Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 2816
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Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]
Just played some minutes. Excellent work man.
My few complaints are the low fire rates for some weapons, like the MG42 or the MP40, but i can dig it up for balance. The Kamikaze enemy, however is a kick in the balls. Way too fast. Thanks god it's a optional feature. Took me a while to linetarget him and kill all so i could play in peace.
Also, just noting, you should make the smoke bomb with additive effects, if that is possible (haven't opened the file).
And, finally, i haven't made the MP40 angled sprites. I edited them heavily for Kriegsland using the MP40 from Russian Overkill. I'm just not sure if PillowBlaster made them, so you should take my name outta the MP40 credits.
Altough you're right about the Kick credits (Sgt. Shivers and 3D Realms), i did the glue work, so you could transfer my name into there
Aside these, i really have no nitpicks. Good work there man
My few complaints are the low fire rates for some weapons, like the MG42 or the MP40, but i can dig it up for balance. The Kamikaze enemy, however is a kick in the balls. Way too fast. Thanks god it's a optional feature. Took me a while to linetarget him and kill all so i could play in peace.
Also, just noting, you should make the smoke bomb with additive effects, if that is possible (haven't opened the file).
And, finally, i haven't made the MP40 angled sprites. I edited them heavily for Kriegsland using the MP40 from Russian Overkill. I'm just not sure if PillowBlaster made them, so you should take my name outta the MP40 credits.
Altough you're right about the Kick credits (Sgt. Shivers and 3D Realms), i did the glue work, so you could transfer my name into there
Aside these, i really have no nitpicks. Good work there man
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- Posts: 574
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Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]
Thanks man
And about the kamikaze,is just for troll this kind of people that in past told me that they hate kill dogs in games.
And about the kamikaze,is just for troll this kind of people that in past told me that they hate kill dogs in games.
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- Posts: 114
- Joined: Tue Feb 28, 2017 5:53 pm
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Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]
Played 4 maps so far and I really like it. I especially love what you did to enhance the maps.
Spoiler:Only downside of this is that the wolf hi-res textures are not fully working with your mod anymore since you added new ones. Haven't tried the kamikaze enemies. Could not find any bugs so far.
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- Posts: 333
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Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]
i will say that. this makes things quite interesting for playing Wolfenstein 3D like this. the only 2 requests i have so far, is for an option to make enemies default vanilla. and the possibility to have recoiling disabled for some of the weapons. or at least have an option for it
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Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]
Ok im trying it a little and boy, you get me there when i activated animal person on.
you got me this good.
you got me this good.
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Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]
About vanilla enemies i was thinking.MrRumbleRoses wrote:i will say that. this makes things quite interesting for playing Wolfenstein 3D like this. the only 2 requests i have so far, is for an option to make enemies default vanilla. and the possibility to have recoiling disabled for some of the weapons. or at least have an option for it
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Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]
Redead-ITA wrote:Ok im trying it a little and boy, you get me there when i activated animal person on.
you got me this good.
Spoiler:
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- Joined: Thu Feb 25, 2016 2:01 pm
Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]
well those are something i'd like to see for sure in the mod. also, is there by chance a nice little png version of the mod's logo or something you made? would be useful to have it for thumbnails for possible future let's playsZioMcCall wrote:About vanilla enemies i was thinking.MrRumbleRoses wrote:i will say that. this makes things quite interesting for playing Wolfenstein 3D like this. the only 2 requests i have so far, is for an option to make enemies default vanilla. and the possibility to have recoiling disabled for some of the weapons. or at least have an option for it
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- Joined: Sun Nov 05, 2017 2:17 pm
Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]
Thank you for creating this great project!!!
I grew up with the original game and replayed all the levels with v4.5 and it just was so much fun!
Today I played the whole new first Episode and unbelievable, its even so much more better!
Unthinkable how the final release will be
Please keep up the good work!
I grew up with the original game and replayed all the levels with v4.5 and it just was so much fun!
Today I played the whole new first Episode and unbelievable, its even so much more better!
Unthinkable how the final release will be
Please keep up the good work!
