Wishlist?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
arcticwolf
Posts: 245
Joined: Mon Jul 28, 2003 4:52 am
Location: The world

Post by arcticwolf »

Cyb wrote:and > 45 viewing angle is all but impossible with doom's rendering, allowing more would require a total rewrite for a game that was never intended to have mlook in the first place. I can't get into it too much, but from my understanding floors and ceilings in doom don't exist in the same way they do in true3d games.
Yes, but this *is* a wishlist, after all. ^_~
User avatar
MLdB
Posts: 92
Joined: Wed Jul 16, 2003 2:14 am
Location: The Netherlands

Post by MLdB »

yeah, but Randy ain't Santa ;)
User avatar
arcticwolf
Posts: 245
Joined: Mon Jul 28, 2003 4:52 am
Location: The world

Post by arcticwolf »

MLdB wrote:yeah, but Randy ain't Santa ;)
True. :) I meant "wishlist" as in "things that would be cool to have", though, not "things that Randy has to implement now". :)
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany

Post by Hirogen2 »

Heh on top, I want to have Doom things monsters (and thus palettes) besides the Rott one :)
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $

Post by Bio Hazard »

dosent XWE come with a ROTT pallette? then you wouldnt have to make your own...

anyway.. :shock: that hi res looks even cooler in-game :shock: where did you get that wad???

I MUST KNOW!!!

/me chases arcticwolf with a chainsaw

anyway... resampling to 8-bit really isint that bad (okay maybe it is) but i really dont care...
User avatar
arcticwolf
Posts: 245
Joined: Mon Jul 28, 2003 4:52 am
Location: The world

Post by arcticwolf »

Bio Hazard wrote:anyway.. :shock: that hi res looks even cooler in-game :shock: where did you get that wad???

I MUST KNOW!!!

/me chases arcticwolf with a chainsaw

anyway... resampling to 8-bit really isint that bad (okay maybe it is) but i really dont care...
*eeps and runs away* Hey, no cutting up the wolf, neither with a chainsaw nor anything else!

Outside of that, the texture can be gotten at http://switch.to/doom2textures. The rest is the MD2 model pack for jDoom, Abbs' alternate weapon pack and *maybe* Abbs' alternate models, too (I don't recall). Looks nice, doesn't it? :)
User avatar
arcticwolf
Posts: 245
Joined: Mon Jul 28, 2003 4:52 am
Location: The world

Post by arcticwolf »

arcticwolf wrote:
Cyb wrote:and > 45 viewing angle is all but impossible with doom's rendering, allowing more would require a total rewrite for a game that was never intended to have mlook in the first place. I can't get into it too much, but from my understanding floors and ceilings in doom don't exist in the same way they do in true3d games.
Yes, but this *is* a wishlist, after all. ^_~
Not to mention... I just tried in Legacy, and angles of up to 90 degrees up/down for freelook work just fine in there. So, unless Legacy rewrote the whole engine, it should be doable. :)
User avatar
arioch
Posts: 129
Joined: Tue Jul 15, 2003 3:27 pm

Post by arioch »

arcticwolf wrote:Not to mention... I just tried in Legacy, and angles of up to 90 degrees up/down for freelook work just fine in there. So, unless Legacy rewrote the whole engine, it should be doable. :)
Except you're trying it in a hardware rendering mode. Run Legacy in software mode and see what angles you get.

Then go play the latest ZDoomGL in hardware mode.
User avatar
arcticwolf
Posts: 245
Joined: Mon Jul 28, 2003 4:52 am
Location: The world

Post by arcticwolf »

arioch wrote:
arcticwolf wrote:Not to mention... I just tried in Legacy, and angles of up to 90 degrees up/down for freelook work just fine in there. So, unless Legacy rewrote the whole engine, it should be doable. :)
Except you're trying it in a hardware rendering mode. Run Legacy in software mode and see what angles you get.

Then go play the latest ZDoomGL in hardware mode.
Ah, ok. Another reason to integrate hardware rendering into mainline ZDoom, then.
User avatar
Xaser
 
 
Posts: 10773
Joined: Sun Jul 20, 2003 12:15 pm

Post by Xaser »

arcticwolf wrote:Outside of that, the texture can be gotten at http://switch.to/doom2textures. The rest is the MD2 model pack for jDoom, Abbs' alternate weapon pack and *maybe* Abbs' alternate models, too (I don't recall). Looks nice, doesn't it? :)
That Screenshot looks like a TC for Quake2 that looks like doom. In fact, if I didn't know better, I'd say you took a screenshot from SOG.
User avatar
arcticwolf
Posts: 245
Joined: Mon Jul 28, 2003 4:52 am
Location: The world

Post by arcticwolf »

Xaser wrote:
arcticwolf wrote:Outside of that, the texture can be gotten at http://switch.to/doom2textures. The rest is the MD2 model pack for jDoom, Abbs' alternate weapon pack and *maybe* Abbs' alternate models, too (I don't recall). Looks nice, doesn't it? :)
That Screenshot looks like a TC for Quake2 that looks like doom. In fact, if I didn't know better, I'd say you took a screenshot from SOG.
It's from Doom. Believe it or don't. :)
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $

Post by Bio Hazard »

arcticwolf wrote:*eeps and runs away* Hey, no cutting up the wolf, neither with a chainsaw nor anything else!

Outside of that, the texture can be gotten at http://switch.to/doom2textures. The rest is the MD2 model pack for jDoom, Abbs' alternate weapon pack and *maybe* Abbs' alternate models, too (I don't recall). Looks nice, doesn't it? :)

:( 404 :(

does it come in a wad or do i compile it myself...
User avatar
Death Mage
Posts: 48
Joined: Fri Aug 29, 2003 3:16 am

Post by Death Mage »

It's 404 becuase there's a period at the end. Remove it.

And, sicne this still is the wishlist thread.. that Anibus command, to scare the enemies.. Wouldn't be it really cool to let us chose via sliders how "possable" it is to scare the enemies? Or use some through on per enemy how scarable they are.
Cyb
Posts: 912
Joined: Tue Jul 15, 2003 5:12 pm

Post by Cyb »

zdoomgl IS mainline zdoom, the only diff is it has a hardware engine + a couple extra ogl only features (like the newly added shader stuff). you can even use the original zdoom software rendering engine. but that aside timmie is quite good at keeping it up to date with current zdoom releases
User avatar
arcticwolf
Posts: 245
Joined: Mon Jul 28, 2003 4:52 am
Location: The world

Post by arcticwolf »

Death Mage wrote:It's 404 becuase there's a period at the end. Remove it.
Yep. Blame phpBB's parsing code. In any case, here's the correct(ed) link for the lazy:

http://switch.to/doom2textures

Return to “General”