Spoiler:
Paranoiac Released [2017-03-31]: Download Page 1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Paranoiac Nearing Completion
A few more pics (spoilered because of pic dimensions]:
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Re: Paranoiac Nearing Completion [New Pics 2015-10-13]
And here you were, thinking the project was slowly circling the drain. Shame on you.
Spoiler:A full panoply of pics, and a status update, is at DooM Nexus
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]
Looking Great so far Rex keep it up. 

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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]
Nice avatar, Luigi. Quite appropriate 

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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]
I could help get HUD models implemented for all of the weapons, and perhaps even porting the monster models at some point. It's pretty easy to do with Milkshape.
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]
It's me or the enemies look a bit small in comparison with the player? Big Momma is MORE big in the original Half-Life, same with the Zombies.
Anyway, as a HL fan, this is a really good work, keep it up!
Anyway, as a HL fan, this is a really good work, keep it up!
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]
0^0 that detail
looks really really good
looks really really good
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]
StrikerMan, I'm not sure if you're saying you can create and implement HUD models for weapons + monster models. If you're offering help to only implement the models, then your offer wouldn't help, as I don't have the HUD models. [Mr. Pencil had created excellent-looking Half-Life weapons models but he abandoned the project when he thought the community was out to steal his work.] I will send you a PM about this, and we can continue this discussion.StrikerMan780 wrote:I could help get HUD models implemented for all of the weapons, and perhaps even porting the monster models at some point. It's pretty easy to do with Milkshape.
You may be correct about the Gonarch, although its DECORATE dimensions are about twice as much as the player (height = 90, radius = 55). The scientist zombies are the same size as the player (height = 64, radius = 20), and appear with comparable size to the player in-game.Exeor wrote:It's me or the enemies look a bit small in comparison with the player? Big Momma is MORE big in the original Half-Life, same with the Zombies.
Thank you, good sir.demo_the_man wrote:0^0 that detail
looks really really good
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]
+1 to full 3D actors and weapons, Enjay's GeneTech looked awesome with it, full 3D actors will enhance this mod even further. Good luck1
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]
I'll be the first to agree. The topic has come up in the past. But every time it is brought up, it goes nowhere as there has not been someone with the requisite skill who volunteers. StrikerMan may change all of that. Stay tuned.Nash wrote:... full 3D actors will enhance this mod even further.
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]
have half life 1 weapons mod for doom?
Last edited by Miguel371xd on Fri Apr 08, 2016 1:29 pm, edited 3 times in total.
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]
Here's some rendered Half-Life Sprites I put together they come from the mods paranoid and Aeons of Death.
All credit goes to the original authors.
https://www.mediafire.com/?3ecprsbpdrrxmum
Counter Strike as well!!!!!
https://www.mediafire.com/?6471i9m1trr1x0n
All credit goes to the original authors.
https://www.mediafire.com/?3ecprsbpdrrxmum
Counter Strike as well!!!!!
https://www.mediafire.com/?6471i9m1trr1x0n
Last edited by Luigi2600 on Thu Apr 07, 2016 11:20 pm, edited 1 time in total.
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]
My question is whether exists half life weapons mod :v
Last edited by Miguel371xd on Fri Apr 08, 2016 1:28 pm, edited 1 time in total.
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]
Is it christmas already?
I recently remembered about Paranoid and wondered if there would ever be a sequel to it, I even contemplated replaying it (now I'm guaranteed to)
I was super unaware of the existence of this project, and I've gotta say it's nice to find out near its completion, I can skip most of the agonizing wait
You guys are awesome.
EDIT: Any chance of co-op support?

I was super unaware of the existence of this project, and I've gotta say it's nice to find out near its completion, I can skip most of the agonizing wait

You guys are awesome.
EDIT: Any chance of co-op support?
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]
Miguel371xd wrote:have half life 1 weapons mod for doom?
Miguel, I'm not sure what you're asking. Paranoid is a complete Half-Life modification for DooM, including weapons. Paranoiac is a sequel to Paranoid, and it features 3 additional weapons, 3 additional enemies, and 14 new maps. However, the Team has not created just a weapons mod. Feel free to extract the relevant resources and create just a weapons mod.Miguel371xd wrote:My question is whether exists half life weapons mod :v
As I mentioned above, Mr. Pencil released a partial weapons mod using Half-Life weapons, but I don't know if the download is still available.
Sadly, no. Not being a co-op player myself, I don't quite know the "rules" for ensuring balanced and fun co-op gameplay. Moreover, 12 of the 14 maps are in a hub, which is typically not conducive to co-op gameplay. The 2 "bonus" maps may provide the necessary opportunities. Kappes Buur & Eruanna, who are providing technical support and play-testing may be able to make suggestions.Dancso wrote:Any chance of co-op support?