OK dudes, first of all I must say thanks a lot to all your feedback and bug reporting. Also, according to most of your suggestions, I have published an update of the mod in shape of version 3.1. There are been some significant changes to avoid map breaking and setting up some more balance in game; but also a couple of new features, now detailing them below:
- Changed the maximum player's Health: instead of previous 9999 HP max, it has been downsized to 2000 HP, for avoiding to make advanced WAD levels/maps too easy. The player's maximum Armour has also been fixed in a similar way.
- The monsters agressiveness factor has been arranged in all the 6 skill levels: lowest skills have got lesser agressiveness values, and highest ones have got greater ones (stablished on internal's (G)ZDoom MAPINFO, this should make the game more challengeable in higher skills).
- Possible map breaking fixes: reduced significantly the
New BossBrain total health value. It seems he had too much in previous releases (from 666 HP to 240 HP). The explosive barrels damage and radius have also been increased (they were also a bit debuffed in previous versions).
- Changes in
Trade Store Droids behaviour: reduced a little the TSD spawning ratio so they'll appear a bit less frequently than before. Also, most of Healing and Special Items prices have been quite increased, and ammo refills are now fractional (1/2 ammo resupply with no Backpack, 1/4 ammo if you have got it).
- Changes in player's Rage Points feature: fixed a glitch that was happening when the player achieved the maximum RP and value not resetting to zero, if the player was not idle (firing, running, etc.) causing a non-intentional infinite RP resource. Also, the added invulnerability effect with max RP's Double Damage has been removed. (For trying this way to fix some WADs forced-pistol starts).
- New timed Powerup available: the
Terror Mask! A quite rare item with a dark legend behind which reads: "Whoever becomes the carrier of this underworld skull shaped helmet, will cause panic and terror to all his/her/its oppositionists." So if you encounter one, use it to scare your enemies and kill them in an easier, funny way!
- New Wolfenstein special treasures available! When you get in an ambiented-Wolf3D map/level (with Nazi Gunners and Bloodhounds) you'll be able to obtain occasionally some ancient, exclusive golden treasures like
Crosses, Chalices, Chests and
Crowns! They are quite rare but very valuable, so if you're lucky your wealth could raise the roof! (Unlike other standard treasures, they are also obtainable with Mistery Boxes, so go on and test your luck!)
- Some minor changes and other fixings.
(Updated also the HXRTC HUD to v5.1 for including compatibility with the new Terror Mask powerup.)
There are still some known bugs and problems like the ones that leodoom85 and Patriot1776 have reported; I'm still finding a way to try and solve them, so please be patient and I'll see if I can address them for good!
Please keep having fun, take care everyone... And have a nice Doomsday!