Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Brutal Wolfenstein v4.5[Update]
Can you please add the Gatling again ,just a Suggestion.
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Re: Brutal Wolfenstein v4.5[Update]
Just blown Otto Giftmacher to bits and beaten the 4th episode. Höllisch scheisse is he scary when his rocket can kill you in one-hit lol.
Anyways, I made some edits of Otto and Fett carrying Panzerschrecks a long time ago, so here they are if you need 'em.



Anyways, I made some edits of Otto and Fett carrying Panzerschrecks a long time ago, so here they are if you need 'em.



I think he means that the MG42 and StG incorrectly share the same ammo - the MG uses the full-sized 7.92x57 round while the StG fires the shorter 7.92x33.CUBERT wrote:Всем привет! Zio, маленький недочет, карабин kar98k & MG42 стреляют одинаковыми патронами 7,92*57, а StG44 стреляет 7,92*33.
Можно ли вернуть HUD из версии 4.1?
И почему Gans Grosse выглядит по-старому как в классической версии?
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Re: Brutal Wolfenstein v4.5[Update]
MJ79 wrote:Just blown Otto Giftmacher to bits and beaten the 4th episode. Höllisch scheisse is he scary when his rocket can kill you in one-hit lol.
Anyways, I made some edits of Otto and Fett carrying Panzerschrecks a long time ago, so here they are if you need 'em.
Cool sprites,but i don't fell the necessity to use them now but thanks for offered your help.
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Re: Brutal Wolfenstein v4.5[Update]
Ehh, the mutants are likely allies so I think it would be appropriate to give them allied weapons (seeing as there is no way else of getting ammo for them).stroggkiller wrote:Yes!ZioMcCall wrote:Like in Castle Totenkomph?stroggkiller wrote:I can suggest a thing?
In some levels of Operation eisenfaust you could make the level have toxic gas and you need to find a gas mask
Another Suggestion: the second episode needs more types of mutants like one melee, other with a mp40, other with stg44 and one with a mg42
Another thing I would like to mention, the MG42 has an average rounds per minute at 1200. It SHOULD shoot a lot faster here.
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Re: Brutal Wolfenstein v4.5[Update]
Yeah,maybe the MG42 is too slow.And maybe i must decrease him recoil,see that this is not Day of Defeat:source lol
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Re: Brutal Wolfenstein v4.5[Update]
Boss Rotations .....
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Re: Brutal Wolfenstein v4.5[Update]
Yeah,ehr,maybe i must ask your permission first.After the fact that i put your name on the credits,i'll remove them if you don't want see them in this project.UnTrustable wrote:Boss Rotations .....
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Re: Brutal Wolfenstein v4.5[Update]
consider this downloaded
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Re: Brutal Wolfenstein v4.5[Update]
Hahaha, No leave them in, please... !ZioMcCall wrote:Yeah,ehr,maybe i must ask your permission first.After the fact that i put your name on the credits,i'll remove them if you don't want see them in this project.UnTrustable wrote:Boss Rotations .....



And permission is always granted.. or at least ... as long as the credits are given...
I was only looking the screenshots and video's, and i thought the rotations were not in....

I love the video's btw... the blood splatter [thumbs up] aswell the massive sounds of the weapons... excellent !
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Re: Brutal Wolfenstein v4.5[Update]
Thank you sir.Naturaly this project could went out without the help of various modders like you.Anyway,great work with your project for the bosses rotations.Maybe one day i'll learn to sprite like you 

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Re: Brutal Wolfenstein v4.5[Update]
Romero tweeted about this mod a few days ago. Congrats, dude
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Re: Brutal Wolfenstein v4.5[Update]
CONGRATULATIONS



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Re: Brutal Wolfenstein v4.5[Update]
Recognition ! I envy you...HorrorMovieGuy wrote:Romero tweeted about this mod a few days ago. Congrats, dude
This is the best reward you could get... or at least, that is what i would feel like.
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Re: Brutal Wolfenstein v4.5[Update]
So,after this good notice that i heard,i want comunicate that i’m ready for made a little update(4.6) which i'll use like workbench for “Brutal Wolfenstein:Spear of destiny”.There are much thing that I want change,like:
-Improve the decorations of the scenarios
-Fix some sprites(We must true:some sprites made by me are horrible!)
-Decrease the recoil and increase the fire cadence of the MG42
-Make new death’s animation for the shotgun(that I had made yet)
-Make new multiplayer’s maps(I’ll take ispiration from Day of defeat:source for the style)
-Make new and cool sprites for B.J.(I want him similar at the RTCW’s Blazcowitcz)
-And other things that I prefer don’t spoil.
Anyway,if you have some suggestion for this little update,let me know it.
-Improve the decorations of the scenarios
-Fix some sprites(We must true:some sprites made by me are horrible!)
-Decrease the recoil and increase the fire cadence of the MG42
-Make new death’s animation for the shotgun(that I had made yet)
-Make new multiplayer’s maps(I’ll take ispiration from Day of defeat:source for the style)
-Make new and cool sprites for B.J.(I want him similar at the RTCW’s Blazcowitcz)
-And other things that I prefer don’t spoil.
Anyway,if you have some suggestion for this little update,let me know it.