Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Brutal Wolfenstein v4.5[Update]
A funny thing: by repeatedly shooting corpses into gibs, I managed to overcharge my health to over 1000.
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Re: Brutal Wolfenstein v4.5[Update]
Hmmm,i must resolve this bug and put a limit for the health.Thanks for reporting.MJ79 wrote:A funny thing: by repeatedly shooting corpses into gibs, I managed to overcharge my health to over 1000.
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Re: Brutal Wolfenstein v4.5[Update]
I played this mod and I have to tell you it's really well made...
Brutal Doom zombies have a kind of "last stand" state. Don't you want to make something like this? Because I edited these Wolf-guys and I thought maybe it can be useful in the next version...
Brutal Doom zombies have a kind of "last stand" state. Don't you want to make something like this? Because I edited these Wolf-guys and I thought maybe it can be useful in the next version...
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Re: Brutal Wolfenstein v4.5[Update]
Yeah.Why not Thank you Smarines and good luck with your "Ungarian Warfare" project:i played it and i like it.SmarineS wrote:I played this mod and I have to tell you it's really well made...
Brutal Doom zombies have a kind of "last stand" state. Don't you want to make something like this? Because I edited these Wolf-guys and I thought maybe it can be useful in the next version...
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Re: Brutal Wolfenstein v4.5[Update]
Interesting.. I've got some where these guys are on their knees (like ROTT (Rise Of The Triad)SmarineS wrote:
but these are certainly looks interesting too.
Well done SmarineS.
I would like to ask you if i can use them too in my project?
Most likely i will make a rotation out of this...
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Re: Brutal Wolfenstein v4.5[Update]
Feel free to use them but I have to tell you if you want to give full credits, I used Double(Super)Shotgun's recolored version of AReyeP's guard sprite and I added the hair which is exactly Doomjedi's work. It's mentioned in my topic in the Resources forum.UnTrustable wrote:Interesting.. I've got some where these guys are on their knees (like ROTT (Rise Of The Triad)SmarineS wrote:
but these are certainly looks interesting too.
Well done SmarineS.
I would like to ask you if i can use them too in my project?
Most likely i will make a rotation out of this...
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- Location: Santiago, Chile
Re: Brutal Wolfenstein v4.5[Update]
Two question:
1-Will you make the return to danger episode?
2-can you change the nazi flamer sprites?
1-Will you make the return to danger episode?
2-can you change the nazi flamer sprites?
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- Location: Senigallia,Italy
Re: Brutal Wolfenstein v4.5[Update]
Well,nope for the first but maybe yes for the second.DoomCommander 1706 wrote:Two question:
1-Will you make the return to danger episode?
2-can you change the nazi flamer sprites?
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Re: Brutal Wolfenstein v4.5[Update]
It's time to change look,B.J. Still in W.I.P.(I must fix 4-5-6 sprites,they are horrible!)
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Re: Brutal Wolfenstein v4.5[Update]
The jacket its a bit cartoony, but good try!ZioMcCall wrote:It's time to change look,B.J. Still in W.I.P.(I must fix 4-5-6 sprites,they are horrible!)
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Re: Brutal Wolfenstein v4.5[Update]
So i made this
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Re: Brutal Wolfenstein v4.5[Update]
Cool mate,but i had finish now,after hours of works,mine sprites.I'll use mine but thanks for you're help.DoomCommander 1706 wrote:So i made this
If you wanna spoil,here my new skin http://www.mediafire.com/download/1q8av ... prites.zip
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Re: Brutal Wolfenstein v4.5[Update]
I could possibly look into ripping generic Allied American voices for BJ.... Or just rip some lines from Steve Blum's role of Tank Dempsey.
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Re: Brutal Wolfenstein v4.5[Update]
Thanks mate,The engineer's voice begin to boring me.Clownman wrote:I could possibly look into ripping generic Allied American voices for BJ.... Or just rip some lines from Steve Blum's role of Tank Dempsey.
P.S. Sorry for my innactivaction for the mod "Nazi Zombies for Doom 2"but i have problems with Skype these days and i'm too concentrate for this project,now.
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Re: Brutal Wolfenstein v4.5[Update]
And after remade Blazcowitcz skin,i begin to remade the officer with mp40 sprites.I think that the great part of the work in this version will be the re-spriting for a lot of enemies.
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