Wishlists

If it's not ZDoom, it goes here.
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Hellser
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Re: Wishlists

Post by Hellser »

Big C wrote:I'm not sure you realize who you're quoting there. I'm pretty sure that if Vaecrius could somehow program Hideous Destructor's monster AI to leap out of your computer, kick sand in your face, spill your drink, steal your boyfriend/girlfriend and ride off in your favorite car, he very well might try it at least once. :P
Of course, the kicking sand in your face part will inflict massive damage, leaving your vision blinking rapidly red and black. Good luck recovering from that!
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TheBadHustlex
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Re: Wishlists

Post by TheBadHustlex »

Don't forget: Do not go down stairs too quickly. You're gonna trip over and break your right index-finger, reducing your fire-rate by 35,5% and damaging you 1 health-point per shot, or 5 Health-Points by using an item that requires your hand. Recovering will take multiple quarter-minutes.
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Hellser
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Re: Wishlists

Post by Hellser »

Ahh, Hideous Destructor. Not my cup of tea, but I appreciate its complexity.
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Onar4241
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Re: Wishlists

Post by Onar4241 »

I think many of you have missed the purpose of this thread. This thread is meant for things that you *always wished* and not for things you want at the moment.
I don't want to start telling who did this and that (There's no need to) but saying in this thread "A girlfriend" I believe is not what you always wanted to have.

right?
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The Ultimate DooMer
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Re: Wishlists

Post by The Ultimate DooMer »

Assuming we mean from a ZDoom point of view with this thread, here's mine:

1. Maps.
2. More maps. (mapsets maybe)
3. Even more maps. (megawads maybe)
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edward850
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Re: Wishlists

Post by edward850 »

I wish you were one of those people making more maps. I feel we are overdue another megawad. :P
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Sgt. Shivers
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Re: Wishlists

Post by Sgt. Shivers »

A ZDoom Community Megawad would be neat considering the lack of udmf maps, but it would be pretty tricky to put in guidelines to keep custom stuff from getting out of hand and filling up the file.
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wildweasel
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Re: Wishlists

Post by wildweasel »

Nah, I'd say restrict custom stuff entirely. Leave the ZDoom magic to the fancy UDMF features and text lumps and have no new graphic or sound lumps whatsoever. Given the output of the last Doom Mutator Contest, I'd say this community works better overall with restrictions in place.
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Matt
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Re: Wishlists

Post by Matt »

"no new graphic or sound lumps"
textures, decorate and acs allowed
map01 is a pacman game
map02 is a survival killhouse where all the weapons do the exact spiritual opposite of what they're known for while remaining functional as weapons
map03 is a tower defence rts

...sorry

edward850 wrote:
Vaecrius wrote:BOFA, which helps control monster flow so that the system only processes those that can directly attack you from a reasonable distance and keeps the rest idle (or removes them to spawn them later)
With Doom, It's actually faster to just run the monsters than it is to find out if they should be run based on distance checks. The monster AI isn't actually complex. :P
Touché. (And for everyone else, no I was NOT thinking of running NUTS.WAD with anything remotely resembling Hideous Destructor which can slow some machines to a crawl with only a few dozen imps attacking you at once! D: )
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edward850
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Re: Wishlists

Post by edward850 »

For reference, the way it works in modern engines is they don't actually use distance checks or anything like that, but rather take advantage of being able to process only active rooms.
In Doom3, for example, there is a thing called vis-portals. Rooms separated by two unseen vis-portals will remain unprocessed, and this includes all objects inside of them. At this point, the individual object isn't doing the test, but rather the object is sorted into a list that will never actually run to start with.

The closest thing you have to this in ZDoom would be HUBs, and they already exist. :P
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Matt
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Re: Wishlists

Post by Matt »

Vaecrius wrote:Actors smaller than 1 DU wide and tall
I just tried this last night and it actually works already :shock:

...except that if you put it on a couple just over a dozen fastprojectiles moving at speeds of several hundred travelling over many thousands of DUs the computer slows down to an unplayable crawl for a few tics :cry:

EDIT: Apparently it's got nothing to do with the use of decimals and everything to do with the size of the projectile - the smaller the projectile, the worse the lag.
Last edited by Matt on Sun May 24, 2015 1:11 am, edited 1 time in total.
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Jeimuzu73
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Re: Wishlists

Post by Jeimuzu73 »

A more graphic-based weapon/monster/item/HUD/other editor with a visual preview for animations and can create Decorate files more easily.
Said editor must be able to preview animations made with Offset(x,y) for weapons.
A much simpler way to implement Xaser's Synthfire.
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phantombeta
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Re: Wishlists

Post by phantombeta »

A much simpler way to implement Xaser's Synthfire.
It's actually pretty simple.
1. Call A_GunFlash.
2. Make the Ready state check for an inventory token and jump to the appropriate state if it exists
3. Make the Flash state check for another inventory token and jump to the appropriate state if it exists
4. Make an ACS script to give the tokens if the corresponding fire button is pressed
5. ?????????
6. PROFIT!!!!!

Of course, it gets more complex if you throw reloading into the mix...
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The Ultimate DooMer
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Re: Wishlists

Post by The Ultimate DooMer »

edward850 wrote:I wish you were one of those people making more maps. I feel we are overdue another megawad. :P
Well it ain't coming from me...tell T667 to get his finger out and finish HPack :P
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DoomRater
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Re: Wishlists

Post by DoomRater »

My wish list?

A properly functional Bio-support suit that looks nearly identical to the one you see sprayed onto Agent 5 in the original Journeyman Project. Maybe I'll finally get around to building it one of these days.
An actual private AB nursery for myself. From the looks of it, probably not going to happen.

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