Colourful Hell 1.01 now with zandro friendly version included

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What do with black shotgun spawn?

Poll ended at Fri Feb 19, 2016 7:24 am

keep as they are
0
No votes
modify a little for ranged options
0
No votes
Remake the crew for better variance
2
29%
Remake with focus on the leader as the boss
5
71%
Rehaul and scrap the concept, make something else shotgunny instead
0
No votes
 
Total votes: 7

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tuintje
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Re: [WIP]Colourful Hell 0.99b

Post by tuintje »

is there any easy way to make this work better with mods like The Guncaster? Seems when i use this the monster's wont drop any money or ammo.
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fakemai
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Re: [WIP]Colourful Hell 0.99b

Post by fakemai »

Universal Guncaster Adapter though that isn't 100% perfect in my experience it will address most of the issues, including special spells like Gumpop and Corpse Explosion not functioning. Note that this is not required for DoomRL Monsters those definitely have custom states for Guncaster. Rampancy may as well since it's the same dev but I haven't checked, and if not then use UGA.
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tuintje
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Re: [WIP]Colourful Hell 0.99b

Post by tuintje »

fakemai wrote: Wed May 31, 2023 12:59 am Universal Guncaster Adapter though that isn't 100% perfect in my experience it will address most of the issues, including special spells like Gumpop and Corpse Explosion not functioning. Note that this is not required for DoomRL Monsters those definitely have custom states for Guncaster. Rampancy may as well since it's the same dev but I haven't checked, and if not then use UGA.
thx a bunch
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AliciaPendragon
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Re: [WIP]Colourful Hell 0.99b

Post by AliciaPendragon »

Hey is anyone else having an issue where the other rarities for cacodemon and hell knight dont spawn in so far?

I dont know if its just me or is something wrong with GZDoom...
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Dewzanity
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Re: [WIP]Colourful Hell 0.99b

Post by Dewzanity »

Hey is anyone else having an issue where the other rarities for cacodemon and hell knight dont spawn in so far?
It should be working fine in the current version, I know the spawns are heavily in favor of common, green, and blue cacos, and common and green hell knights, so maybe just lucky with the RNG? If you happen to be playing a more slaughtery wad, I don't know what to tell you.

RNG tables copied from the code in the current CH version:

DropItem "CommonCaco", 255, 700 DropItem "GreenCaco", 255, 400 DropItem "CyanCaco", 255, 100 DropItem "BrownCaco", 255, 130 DropItem "BlueCaco", 255, 200 DropItem "AbyssCaco", 255, 40 DropItem "PurpleCaco", 255, 60 DropItem "GrayCaco", 255, 60 DropItem "YellowCaco", 255, 40 DropItem "RedCaco", 255, 40 DropItem "FireBluCaco",255, 35 DropItem "BlackCaco", 255, 3 DropItem "WhiteCaco", 255, 1

DropItem "CommonHK", 255, 500 DropItem "GreenHK", 255, 400 DropItem "CyanHK", 255, 120 Dropitem "BrownHK",255, 120 DropItem "BlueHK", 255, 150 DropItem "GrayHK", 255, 75 DropItem "PurpleHK", 255, 75 DropItem "YellowHK", 255, 50 Dropitem "AbyssHK", 255, 50 DropItem "FireBluHK",255, 20 DropItem "RedHK", 255, 25 DropItem "BlackHK", 255, 3 DropItem "WhiteHK", 255, 1
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AliciaPendragon
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Re: [WIP]Colourful Hell 0.99b

Post by AliciaPendragon »

Hmmm... weird.

Ive been having a similar issue with other monster mods, so I'm hoping its something on my end. If I knew how to print the console, I'd show it to you

EDIT: NVM I found out the issue. Turns out I had two conflicting blood mods on. It works now.
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Dewzanity
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Re: [WIP]Colourful Hell 0.99b

Post by Dewzanity »

Whether it's worth showing off or not, I wanted to share a fan-made EX boss I made. This one's for Black Archvile. I've made a bunch of fan-made EX bosses in the past, but I felt they were too difficult, and didn't really have the CH charm. I tried to take another spin at it years later, and this is the result I'm happy with.

It's unusual for CH, but here's some silly lore behind this boss. (Spoilers)
Spoiler:
This video here demonstrates everything about the boss. Hope it's not too crazy. Feedback or constructive criticism would be appreciated.

[youtube]https://www.youtube.com/watch?v=2NAGHAE_qhw[/youtube]
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Hege Cactus
 
 
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Re: [WIP]Colourful Hell 0.99b

Post by Hege Cactus »

Well here it is
version 1.00

download

White baron added.
yeah.
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Rowsol
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Re: [WIP]Colourful Hell 1.00

Post by Rowsol »

8 years later, the fabled 1.0 is upon us.
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Alptraum
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Re: [WIP]Colourful Hell 1.00

Post by Alptraum »

Congrats! ^^
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Ivan951236
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Re: [WIP]Colourful Hell 1.00

Post by Ivan951236 »

yessss the colorful hell 1.00! (Just the update is small tho)
Loki Shade
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Re: [WIP]Colourful Hell 1.00

Post by Loki Shade »

Glad to see the main list of monsters complete. Love this mod.

I've been playing around a lot with this mod on WADs I've completed in the past and I'd like to point out some things.
What's up with the beeping noises on cyan lost souls and cyan cyberdemons?
The white baron don't infight, and some other bosses and monsters too (like black imps and brown/gray cacodemons); is this intentional? The white baron and the black imp seems like good infight material.
I have noticed that the abyss demon and spectre spawns the same monster; same for cyan demon/spectre. Do you plan to make a cyan spectre and an abyss demon?

Hope you have motivation and inspiration to keep working on this.
Last edited by Loki Shade on Wed Nov 29, 2023 5:05 pm, edited 1 time in total.
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Someonewhoplaysdoom
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Re: [WIP]Colourful Hell 1.00

Post by Someonewhoplaysdoom »

Finally, the Hell is Colorful.

Im probably going to do some runs with LA Tailor Girl with this. Those mods combined are absolutely a Rainbow Chaos.
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AliciaPendragon
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Re: [WIP]Colourful Hell 1.00

Post by AliciaPendragon »

May I suggest you also, for suggested weapons mods, add The False Angel
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Brohnesorge
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Re: [WIP]Colourful Hell 1.00

Post by Brohnesorge »

Its wild to see this finally have the roster fully replaced. This mod was one of my inspirations to get into modding so its super cool to see.

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