Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Brutal Wolfenstein Projects
Congratulations, Zio!
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Re: Brutal Wolfenstein Projects
This mod has improved immensely over the time since it's first release. It's pretty damn fun, and I especially look forward to them splitting paths to two different versions, I'm especially loving the enhanced maps. I honestly wouldn't mind helping out if I have time ever.
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Re: Brutal Wolfenstein Projects
Ok,Mr.icarus made a video on me.......
I would immedialy back to work on my mod after this video,but the actual monitor i have don't let me do that
I should wait 1/2 weeks.
I would immedialy back to work on my mod after this video,but the actual monitor i have don't let me do that

I should wait 1/2 weeks.
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Re: Brutal Wolfenstein Projects
Hey Zio, just a heads up regarding some of the ammunition types in game. The ammo for the STG 44 is actually 7.92x33mm. The MG42 uses 7.92x57mm which is also what the Mauser Kar98k rifle uses, so the MG42 should actually share its ammo pool with the Kar98k.
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Re: Brutal Wolfenstein Projects
Do you have any idea when or maybe a guess of the release date of Classic Redux?
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Re: Brutal Wolfenstein Projects
Sorry for the possibly stupid questions but how do I throw grenades? I seen in the options the default is G and that doesn't work. Every time I try to use a grenade it tells me grenade is not an inventory item. 

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Re: Brutal Wolfenstein Projects
I am trying to play BRUTAL WOLFENSTEIN 4.5 AND PROJECT BULLETSTORM on my Mac osx laptop using GZDOOM for mac, the original Doom2 wad and my operating system is Mac OS Sierra 10.12.5
It will not reload any games, keeps crashing when i load game, also keeps crashing when i go from dark to light room, can anyone help me fix this? I would LOVE to play this MOD but..... it constant;y crashes everytime I enter a lighter room from a darker room.. Anyone!!!!
Thanks!
Gute Nacht!
It will not reload any games, keeps crashing when i load game, also keeps crashing when i go from dark to light room, can anyone help me fix this? I would LOVE to play this MOD but..... it constant;y crashes everytime I enter a lighter room from a darker room.. Anyone!!!!
Thanks!
Gute Nacht!
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Re: Brutal Wolfenstein Projects
Small suggestion, have BJ hold the M1911 with one hand. In real life during and before WWII almost everyone was trained to fire a pistol with one hand. Certainly everyone in the US military. Also it just looks cooler.
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Re: Brutal Wolfenstein Projects
Nice suggest and knowing your cool weapons mods,i'll follow it.Thanks.xenoxols wrote:Small suggestion, have BJ hold the M1911 with one hand. In real life during and before WWII almost everyone was trained to fire a pistol with one hand. Certainly everyone in the US military. Also it just looks cooler.
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Re: Brutal Wolfenstein Projects
And my monitor is back
I followed your suggestion Xeno
I followed your suggestion Xeno

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Re: Brutal Wolfenstein Projects
Hi, great mod and it is lots of fun to play it. Though one question, and im not really sure if this is the right place, but is there an easy way to turn off the blood on the hud when the player gets hit? 

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- Posts: 574
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Re: Brutal Wolfenstein Projects
You lucky,i needed to disable it for various reasons.Like,you know....bloodyblood wrote:Hi, great mod and it is lots of fun to play it. Though one question, and im not really sure if this is the right place, but is there an easy way to turn off the blood on the hud when the player gets hit?
The fact the blood sometimes could kill you XD
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Re: Brutal Wolfenstein Projects
How did you disabled it?ZioMcCall wrote:[
You lucky,i needed to disable it for various reasons.Like,you know....
The fact the blood sometimes could kill you XD
Or is it a new version after 4.5? Or whatever version i have... >.>
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Re: Brutal Wolfenstein Projects
5 November and you'll see 

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Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]
V5.0 DEMO IS RELEASED!