Re: [v2.1.1] Eriguns - Now with 100% more SWORDS!

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Re: Re: [v2.1.0] Eriguns - Now with 100% more SWORDS!

Postby comet1337 » Mon May 20, 2019 2:35 pm

damn, you're just updating everything now

also
current version's file size is 6666kb
HEH
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Re: Re: [v2.1.0] Eriguns - Now with 100% more SWORDS!

Postby Xaser » Thu May 23, 2019 12:59 am

Max Heck. Now I'm really hoping there aren't any bugs so I can release this version as-is, 'cause that's just perfectious. :D
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Re: Re: [v2.1.0] Eriguns - Now with 100% more SWORDS!

Postby redman89 » Sun Jun 30, 2019 9:09 am

Xaser wrote:Max Heck. Now I'm really hoping there aren't any bugs so I can release this version as-is, 'cause that's just perfectious. :D


hi there is a bug in eriguns1_2.1.0.

Once you use the enhanced version of the player, AltPlayer : DoomPlayer

i have a problem with the pistol, same problem replicates with the autoshotgun.

using the pistol.txt inside zscript\eriguns1\weapons

the gun supposedly has 10 bullets in the clip. but once you shoot the 10 bullets, you can keep firing without reloading. so thats a bug. Once you spend the 10 shots, the gun should launch the reload animation.

On the other hand, if you reload manually, and you press again reload its ok. you wont reload a second time unless you shot at least one bullet.

Can somebody help on to fix this issue? i tried several things in the code but im not able to fix it. Same happens with autoshotgun. the magsize is 12, but once you spend the 12 rounds, the gun keeps shooting wihtout reloading at all.
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Re: Re: [v2.1.0] Eriguns - Now with 100% more SWORDS!

Postby Xaser » Sun Jun 30, 2019 8:42 pm

It's working for me (on the latest GZDoom, 4.1.3) -- do you have any other mods loaded, by chance?
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Re: Re: [v2.1.0] Eriguns - Now with 100% more SWORDS!

Postby Gideon020 » Sun Jun 30, 2019 9:31 pm

Might be a devbuild thing cause I'm replicating it on my devbuild. Will check with stable to see if there's any problem.

EDIT: Fresh install of the stable, deleted the copies I had of both Eriguns and redownloaded, still managed to replicate it. 10 shots with the pistol, no auto-reload. Didn't bother testing the autoshotgun because there was a high chance it would return the same results.
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Re: Re: [v2.1.0] Eriguns - Now with 100% more SWORDS!

Postby redman89 » Sun Jun 30, 2019 10:22 pm

Gideon020 wrote:Might be a devbuild thing cause I'm replicating it on my devbuild. Will check with stable to see if there's any problem.

EDIT: Fresh install of the stable, deleted the copies I had of both Eriguns and redownloaded, still managed to replicate it. 10 shots with the pistol, no auto-reload. Didn't bother testing the autoshotgun because there was a high chance it would return the same results.


yes just did the same thing as you, problem still occurs.
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Re: Re: [v2.1.0] Eriguns - Now with 100% more SWORDS!

Postby redman89 » Sun Jun 30, 2019 10:23 pm

Xaser wrote:It's working for me (on the latest GZDoom, 4.1.3) -- do you have any other mods loaded, by chance?


No, just your mod with an original Doom 2 iwad using latest gzdoom version. :(
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Re: Re: [v2.1.1] Eriguns - Now with 100% more SWORDS!

Postby Xaser » Sun Jun 30, 2019 11:42 pm

Dang, had an old eriguns version on this PC for some reason -- Sorry about that. Fixed and uploaded a v2.1.1 (just for eriguns1 though, since 2 has no changes).
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Re: Re: [v2.1.1] Eriguns - Now with 100% more SWORDS!

Postby redman89 » Mon Jul 01, 2019 6:07 am

Xaser wrote:Dang, had an old eriguns version on this PC for some reason -- Sorry about that. Fixed and uploaded a v2.1.1 (just for eriguns1 though, since 2 has no changes).


Thanks man really appreciate it, your work is really amazing.
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