[Beta] Contra Doom b06 - Wanted: Player skins

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
VriskaSerket
Posts: 436
Joined: Sun Apr 19, 2015 3:44 pm
Preferred Pronouns: He/Him
Location: 6th Layer of the Abyss

Re: [Beta] Contra Doom b05 - First patches released

Post by VriskaSerket »

Big C wrote:
VriskaSerket wrote:
Big C wrote:Contra DooM with melee sounds more like Metal Slug DooM to me. :P The knife in that game was a little wonder weapon.
Metal Slug Doom?
That's... Not a bad idea... Not at all...
And it would be pretty much like this mod! Except different weapons, only 1 weapon slot, a melee button and a grenade button!
And of course, the explosions from MS. They're too iconic.
Not quite as purist as you're describing, but Scuba Steve beat you to the punch years ago:

http://www.doomworld.com/idgames/?file= ... action.zip
Oh, I'm very well aware of Action Doom's existence, but it just ain't the same.
User avatar
RikohZX
Posts: 307
Joined: Tue Sep 04, 2012 9:11 pm

Re: [Beta] Contra Doom b05 - First patches released

Post by RikohZX »

I'm now actually, vaguely curious as to how Action Doom would play with Contra Doom patched in.
User avatar
Big C
Posts: 2839
Joined: Tue Oct 19, 2010 3:24 pm

Re: [Beta] Contra Doom b05 - First patches released

Post by Big C »

RikohZX wrote:I'm now actually, vaguely curious as to how Action Doom would play with Contra Doom patched in.
Everything would die even more absurdly fast, including you. :trippy:
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Beta] Contra Doom b05 - First patches released

Post by Captain J »

but least you don't need to load the game all over again until you are out of lives.
User avatar
Beed28
Posts: 598
Joined: Sun Feb 24, 2013 4:07 pm
Location: United Kingdom

Re: [Beta] Contra Doom b05 - First patches released

Post by Beed28 »

So, for this next patch, I'll need to include sprites for the Doom marine, shotgun, and possibly the stimpack.

The question is, which would be the better option? Include the ones from the Doom wads, converted to PNG, or use the ones from Freedoom instead?
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Beta] Contra Doom b05 - First patches released

Post by Captain J »

about doom marine replacement,
Spoiler: indeed, a spoiler.
i think bill razor or probotector(as an optional choice.) might be fitting.
User avatar
VriskaSerket
Posts: 436
Joined: Sun Apr 19, 2015 3:44 pm
Preferred Pronouns: He/Him
Location: 6th Layer of the Abyss

Re: [Beta] Contra Doom b05 - First patches released

Post by VriskaSerket »

Image

That's the original gun. So, what do you plan to use to replace the shotgun?
This one really reminds me of the machinegun from Wolfenstein 3D for some reason...
Spoiler:
User avatar
xenoxols
Posts: 2128
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: [Beta] Contra Doom b05 - First patches released

Post by xenoxols »

Captain J wrote:about doom marine replacement,
Spoiler: indeed, a spoiler.
i think bill razor or probotector(as an optional choice.) might be fitting.
But didn't Contra 4 retcon that?
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Beta] Contra Doom b05 - First patches released

Post by Captain J »

the wiki says contra 4 is based on 2638 years, earlier than shattered soldier; 2647 years. otherwise bill and lance was still alive and lance didn't betrayed him yet.

oh, and about probotector, again, for optional choice.
User avatar
xenoxols
Posts: 2128
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: [Beta] Contra Doom b05 - First patches released

Post by xenoxols »

Regardless, this is based on Contra 3 isn't it? So that would make Lance still a viable option.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [Beta] Contra Doom b05 - First patches released

Post by Captain J »

whatever you say, man. i do miss him a lot, so why not.
User avatar
VriskaSerket
Posts: 436
Joined: Sun Apr 19, 2015 3:44 pm
Preferred Pronouns: He/Him
Location: 6th Layer of the Abyss

Re: [Beta] Contra Doom b05 - First patches released

Post by VriskaSerket »

About the weapon sprite, I can make one, buuut it would be a 3D model screenshot. So, unless anyone here can "pixelize" it or whatever to make it look like a legit sprite, then it won't be of much help.
But, again, I can do it, just in case.
User avatar
TehRealSalt
Posts: 142
Joined: Thu Apr 03, 2014 10:25 am
Graphics Processor: nVidia (Modern GZDoom)

Re: [Beta] Contra Doom b05 - First patches released

Post by TehRealSalt »

Awesome, that's actually the part I was having trouble with when I attempted it; I'm no good at models or making it from scratch. I'll send ya a PM!
Scuba Steve
Posts: 1059
Joined: Sat Mar 27, 2004 8:56 pm

Re: [Beta] Contra Doom b05 - First patches released

Post by Scuba Steve »

RikohZX wrote:I'm now actually, vaguely curious as to how Action Doom would play with Contra Doom patched in.
The way it should have been :P
User avatar
VriskaSerket
Posts: 436
Joined: Sun Apr 19, 2015 3:44 pm
Preferred Pronouns: He/Him
Location: 6th Layer of the Abyss

Re: [Beta] Contra Doom b05 - First patches released

Post by VriskaSerket »

Spoiler:
TL;DR: I hope this isn't dead.

Return to “Gameplay Mods”