Vaults in the series.

Vault 22 comes in a close second as far as dens of horrors go.

Poor Vault 3. Poor, poor Vault 3. No gimmicks, no twisted social experiments, no nothing---just an actual safe place in the Wasteland that had the rotten luck of being in the very un-safe territory of the Fiends.
Last edited by Big C on Sun Jun 07, 2015 1:49 am, edited 1 time in total.
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TheBadHustlex
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Re: [Fallout 4] A Wild Countdown Appears.

Post by TheBadHustlex »

I would be excited, if my PC could handle that game.
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Nash
 
 
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Re: [Fallout 4] A Wild Countdown Appears.

Post by Nash »

TheAdmantArchvile wrote:Image
Bethesda, you hack frauds!
lmaoooo
Nevander
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Re: [Fallout 4] A Wild Countdown Appears.

Post by Nevander »

"All of this just works ... and again, it just works" -Todd Howard, 2015

Let's see how long it takes before it crashes on my computer and totally doesn't work.
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JimmyJ
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Re: [Fallout 4] A Wild Countdown Appears.

Post by JimmyJ »

Extremely concerned about the silly ME style dialog where you can't actually see what you're going to say before you say it, horrible horrible design choice, but otherwise it looks like improvements all around.
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Nash
 
 
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Re: [Fallout 4] A Wild Countdown Appears.

Post by Nash »

Nevander wrote:"All of this just works ... and again, it just works" -Todd Howard, 2015
Classic Todd Howard talk. :D

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