Released a 'hotfix' update for 1.7a, available in first post as usual. This one contains several bug fixes related with missing GL dynamic lights and some other critical changes:
- The direct hitscan attacks have been replaced by very fast tracers, in a quite similar way like the Brutal Doom ones. (Previously, only the Waffen Nazis had this attack type, but now has been extended to all zombies and some spider enemies).
- Introduced new key cards and skull keys with 'rotating' effect (borrowed from Gifty's Smooth Doom mod).
- The enemy corpses behaviour has been changed; now once you kill a monster, its dead body will disappear completely in a lapse of about 4~5 min. This means a couple of things: first, the game performance will increase a bit, specially in heavily enemy-cluttered levels, where mountains of corpses are quite frequent. Second, some dropped items by foes often could be hiding by enemy corpses and being easily missed by the player, but now if an enemy cleared area is explored shortly after (once the dead bodies had faded out) all those possibly missed items will be seen with a naked eye.
- From now, the Archviles won't be able to resurrect dead enemies anymore. Yeah, that's it. No more evil devil re-spawning! Seriously, there is nothing more annoying than you had cleared completely a previous enemy-shattered area, and suddenly a released f*****g Archvile starts resurrecting 'non-stop' all those dead monsters. In exchange, their 'healing' movement has been replaced by a quite harmful fireball burst attack, so you only have to take cover and do not need to worry about possible enemy respawn.
- An extra thing: the animation of Romero's head (pain & death) has been updated with an 80's arcade game effect.
That's almost all for now, and v1.8 is on the way for keeping improving...
Sergeek wrote:I had a peculiar occurrence I never encountered before. I'm not sure if it is because of this mod, I'm not so proficient on technical side, but still, I want to ask, excuse me if I'm wrong.
Been playing version 1.7 with good old TNT: Evilution PWAD, everything went great, before I got to MAP 14: Steel Works. You see, I'm doing 100% run, so I'm trying to collect every item on level, but I'm stuck on this one, can't find the last thing to pickup. I tried picking up even non-artifacts that don't count, even those chainsaws, with the help of "take" command - yet map cheat shows nothing but corpses, both "items" and "countitems" commands show nothing. What am I missing?
I'm using the latest development build of GZDoom (June 4).
Well then... According to what you describe, it seems that remaining item may have been destroyed by one of the most powerful arch-enemies of Doom bonuses... A closing door, or maybe a crusher ceiling.
If that was the case, I'm afraid that you can not do more about it. Sorry...
