Brutal Wolfenstein 3D 6.0-"Confrontation" Update!

Projects that alter game functions but do not include new maps belong here.
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Gadosen
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Joined: Thu Jan 12, 2017 1:42 pm

Re: Brutal Wolfenstein Projects

Post by Gadosen »

ZioMcCall wrote:remaking sprites,again
Image
Image

Old in the left,new in the right.
Looking good... more legs and arms flying... better the fun :v
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ZioMcCall
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Re: Brutal Wolfenstein Projects

Post by ZioMcCall »

Hmm,my spriting/editing skill was better before or now?

Obviously.......before.
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Gadosen
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Re: Brutal Wolfenstein Projects

Post by Gadosen »

ZioMcCall wrote:Hmm,my spriting/editing skill was better before or now?

Obviously.......before.
Maybe you can use both of them... if the second animation is smooth and isn't buggy... I don't see why not
But I'm no specialist in animation... I think is not great but is ok... but there's more people that can certainly give you a better opinion :D
Baronos
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Re: Brutal Wolfenstein Projects

Post by Baronos »

I think you should make Classic Redux as a package similiar to the Hell on Earth one of Brutal Doom,Project Bulletstorm I think would fit more as a gameplay mod so you can make Blazkowicz fight against whoever you want.
Speaking of gameplay are you also planning about the Spear of destiny?I think that one would fit as the "BFG equivalent" of the mod.
Spoiler:
Anyway Keep up the good work!
Last edited by Baronos on Sun May 21, 2017 4:43 pm, edited 1 time in total.
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ZioMcCall
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Re: Brutal Wolfenstein Projects

Post by ZioMcCall »

Baronos wrote:I think you should make Classic Redux as a package similiar to the Hell on Earth one of Brutal Doom,Project Bulletstorm I think would fit more as a gameplay mod so you can make Blazkowicz fight against whoever you want.
Speaking of gameplay are you also planning about the Spear of destiny?I think that one would fit as the "BFG equivalent" of the mod.

Comunque carino il cameo di Synergo nel gioco,ma perchè c'è tanto per cominciare?Sono solo curioso :mrgreen:

Ad ogni modo Keep up the good work!

I don't remeber if other languages are good in this forum,hide them with a spoiler.Btw,the projects is this and this is how i planned to make it
Spoiler:
Baronos
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Re: Brutal Wolfenstein Projects

Post by Baronos »

Ah ok,Thanks,now I understand it,but still speaking about the mod which character sprites are you planning to change?So far I've managed to so see only Gretel Grosse.
Also whose character quotes you give to B.J.?
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ZioMcCall
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Re: Brutal Wolfenstein Projects

Post by ZioMcCall »

Baronos wrote:Ah ok,Thanks,now I understand it,but still speaking about the mod which character sprites are you planning to change?So far I've managed to so see only Gretel Grosse.
Also whose character quotes you give to B.J.?
No,i'll back to use the original sprites and try to make alt-deaths animations for them.
Dempsey quotes from Cod,for now.
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ZioMcCall
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Re: Brutal Wolfenstein Projects

Post by ZioMcCall »

Kicks in the nuts hurts.Really fucking hurts.
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TheLightBad96
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Re: Brutal Wolfenstein Projects

Post by TheLightBad96 »

[quote="ZioMcCall"] Demonstration on Crotch Kicking in Mod
Spoiler:
/quote]
Did I just see what I thought I just saw, Did BJ kick that SS guy so hard in the nuts that his whole crotch exploded. Fucking wow man that a bit fucked up but considering that the guy who's manhood you obliterated with your +5 American Boot of Freedom was an Actual Nazi "Historical Definition, not Crazy Tumblr definition" I consider that to be pretty damn funny and awesome.

And since you have that specific animation will you be adding the ability to shoot them in the nuts like in Sniper Elite "minus the Slow-Mo X-ray thing", just out of some strange curiosity?
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ZioMcCall
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Re: Brutal Wolfenstein Projects

Post by ZioMcCall »

This would need a specific hitbox right in the "balls zone" of every nazis and i'm not planning to make it.Only an other enemy will have this same death animation.
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Asdasing
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Re: Brutal Wolfenstein Projects

Post by Asdasing »

Mate, it's a bit hard to comprehend the actual joy of smashing someones balls open. I'm good with body parts flying off and red splodges everywhere, but the kick to the balls is just a bit TOO brutal >_< Anyway, you're doing very good progress for the mod and I am looking forward to seeing the final product :D Just include the option to turn off exploding testicles please :3
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SoundOfDarkness
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Re: Brutal Wolfenstein Projects

Post by SoundOfDarkness »

Not even in South Park.
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ZioMcCall
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Re: Brutal Wolfenstein Projects

Post by ZioMcCall »

If you don't want to see balls explode,simply don't kick SS.No need a custom option for that.
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Doomenator
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Joined: Tue Mar 31, 2015 10:16 pm

Re: Brutal Wolfenstein Projects

Post by Doomenator »

ZioMcCall wrote:If you don't want to see balls explode,simply don't kick SS.No need a custom option for that.
Things like balls explode automatically detect the mod into the category of cheap humor. What next? Don't kick... don't shoot... don't play... OK.
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Mr.Enchanter
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Re: Brutal Wolfenstein Projects

Post by Mr.Enchanter »

Doomenator wrote:
ZioMcCall wrote:If you don't want to see balls explode,simply don't kick SS.No need a custom option for that.
Things like balls explode automatically detect the mod into the category of cheap humor. What next? Don't kick... don't shoot... don't play... OK.
Zio has a point though, it also appears that it's not the first kick that vasectomizes the poor little Schutzstaffel, so unless you literally kick his balls in, they shouldn't explode. When it comes down to it, this is Zio's mod, and while everyone has preferences, his artistic vision shouldn't have to be changed because some people don't appreciate it. Different strokes for different folks, some will enjoy this (like myself), and those that will not. But not kicking them repeatedly and just popping them in the dome will circumvent the nutsplosions.

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