Colourful Hell 1.02 now with zandro friendly version included

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What do with black shotgun spawn?

Poll ended at Fri Feb 19, 2016 7:24 am

keep as they are
0
No votes
modify a little for ranged options
0
No votes
Remake the crew for better variance
2
29%
Remake with focus on the leader as the boss
5
71%
Rehaul and scrap the concept, make something else shotgunny instead
0
No votes
 
Total votes: 7

Loki Shade
Posts: 10
Joined: Tue Sep 05, 2023 9:05 am

Re: Colourful Hell 1.01 now with zandro friendly version included

Post by Loki Shade »

Hi Cactus,

I ran across a strange bug with brown archvile. I went to melee it and I got a speed boost that seemed to double my speed. I suppose it cast it on monsters, but somehow it went to the player instead.
siealex
Posts: 163
Joined: Tue Mar 17, 2009 2:02 am

Re: Colourful Hell 1.01 now with zandro friendly version included

Post by siealex »

Was that archvile performing an attack on a monster at that moment? Archviles immediately switch target if damaged during the attack, this behavior can be a consequence.
User avatar
Hege Cactus
 
 
Posts: 372
Joined: Wed Feb 19, 2014 3:23 am

Re: Colourful Hell 1.01 now with zandro friendly version included

Post by Hege Cactus »

Doomzilla wrote: Wed Aug 14, 2024 12:52 pm Can you add an option to make colourful enemies health be the same as vanilla ones, or at least make it adjustable?

Having a shitton of variants with different abilities is cool and all, but when a white variant spawns in a tight space and there's not enough ammo on the entire level to take him out... That's some "Complex Doom" level of bull.
lot of the bosses have ammo drops from their moves, if they are too much you can disable them from the menu
they wouldnt be bosses with just 200 hp would they?
Hi Cactus,

I ran across a strange bug with brown archvile. I went to melee it and I got a speed boost that seemed to double my speed. I suppose it cast it on monsters, but somehow it went to the player instead.
Havent been able to get this bug replicated, odd one.

Regardless; version 1.02
download

Shit ton of tweaks and fixes
Spoiler:
Loki Shade
Posts: 10
Joined: Tue Sep 05, 2023 9:05 am

Re: Colourful Hell 1.02 now with zandro friendly version included

Post by Loki Shade »

Those are very nice changes 👌 I just took a look at the new moves, great stuff. However, fireblu PE's still bugged 😭


-Black spectre and white chaingunner can no longer be resurrected
WTF thank good I didn't get to see that


P.S.: I think the fireblu flames enemies have (fireblu zombie, shotgunner, caco etc) are invisible with the ultimate doom iWAD in this update, at least they are for me now. With the doom II, plutonia and tnt iWADs it's working fine tho.
User avatar
Hege Cactus
 
 
Posts: 372
Joined: Wed Feb 19, 2014 3:23 am

Re: Colourful Hell 1.02 now with zandro friendly version included

Post by Hege Cactus »

Loki Shade wrote: Tue Oct 22, 2024 12:39 pm Those are very nice changes 👌 I just took a look at the new moves, great stuff. However, fireblu PE's still bugged 😭


-Black spectre and white chaingunner can no longer be resurrected
WTF thank good I didn't get to see that


P.S.: I think the fireblu flames enemies have (fireblu zombie, shotgunner, caco etc) are invisible with the ultimate doom iWAD in this update, at least they are for me now. With the doom II, plutonia and tnt iWADs it's working fine tho.
That was a bit of a oversight the last version somehow removed the sprite fix for doom1 folder
I've reuploaded the mod and included the folder, nothing else has changed

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