oh makes sense, I tried killing dozens of red zombies without any mods activated and was wondering where the Unmaker is lol. I never play with any weapon modsMachine-Reaper wrote:its from DRLA, the MOST powerful weapon in the game that can literally wipe out rows of cyberdemons with just a few pew pews...
( you will need to upgrade it with Demon Artifacts which are only acquired from Guardians Cybedemons which spawn when you have killed all the enemies in the map)
Colourful Hell 1.02 now with zandro friendly version included
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP]Colourful Hell 0.931 Abyssal
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Re: [WIP]Colourful Hell 0.931 Abyssal
you should my friend,bowserknight wrote:I never play with any weapon mods
Also Hega, is it possible that you can cause the Guardian Cyberdemon that spawns in DRLA from carrying Demonic Weapons to be replaced by a White/Black Monster?
I mean this would make it really cool and a lot more challenging~
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Re: [WIP]Colourful Hell 0.931 Abyssal
Need some rebalance (monsters drop too much ammo).
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Re: [WIP]Colourful Hell 0.931 Abyssal
I think you made some monsters drop a SSG in Ultimate Doom.
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Re: [WIP]Colourful Hell 0.931 Abyssal
I can't get the compatability patch for Guncaster to work. I downloaded the one on page 39, I tried different loading orders; I'm not quite sure what to do here.
Edit: Right after I posted this, it started working. Though it still gives me a long string of 'warning' lines; but it seems to be working okay at least.
Edit: Right after I posted this, it started working. Though it still gives me a long string of 'warning' lines; but it seems to be working okay at least.
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Re: [WIP]Colourful Hell 0.931 Abyssal
Consider toning down the HP of the low-tier abyssals as their mobility and damage output is enough to make them a real worry. Being bullet-spongey just makes them frustrating, and you're pretty much guaranteed to run into them in the first map or two, unlike the black/white spawns.
They do. Does it cause problems with vanilla? At the very least it helps a lot with alternate weapon sets.AvzinElkein wrote:I think you made some monsters drop a SSG in Ultimate Doom.
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Re: [WIP]Colourful Hell 0.931 Abyssal
abyssals look really weak and non-threatening but they are a lesser health versions of Black/White spawns from my experience,
and I think Hega did say that they are optional for Extra Difficulty if you feel Fireblu is not hard enough.
p.s Abyssal Imp is the worst.
and I think Hega did say that they are optional for Extra Difficulty if you feel Fireblu is not hard enough.
p.s Abyssal Imp is the worst.
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Re: [WIP]Colourful Hell 0.931 Abyssal
I dunno, sounds more on yholl side of things maybeAlso Hega, is it possible that you can cause the Guardian Cyberdemon that spawns in DRLA from carrying Demonic Weapons to be replaced by a White/Black Monster?
I mean this would make it really cool and a lot more challenging~
Funny thing, I keep hearing the reverse, are you sure you're not running this with champions or something other? I know champions causes ammo drop galoreNeed some rebalance (monsters drop too much ammo).
Can you actually use it in vanilla ultimate doom tho? I am not sure on this myself so I dont know how to control thatI think you made some monsters drop a SSG in Ultimate Doom.
They do. Does it cause problems with vanilla? At the very least it helps a lot with alternate weapon sets.
@Abyssal thing;
I have tweaked a few of them, but their aim is still to be extra challenge, so dont expect them to be "fair"
So now for the other news, since I have been tweaking the ammo drops a lot, I figured this is such a major overhaul I'd do an open beta test, just to see and hear what you all think, if its too much ammo or so
I have set all the ammo to their intended drops, so expect a lot of backpack drops from bosses
THE OPEN BETA TEST BUILD DOWNLOAD
Some things about this beta;
-There are three EX monsters placed to be spawned in the spawn pool, the EX boss spawn tweak and off switches are not yet implemented, so even if you have black and white bosses off, these EX bosses can still spawn in this beta
- As I said before, ammo and drops are overhauled, they are currently in their original intended rates which means it might be too much or just right, I am not certain, but please do keep track of this if you play this beta version
- There are more abyssal monsters in this beta aswell, so go nuts. But bewarned; They are highly untested
- There are also some other small tweaks and changes here and there
- Not all fixes and changes have yet been implemented and there are some WIP stuff that might look off or sound off or behave bit off, so don't be surprised
- This is, as said, a beta testing version, not really an official actual full release, so its not fully polished yet.
- Have fun?
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Re: [WIP]Colourful Hell 0.931 Abyssal [Open Beta Page 44]
Which monster is meant to drop the SSG?
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Re: [WIP]Colourful Hell 0.931 Abyssal [Open Beta Page 44]
After 3 maps here's my ammo totals. This is with trailblazer and a heavily nerfed backpack. It's quite high, it could be half the current and I'd still have a lot.
You do not have the required permissions to view the files attached to this post.
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Re: [WIP]Colourful Hell 0.931 Abyssal [Open Beta Page 44]
I routinely play TB on "The Edgelord" (all pickup values halved!) and I still manage to max out most ammo types myself! In this case, I consider it thematically appropriate!Rowsol wrote:After 3 maps here's my ammo totals. This is with trailblazer and a heavily nerfed backpack. It's quite high, it could be half the current and I'd still have a lot.
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Re: [WIP]Colourful Hell 0.931 Abyssal [Open Beta Page 44]
I played around with Vanilla and High Noon Drifter and it did seem a bit too much.
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Re: [WIP]Colourful Hell 0.931 Abyssal [Open Beta Page 44]
Nothing but spoilers.
Spoiler:
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Re: [WIP]Colourful Hell 0.931 Abyssal [Open Beta Page 44]
YOU FACE THE WRATH OF BENELLUS, THE GOD OF SHOTGUNSfakemai wrote:Nothing but spoilers.Spoiler:
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Re: [WIP]Colourful Hell 0.931 Abyssal [Open Beta Page 44]
he is easy....cept for his BOUNCING, CLUCKING, UNHOLY EXPLODEY SHOTGUNS!Massaraksh wrote:
YOU FACE THE WRATH OF BENELLUS, THE GOD OF SHOTGUNS
just don't face him upfront even with invu because he will just blast you away and not let you hit him...