[REQUEST] Hotline Miami textures\sprites

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Lolo_is_cool
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[REQUEST] Hotline Miami textures\sprites

Post by Lolo_is_cool »

Hey guys!
Is anyone able to tell me where i can find textures and sprites from Hotline Miami?
I couldn't find anything so i'd be glad if someone could help me, thanks.
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a1337spy
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Re: [REQUEST] Hotline Miami textures\sprites

Post by a1337spy »

Image
Here are the floor textures if you need them
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Lolo_is_cool
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Re: [REQUEST] Hotline Miami textures\sprites

Post by Lolo_is_cool »

Oh great, thanks for the help!!
Any chances that there's a way to rip other content? Like fonts, hud textures and end level backgrounds??
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lolwut?
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Re: [REQUEST] Hotline Miami textures\sprites

Post by lolwut? »

There is no way to rip the hud textures or end level backgrounds I'm afraid, because they are generated with code instead of having sprite sets etc. The font that is used a lot in Hotline Miami is called Justice.
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Zeberpal
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Re: [REQUEST] Hotline Miami textures\sprites

Post by Zeberpal »

In case you wonder Hotline Miami 2 is easier to look in. Few examples:
Image
Image
Image
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Slax
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Re: [REQUEST] Hotline Miami textures\sprites

Post by Slax »

Reworking the automap into a HM game. Mmmm, what a dream.
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Zeberpal
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Re: [REQUEST] Hotline Miami textures\sprites

Post by Zeberpal »

Slax wrote:Reworking the automap into a HM game. Mmmm, what a dream.
Most probably will remain a dream. Or movement will be even more complex than in original. But idea itself is very very cool. I might do a test level, if I have enough time.
Zeberpal wrote:Is it in theory possible to make Player move to North when he press W, move east when he press D, move south when he press S, move West when he press A, even though he mouselook in diffferent directions?
edward850 wrote:In theory anything is possible. However, This being a FPS by design, there is no such in engine prevision for it (the joystick input comes close, but only because you have free range in all directions anyway).
You'll have to do something outside the range of support in ACS, but if this is already your roadblock, you should be asking yourself if ZDoom is even remotely suitable for the job.
Olmorio
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Re: [REQUEST] Hotline Miami textures\sprites

Post by Olmorio »

Hi, as a passion project I'm remaking a level from Hotline Miami in c++. I'd like to look at the sprites to figure out how the animation works, but I can't seem to figure out how to get the sprites out of the game.
@Zeberpal, you seem to know how to extract bitmaps from Hotline Miami 2, do you mind sharing how you do it? :)

Cheers!
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lolwut?
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Re: [REQUEST] Hotline Miami textures\sprites

Post by lolwut? »

Olmorio wrote:Hi, as a passion project I'm remaking a level from Hotline Miami in c++. I'd like to look at the sprites to figure out how the animation works, but I can't seem to figure out how to get the sprites out of the game.
@Zeberpal, you seem to know how to extract bitmaps from Hotline Miami 2, do you mind sharing how you do it? :)

Cheers!
https://github.com/TcT2k/HLMWadExplorer/releases

You can use this program to browse through the .wad files in the game folder and extract the files in it.
MysterySteve
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Re: [REQUEST] Hotline Miami textures\sprites

Post by MysterySteve »

Yeah, I was wondering if there was a sprite in-game for the weapons and characters, because I was planning on making the game look as much like Star Wars as I can reasonably achieve.
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