Not my fault(tm).arcticwolf wrote:True... but that's just *wrong*.
Has this already been posted to the wishlist? Highres texs/flats.
I never said it was your fault. :)Hirogen2 wrote:Not my fault(tm).arcticwolf wrote:True... but that's just *wrong*. :)
Has this already been posted to the wishlist? Highres texs/flats.
http://timmie.squabble.org/screenshots/Death Mage wrote:And those pics at the ZDooMGL site make me cringe. They're horrid! Ug!
Too true. I've attached a shot (from jDoom) which shows that high-res textures and halos can look really nice, but the models (the lamp and the zombies, at least) really suck.Death Mage wrote:I've been playing with various ports recently. ZDooM is still my favorite. Mostly becuase it's still software mode. The GL ports don't look anywhere near as good. Sure, the levels look a bit better, but the anti-alaising in GL mode makes the sprites look like bad cel-animation wannabes. A quick lession for those involved, AA is good for 3D models.. but it just blurs sprites. And so far, the 3D models are not very impressive.