Check your PMs.Fox666 wrote:Okay. Where do you want I to start from?Woolie Wool wrote:I have a number of Laz Rojas' mods I'd like to extract the resources from.
[ECWolf] ECWolf Classics: Second Encounter
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Woolie Wool
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Re: [ECWolf] ECWolf Classics: Second Encounter
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Fox666
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Re: [ECWolf] ECWolf Classics: Second Encounter
Last edited by Fox666 on Sun May 31, 2015 9:53 pm, edited 1 time in total.
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CeeJay
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Re: [ECWolf] ECWolf Classics: Second Encounter
Hey, Fox you wouldn't mind extracting the resources from Escape from Totenhaus and its special edition too? I am very interested in those.
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Gez
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Re: [ECWolf] ECWolf Classics: Second Encounter
Nazi Doomguy cracks me up.
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Fox666
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Re: [ECWolf] ECWolf Classics: Second Encounter
I guess it will be better if I create a new thread.CeeJay wrote:Hey, Fox you wouldn't mind extracting the resources from Escape from Totenhaus and its special edition too? I am very interested in those.
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Fox666
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Re: [ECWolf] ECWolf Classics: Second Encounter
Mind if I ask, but who added the enemy rotations to the maps?
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Woolie Wool
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Re: [ECWolf] ECWolf Classics: Second Encounter
Enemy positions were part of the original Macenstein Second Encounter maps. I'm not sure whether Andy_Nonymous did them or they were part of the original Id Software maps.
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Kinsie
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Re: [ECWolf] ECWolf Classics: Second Encounter
They're not part of the original maps:Woolie Wool wrote:Enemy positions were part of the original Macenstein Second Encounter maps. I'm not sure whether Andy_Nonymous did them or they were part of the original Id Software maps.
Spoiler:
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Fox666
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Re: [ECWolf] ECWolf Classics: Second Encounter
Not necessarily, there may be hidden data within the game.
Last edited by Fox666 on Thu Jul 16, 2015 8:13 am, edited 1 time in total.
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AdamMasterArt
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Re: [ECWolf] ECWolf Classics: Second Encounter
Which version of Wolfenstein 3D do I have to use to make it work properly?
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AdamMasterArt
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Re: [ECWolf] ECWolf Classics: Second Encounter
Hey Gifty, I've gotta question, what version of Wolf3D do I have to use in order to make the second encounter pk3 work? I tried to use it on to my Wolf3D (Full Version), but it crashes.Gifty wrote:Childhood Gifty is weeping with joy. I got Macenstein on floppy disk many years ago and I've only had fleeting opportunities to play it since I'm not a Mac user.
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wildweasel
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Re: [ECWolf] ECWolf Classics: Second Encounter
Does it put out any kind of crash message?AdamMasterArt wrote:Hey Gifty, I've gotta question, what version of Wolf3D do I have to use in order to make the second encounter pk3 work? I tried to use it on to my Wolf3D (Full Version), but it crashes.Gifty wrote:Childhood Gifty is weeping with joy. I got Macenstein on floppy disk many years ago and I've only had fleeting opportunities to play it since I'm not a Mac user.
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AstroCreep
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Re: [ECWolf] ECWolf Classics: Second Encounter
You have to use a dev version, since it uses modifications of MacWolf actors.
http://devbuilds.drdteam.org/ecwolf/
http://devbuilds.drdteam.org/ecwolf/
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AdamMasterArt
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Re: [ECWolf] ECWolf Classics: Second Encounter
I did, downloaded a recent version and placed it on my ECWolf before playing, when running it, the game crashes after the "pc-13" screen passed.AstroCreep wrote:You have to use a dev version, since it uses modifications of MacWolf actors.
http://devbuilds.drdteam.org/ecwolf/
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AstroCreep
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Re: [ECWolf] ECWolf Classics: Second Encounter
You also need a shim file to get it to work properly, since the menus are incomplete. It's on ecwolfs forums but I'll post a link when I get off work
