It's actually now built into the more recent GZdoom engine, you just need to type in "sv_singleplayerrespawn 1" before starting a game.Beed28 wrote:For respawning, the MAPINFO respawning is going to be abandoned. Instead, it now asks the player to type in "sv_singleplayerrespawn 1" into the console if it's not on beforehand (I might make a .BAT file for loading the mod that automatically enables it). For the music, it's very basic, and if the WAD has music that isn't the default Doom/Doom II/Heretic namespaces, it won't have an effect. It's not like some other music packs out there, which chooses a random song for each level.
[Beta] Contra Doom b06 - Wanted: Player skins
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Beta] Contra Doom b06 - Wanted: Player skins
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Re: [Beta] Contra Doom b06 - Wanted: Player skins
Is there a way to make it permanently enabled from the start?
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Re: [Beta] Contra Doom b06 - Wanted: Player skins
Well, in my opinion this Wad is great, I liked the way you put the guns and also the new mechanics that you put in the game (like changing weapons and jumping higher).But the game can be more cool if you add the Contra enemies and have the Contra characters (Bill and Lance) instead of Doomguy.But yes, the Wad is very good and doesn't have glitch's,good job
(but please,put the link of the Wad in other place than Send Space,because Send Space maybe can take down the link making no one ever playing again)

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Re: [Beta] Contra Doom b06 - Wanted: Player skins
I've got backups of all the files just in caseTheBoltReaper wrote:(but please,put the link of the Wad in other place than Send Space,because Send Space maybe can take down the link making no one ever playing again)
I wonder if this mod is dead though, it'd be cool to see an update
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Re: [Beta] Contra Doom b06 - Wanted: Player skins
The patches are up to download but b06 link is broken.
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Re: [Beta] Contra Doom b06 - Wanted: Player skins
https://allfearthesentinel.net/zandronu ... om_b06.pk3therealbrettalt wrote:The patches are up to download but b06 link is broken.
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Re: [Beta] Contra Doom b06 - Wanted: Player skins
I have been playing this mod with Dark Tartarus, which extreme difficulty seems to be a perfect match for Contra Doom.
However, I find myself unable to activate triggers that require to be shot; it seems the weapon projectiles are all too large to go through narrow spaces. Is there a workaround?
However, I find myself unable to activate triggers that require to be shot; it seems the weapon projectiles are all too large to go through narrow spaces. Is there a workaround?
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