Roster complete?
LET'S FUCKING GO!!!
Colourful Hell 1.00
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP]Colourful Hell 1.00
After the new update, using this with Legendoom results in the other tiers of monsters not spawning at all, it's only common tier.
At first I thought this was an issue with Corruption Cards but that isn't the case. I loaded this up with ONLY Legendoom and without it to make extra sure it wasn't anything else causing the issue.
congrats on 1.0 btw <3
EDIT: nvm, I forgot to edit this but literally minutes after I posted this I found out the issue, disregard this lol.
At first I thought this was an issue with Corruption Cards but that isn't the case. I loaded this up with ONLY Legendoom and without it to make extra sure it wasn't anything else causing the issue.
congrats on 1.0 btw <3
EDIT: nvm, I forgot to edit this but literally minutes after I posted this I found out the issue, disregard this lol.
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Re: [WIP]Colourful Hell 1.00
Hi there, could you provide a link to ColourfulHell99b.pk3? That's the version the current Doom RPG SE compatibility patch uses and I don't have it :/
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Re: [WIP]Colourful Hell 1.00
I can give you my copy, though I can't remember if it's been edited slightly, so hopefully it should do.
https://www.mediafire.com/file/h3g0e3lj ... b.pk3/file
https://www.mediafire.com/file/h3g0e3lj ... b.pk3/file
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Re: [WIP]Colourful Hell 1.00
Thanks so much!
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Re: [WIP]Colourful Hell 1.00
(I'm the same person as "bowserknight")
Alright everybody, I think I'm finally done with the test map I keep talking about. I'd love to see everyone messing around in the Test Lab, or trying to beat the entire Gauntlet. I personally haven't been able to do so yet, but all the individual paths are doable. It's just tough to do all in one go. I made a thread about it on Doomworld:
https://www.doomworld.com/forum/topic/1 ... p-v2-done/
I'd post the link to the thread I made here in the ZDoom forums, but I can't get back into my old account, so I had to make a new one...
Alright everybody, I think I'm finally done with the test map I keep talking about. I'd love to see everyone messing around in the Test Lab, or trying to beat the entire Gauntlet. I personally haven't been able to do so yet, but all the individual paths are doable. It's just tough to do all in one go. I made a thread about it on Doomworld:
https://www.doomworld.com/forum/topic/1 ... p-v2-done/
I'd post the link to the thread I made here in the ZDoom forums, but I can't get back into my old account, so I had to make a new one...
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Re: Colourful Hell 1.00
"Doesn't" work with Samsara Reincarnation - you can play with it but killing doesn't count, so exp also is not counted... 

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Re: Colourful Hell 1.00
Hi Cactus,
I'll bother you with some more things.
- Do you think it's better to make the grey lost soul move like a normal flying enemy? It's a neat idea it being stationary, but it fcks up in closets teleporters and also they can't be reached in small rooms with high ceillings, unless you're playing with mouselook.
- Also, there's something wrong with the fireblu PE's death animation I think, when he's killed it do not increase the kill count, making it impossible to have max kills when he spawns on a map. Also the lost souls he spawns on death tends to go inside walls quite frequently if they're to close to the walls.
Hoping still you keep working on this mod.
Cya.
I'll bother you with some more things.
- Do you think it's better to make the grey lost soul move like a normal flying enemy? It's a neat idea it being stationary, but it fcks up in closets teleporters and also they can't be reached in small rooms with high ceillings, unless you're playing with mouselook.
- Also, there's something wrong with the fireblu PE's death animation I think, when he's killed it do not increase the kill count, making it impossible to have max kills when he spawns on a map. Also the lost souls he spawns on death tends to go inside walls quite frequently if they're to close to the walls.
Hoping still you keep working on this mod.
Cya.