OK dear doomguys, it's time now for a new update of the mod, which comes in shape of Revision 8!
However, it's not precisely a coincidence that I decided to publish it on the same day as my 44th birthday, because with this new revision and from this moment you'll have the possibility of acquiring a new, very powerful ally who will gladly fight by your side in your infernal adventures. Who is it, you say? Just keep reading, you'll love the surprise, surely you are not expecting it...
This is the list of changes for the current release:
- - The old-known Light Machinegun weapon has been replaced (or better said, upgraded) by a slightly more modern model: the L-SMG, which in addition to preserving the already good properties of its predecessor, the rate of fire has been reduced a bit, thus allowing to the player firing more bullets per minute than before.
- Uzi weapon is from now dual-wieldable, so then if you pick up (or buy) a second Uzi, you'll immediately equip it together with the previous one, each one in one hand like other types of guns and rifles. Watch out, don't get too excited when shooting them, because their ammo may run out soon!
- The Satyr and the Dark Satyr enemies are now able to attack from a distance launching some new elemental projectiles: the Satyr can throw one or two limited range fireballs for each round, while the Dark Satyr is capable of throwing from one to four bouncing iceballs, while retaining its old attack mode with its deadly Icy Wave, although it will use the latter slightly less frequently than before.
- A few significant tweaks to the Ying-Yang Slither special boss, which apart from adopting a more ghostly appearance, it is now a bit easier target that moves at constant velocity (no more fast-strafing movements, neither repentine speed changes) and also uses less often its lethal Killer Waves, although the pattern of this attack has been improved: now the Ying-Yang Slither can release several waves simultaneously that will seek partially their target. So don't relax in any way when you confront this slippery opponent and remember to use your best weapons against it!
- And now, what you have been waiting for... You will surely remember the Doomguy's old pet, Daisy, which was (spoiler alert?) murdered and vilely impaled by those repulsive demons that invaded the Earth some time ago... Right? Well, thanks to the ultra-modern cloning technology from our secret headquarters lab and from a small DNA sample donated by Doomguy himself, it has been possible to recreate the original pet in an improved way, giving each replica of the little rabbit a great intelligence and at same time, a high attack capacity. What better way to honour the memory of poor Daisy, having its genetic descendants avenge its unfair death and fight by your side unconditionally? The only thing you will need for one of these clones to join your cause is a special artifact called the DaisySphere, which will be easily recognizable thanks to its orange colour and its carrot symbol. Each time you get one of these spheres, a Daisy Rabbit clone will appear almost instantly around you, and it can be summoned in two different ways, either aboard a small UFO ship armed to the teeth or just on foot, carrying a Glock with which it will open fire on all enemies that crosses its path. So good luck, and have a good demon-hunting with your new lovely allies!
- Fixed a few erroneous Decorate function parameters in some Slot 2 weapon type lumps, which were causing some minor unwanted effects.
- Updated HUD for compatibility with most recent weapon changes.
- Some other minor tweaks and bugfixes.
Updated download link awaiting for you at first post, as usual... Enjoy and have fun!
And now, some quote answers...
ClessxAlghazanth wrote:I've just encountered these health items? half buried in the ground not pickable here and there , can it be a bug maybe ?
Stay calm, it's not a bug... It is up to those smart enemies that have wasted, emptied or broken certain items for trying to make things a bit more difficult for you...
adski_drochila wrote:Where can I find a list of changes in new versions? (I did not find it on the page on this forum. On moddb too. In the zip file too.)
Check it again more thoroughly please, each and every list of changes from all released versions are scattered over the pages of this ZDoom thread, and nowhere else.
adski_drochila wrote:Have you considered giving each weapon its own crosshair? (I haven't played the August 12th update yet. Maybe this feature is already in the mod.)
It's an interesting proposal, although at the moment that is not one of the highest priorities. I'll keep it in mind anyway for future versions, thanks for the suggestion.
ClessxAlghazanth wrote:I noticed that even when I delete the binding the key "O = One button save game" in the control settings , it comes back after exiting and restarting gzdoom
Is it a bug or intented behaviour (hard-coded that way etc) ? Other configs stay the way I set them
That's weird, 'cause all mod special keys should be rebindable by each user and not being reset themselves by default... Unless it is caused some way by an internal GZDoom bug, or maybe your
GZDoom.ini file is not being updated correctly by an unknown reason...
If the problem persists, just edit manually the INI file with Notepad with the desired key changes in
[Doom.HXRTCProjectSpecialKeys.Bindings] section and check if that solves the issue...