Charging money for mods was almost a thing!
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Re: Charging money for mods is now a thing.
Man, imagine how angry you guys are gonna be when the full version of Adventures of Square has a price-tag attached to it.
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Re: Charging money for mods is now a thing.
I dunno about anyone else, but I'd happily buy the full version of The Adventures of Square, however, I wouldn't pay for some tiny-ass Skyrim mod that gives me some new armor types
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Re: Charging money for mods is now a thing.
If you think we're being too harsh, you should see some of the discussion groups for the current set of paid mods. We're downright civil in comparison! :pKinsie wrote:Man, imagine how angry you guys are gonna be when the full version of Adventures of Square has a price-tag attached to it.
Edit:
It's kind of telling that none of the paid mods have any user reviews yet.
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Re: Charging money for mods is now a thing.
A level headed and reasonable piece really, I can't disagree with what he says at all, as much as I personally think this whole thing is complete garbage.undead003 wrote:Words on SKSE: http://forums.bethsoft.com/topic/151681 ... ry23943101
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Re: Charging money for mods is now a thing.
I don't mind paying for Square. I would fucking mind if it was possible to charge money for map WADs or gameplay mods (weapons, randomizers, BLOOD MODS etc).
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Re: Charging money for mods is now a thing.
Soo, in the future we can expect everyone to churn out mass-market vanilla megawads for money as well as for praise/awards and for avoiding criticism?
In other words...people will deliberately release unfinished, bug-ridden games and secretly hire modders to make the paid-for bugfix patches. (the sort of patches that everyone would expect modders to make anyway, so it wouldn't look suspicious to the masses)
And be prepared for some kind of mechanic that makes it illegal for fans to create their own free version of paid-for fixes.Kinsie wrote:And be prepared for someone to make their own fixes, for free.Nash wrote:We all know Beth has a habit of releasing buggy, unfinished games and as far as PC players are concerned, the Unofficial Patches are considered compulsory. Well be prepared to pay $60 for the next huge Beth game and whatever else on top of that when the UP teams decide to charge money for their projects too...
In other words...people will deliberately release unfinished, bug-ridden games and secretly hire modders to make the paid-for bugfix patches. (the sort of patches that everyone would expect modders to make anyway, so it wouldn't look suspicious to the masses)
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Re: Charging money for mods is now a thing.
Hire? More like, make them do sweatshop work by paying them only 20% of the income to fix their unfinished games for them!The Ultimate DooMer wrote:secretly hire modders
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Re: Charging money for mods is now a thing.
Like? Tell me, what would be cheaper and easier for a big budget game developer: Spending months and vast sums of money developing some magical mystery mod DRM system that'll be cracked instantly, or just... never taking the time and money to ship public mod tools?The Ultimate DooMer wrote:And be prepared for some kind of mechanic that makes it illegal for fans to create their own free version of paid-for fixes.
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Re: Charging money for mods is now a thing.
While it seems ridiculous to assume that this is some sort of scheme to get modders to do the heavy lifting for Bethesda, I could see Steam Workshop being compulsory for future Bethesda games. Paid for mods less so, since they have to go through an approval process, and it's easier just to dump something on the Workshop for free.
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Re: Charging money for mods is now a thing.
I'm certainly disappointed that Valve would take this kind of step, given they're the company I usually praise for being more generous towards their community than others. That being said, I'm hoping the gaming community will stay together on this and collectively refuse to charge for their mods and also refuse to buy into this. We have the power to keep this from being a problem, just let your wallet do the talking and refuse to buy Steam mods.
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Re: Charging money for mods is now a thing.
So, asking donations or linking directly to them are now prohibited in Steam when this new system kicked in?JimmyJ wrote:
What
Did you know there is a possibility to send DMCA notifications for mods, even if it is a fix without any game content?The Ultimate DooMer wrote:And be prepared for some kind of mechanic that makes it illegal for fans to create their own free version of paid-for fixes.Kinsie wrote:And be prepared for someone to make their own fixes, for free.
Possibilities are unlimited.
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Re: Charging money for mods is now a thing.
What's to prevent someone repackaging and reselling a mod at a lower price and depriving a modder of that money? Unless they've made that impossible, I can see that happening constantly under this new system, even if each instance is short-lived.
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Re: Charging money for mods is now a thing.
Nothing, and in fact you could just buy a mod, copy the files to a folder, get your refund, and keep using the files because there's no drm or anything in TES mods at all and they have NO way to prevent this. The whole thing is nonsense without any anti-piracy measures at all.Trance wrote:What's to prevent someone repackaging and reselling a mod at a lower price and depriving a modder of that money? Unless they've made that impossible, I can see that happening constantly under this new system, even if each instance is short-lived.
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Re: Charging money for mods is now a thing.
Kinsie wrote:Man, imagine how angry you guys are gonna be when the full version of Adventures of Square has a price-tag attached to it.
The Zombie Killer wrote:I dunno about anyone else, but I'd happily buy the full version of The Adventures of Square, however, I wouldn't pay for some tiny-ass Skyrim mod that gives me some new armor types
Guys, I really don't get what the difference is here. They're both mods. Yes Square is all original content if I understand, so that makes it more a new game like Hexen or Strife (or Total Chaos, primo example in the Doom modding realm), but if idSoft/BethSoft authorizes modders to make money from Doom resources as well, then what makes Square any better than say, KDiZD, or Stronghold? Is it simply the level of effort involved? Or is it the perceived value?Nash wrote:I don't mind paying for Square. I would fucking mind if it was possible to charge money for map WADs or gameplay mods (weapons, randomizers, BLOOD MODS etc).
If it's the first, who's to judge what is "worthy" of being sold? You? Me? A review board at id/Beth? What kind of politics would be involved? Does Brutal Doom get a pass because SgtMkWhatever has obviously put dozens (hundreds?) of man-hours into it of his own work, lifted content aside?
If it's the perceived value, then DON'T BUY IT. Anyone looking to "get rich quick" is gonna be highly disappointed when no one buys their shitty BFG replacement, and they're gonna go away. Anyone stupid enough to buy it would have fallen for the next scam anyway, their loss. No skin off my nose.
Overall, I view this as a net-positive. The talented pro-ams get a chance to see some kickbacks on their hard, passionate work, and those doing it for a hobby can still give it away pro-bono, win-win. But the only way to be even close to fair is to give everyone a chance, and let the markets sort themselves out. That's the beauty of free enterprise. Yes, people will get hurt in the process; it's up to you to protect yourself, the same way you do with early access and kickstarters today. Same principle.
Now, if BethSoft started forcing payment for any mods on the workshop so they get their pound of flesh off the backs of modders who can't fight back, that's a different story...