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- Posts: 574
- Joined: Fri Dec 05, 2014 3:05 pm
- Location: Senigallia,Italy
Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]
Unluck,i lost the old HD logo time ago.MrRumbleRoses wrote:well those are something i'd like to see for sure in the mod. also, is there by chance a nice little png version of the mod's logo or something you made? would be useful to have it for thumbnails for possible future let's playsZioMcCall wrote:About vanilla enemies i was thinking.MrRumbleRoses wrote:i will say that. this makes things quite interesting for playing Wolfenstein 3D like this. the only 2 requests i have so far, is for an option to make enemies default vanilla. and the possibility to have recoiling disabled for some of the weapons. or at least have an option for it
Ozymandias81 will kill me for that...
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Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]
I just finished the demo episode of your newest version, and I have to say that you've come a very mile since this mod began. This is a definite step up from the previous version and everything meshes well together.
That said, I have a list of issues regarding the balance of the mod:
Other than that, everything is perfect. I hope to enjoy the rest of this mod after you finish it!
That said, I have a list of issues regarding the balance of the mod:
- The kamikaze barrels are quite annoying, especially when they're well-hidden among the other barrels and I'm just blazing away through the whole room. Maybe make them more distinct so I can spot who's who and thus avoid them?
- The riflemen throw smoke grenades a bit too often, which also makes them annoying. Maybe make them do it less frequently?
- Hans Grosse's attacks are OP (I was playing on "Bring it on", so it's roughly 1x damage). Nerf his chaingun and grenade attacks so I can take cover more easily.
- The ammo cap is a bit too low for the StG, maybe make it at least 150?
- As mentioned in earlier posts, the MG-42 fires too slowly. It needs to fire almost twice that rate like the real-life weapon (see BD v21's MG-42 as a reference.)
- The 3rd weapon slot is a bit overcrowded, shared by the MP-40 (plus the dual-wielded versions) and StG. Given the addition of other SMGs into that slot, it's gonna be a hassle switching between them in the heat of combat. I recommend shifting the auto-rifles to the rifles key (5) and binding a dual-wield button for the MPs/StGs (like in BD v21).
Other than that, everything is perfect. I hope to enjoy the rest of this mod after you finish it!
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- Posts: 14
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Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]
Wow ! I was about to do an another pbs run because of the colossus hype and a new demo came out! Thank you very much! Sieg heil !
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Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]
Replace them with ordinary soldiers. However, those who hate kill the dogs, but can simple kill people, can be attributed to mentally sick people.ZioMcCall wrote:And about the kamikaze,is just for troll this kind of people that in past told me that they hate kill dogs in games.
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- Posts: 574
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- Location: Senigallia,Italy
Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]
Thse are nice suggestions,i'll take them in mind,thanks.Jeimuzu73 wrote:I just finished the demo episode of your newest version, and I have to say that you've come a very mile since this mod began. This is a definite step up from the previous version and everything meshes well together.
That said, I have a list of issues regarding the balance of the mod:As for additional weapons, I'd suggest a suppressed Sten (shares ammo with MP-40), and either the Gewehr 43 (shares ammo with K98k) or the FG42 (shares ammo with MG-42). And maybe additional enemies that drop those.
- The kamikaze barrels are quite annoying, especially when they're well-hidden among the other barrels and I'm just blazing away through the whole room. Maybe make them more distinct so I can spot who's who and thus avoid them?
- The riflemen throw smoke grenades a bit too often, which also makes them annoying. Maybe make them do it less frequently?
- Hans Grosse's attacks are OP (I was playing on "Bring it on", so it's roughly 1x damage). Nerf his chaingun and grenade attacks so I can take cover more easily.
- The ammo cap is a bit too low for the StG, maybe make it at least 150?
- As mentioned in earlier posts, the MG-42 fires too slowly. It needs to fire almost twice that rate like the real-life weapon (see BD v21's MG-42 as a reference.)
- The 3rd weapon slot is a bit overcrowded, shared by the MP-40 (plus the dual-wielded versions) and StG. Given the addition of other SMGs into that slot, it's gonna be a hassle switching between them in the heat of combat. I recommend shifting the auto-rifles to the rifles key (5) and binding a dual-wield button for the MPs/StGs (like in BD v21).
Other than that, everything is perfect. I hope to enjoy the rest of this mod after you finish it!
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- Posts: 114
- Joined: Tue Feb 28, 2017 5:53 pm
- Location: at home
Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]
I guess it could be fun to combine this with the Kriegsland weapons.