[Beta] Contra Doom b06 - Wanted: Player skins
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Beta] Contra Doom b02
Hey, beed, Check your inbox. the contra III sounds are available to download.
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Re: [Beta] Contra Doom b02
I imagine that so long as you're not literally repacking map packs with the patches applied, and more like the Final patches you included already, it's no problem at all. But I don't know too much about this stuff.Beed28 wrote:I'm not sure if I need permission to do these first...
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Re: [Beta] Contra Doom b02
Aw man! I thought of this just yesterday! Heh. I'll give it a whirl
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Re: [Beta] Contra Doom b02
Experimenting past my usual set-up of Spread and Crusher helped me realize the Laser is really damn powerful too. Even the standard machinegun shot is effective if you're willing to chip away rather than blow away. I really love how this makes pretty much any means of combat viable, except maybe the Homing at certain times.
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Re: [Beta] Contra Doom b02
oh boy, i still haven't played this mod yet. so i played, and it was really great retrospective!
btw, are you going to replace some of monster's death frames from terminus' another brilliant retrospecting mod about zapper and contra? i really dreaming for it.
btw, are you going to replace some of monster's death frames from terminus' another brilliant retrospecting mod about zapper and contra? i really dreaming for it.
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Re: [Beta] Contra Doom b03
I might look into it at some point. But for now...
Download b03:
https://www.sendspace.com/file/rgh2ms
CHANGELOG:
Download b03:
https://www.sendspace.com/file/rgh2ms
CHANGELOG:
Spoiler:
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Re: [Beta] Contra Doom b03
now it become even more retrospective, nicely done! anyway, are you about to bring more of sprites and sounds from contra 3 to this mod? since it has some sounds and sprites for it as well.
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Re: [Beta] Contra Doom b03
Beed28 wrote:I might look into it at some point. But for now...
Download b03:
https://www.sendspace.com/file/rgh2ms
CHANGELOG:Spoiler:
Danke Schon, Beed!
Edit: also, can you make weapon sprites?
like this weapon that Bill Rizer's holding?
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Re: [Beta] Contra Doom b03
Gave b03 a test run. Pretty good stuff. The penalty for dying is more notorious now, and the barrier is just right. It goes interestingly well with slaughtermaps or oblige-generated maps in "hordes" settings. It's funny how the Contra formula can work so well in a completely different medium.
I think it's pretty complete as a gameplay mod. Feels just right as it is now.
I think it's pretty complete as a gameplay mod. Feels just right as it is now.
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Re: [Beta] Contra Doom b03
Here's a small sneak peak at what the future may hold...
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Re: [Beta] Contra Doom b03
some Contra: Hard Corps?Beed28 wrote:Here's a small sneak peak at what the future may hold...
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Re: [Beta] Contra Doom b03
Hope it has mike12's bits! But not a must, though.
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Re: [Beta] Contra Doom b03
Both are incorrect, but nice guesses.
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Re: [Beta] Contra Doom b03
I will guess is "H" homing missile??
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Re: [Beta] Contra Doom b03
but it was not a guess, though. but i can see the homing missile icon is colored into blue. is this some kind of enhancement for each weapons?Beed28 wrote:Both are incorrect, but nice guesses.