OSJC's- doom3_guns.wad remix - now with 'the artifact'!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Accensus
Banned User
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: OSJC's- doom3_guns.wad remix - now with 'the artifact'!

Post by Accensus »

Those CVARs are from my CustomDoom mod. Did Osjc, by any chance, merge it with his mod? For that error to appear it seems like the ACS scripts have been included, but not the CVARINFO lump.

Try grabbing the standalone version from here.
User avatar
Nems
Posts: 697
Joined: Wed Jan 12, 2005 1:09 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Your forum thread

Re: OSJC's- doom3_guns.wad remix - now with 'the artifact'!

Post by Nems »

Lud wrote:Those CVARs are from my CustomDoom mod. Did Osjc, by any chance, merge it with his mod? For that error to appear it seems like the ACS scripts have been included, but not the CVARINFO lump.
He didn't, as far as I know. I have your CustomDoom mod on autoload so maybe that's what's doing it. Lemme remove it from autoload and see what happens.

EDIT: Yep, autoloading CustomDoom made things go whoopsie. Thanks Lud. :P
User avatar
Accensus
Banned User
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: OSJC's- doom3_guns.wad remix - now with 'the artifact'!

Post by Accensus »

Hmm, there shouldn't be any problem mate. I have CD autoloaded All the time and there are no issues. You running the latest version of the mod? Maybe try clearing you ini file or something.
User avatar
Nems
Posts: 697
Joined: Wed Jan 12, 2005 1:09 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Your forum thread

Re: OSJC's- doom3_guns.wad remix - now with 'the artifact'!

Post by Nems »

I either had an old version or the version I had was renamed and that caused issues (I renamed it so it would be easier for me to remember to put in the autoload portion of the .ini file). I redownloaded the latest version of CustomDoom and it's all working well with OSJC Doom 3. Thanks again. :>
User avatar
Accensus
Banned User
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: OSJC's- doom3_guns.wad remix - now with 'the artifact'!

Post by Accensus »

No probs, glad to help. :) Have fun with CD!
osjclatchford
Posts: 2064
Joined: Mon Feb 07, 2011 5:02 am

Re: OSJC's- doom3_guns.wad remix - now with 'the artifact'!

Post by osjclatchford »

yeah I found out that this is real buggy with custom doom. sorry. the acs in the original doom3 weapon wad conficts and as I dont know my arse from my elbow when it comes to acs i just ignored it and chose not to run custom doom with it...
User avatar
Accensus
Banned User
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: OSJC's- doom3_guns.wad remix - now with 'the artifact'!

Post by Accensus »

I'll take a look at it just for the hell of it.

EDIT: Fixed it. Just a missing #library in the script which broke other stuff. Include the source next time, please. I had to decompile the compiled script to see what's wrong. Will send you a message with the source and instructions on what to do.

EDIT 2: The previous edit didn't clarify much, so I'll do it now: The issue was not in CustomDoom, but in doom3_guns.wad. I looked at it, found the issue and fixed it. I also sent a message to Latchford with the new script and told him to replace the one in his mod. It was causing issues with other mods, too, but it's all fixed now.

Return to “Gameplay Mods”