Colourful Hell 1.02 now with zandro friendly version included
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP]Colourful Hell 0.929 grayline
It's very easy for the Black Spectre to get stuck in walls, it seems: if you're in a corner of a map when he teleports, he usually gets stuck and sometimes, he can't even get out by teleporting again. It is possible to fix that?
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Re: [WIP]Colourful Hell 0.929 grayline
Unfortunantly, no, or maybe, but it'd be really hard, havent really found a workaround for it.It's very easy for the Black Spectre to get stuck in walls, it seems: if you're in a corner of a map when he teleports, he usually gets stuck and sometimes, he can't even get out by teleporting again. It is possible to fix that?
Good thing he can teleport rapidly and thus get unstuck that way
So time for an update!
Version 0.930
Due of popular demand, zdoom 2.8.1 friendly version:
Download(Warning: Might not be as stable as normal version)
Whats new?
White pain elemental joins the fray
His presence will be easy to spot when you see some.. growth.
Big bunch of new gray and some fireblus have also jumped in the boat for those who like to add the extra spice
Many balance changes, fixes, tweaks, etc.
Full Changelog:
Spoiler:
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Re: [WIP]Colourful Hell 0.930 Painful
as much as i love putting CH in my rotation, have you considered making a hitscan-replaced-by-fast projectile cvar?
i just really hate hitscans.
if not, ill keep supporting it regardless my dude
i just really hate hitscans.
if not, ill keep supporting it regardless my dude
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Re: [WIP]Colourful Hell 0.930 Painful
thx for this great, really funny mod.
I'm looking forward to more white monsters to come!
I'm looking forward to more white monsters to come!
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Re: [WIP]Colourful Hell 0.930 Painful
by adding more drops to bosses for mod compat mean by DRLA unique weapon/armour dropping more frequently now from bosses? (just an example incase)
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Re: [WIP]Colourful Hell 0.930 Painful
That seems like that's the case. Each of them can now drop a unique, demonic and legendary. As for La Tailor Girl, some rare armor.Machine-Reaper wrote:by adding more drops to bosses for mod compat mean by DRLA unique weapon/armour dropping more frequently now from bosses? (just an example incase)
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Re: [WIP]Colourful Hell 0.930 Painful
I just got Judge of the Dead from God of Shotgun on map 2 of doom 2, almost missed it cause it didn't make a sound when it dropped and all the other shotguns along...wow....my first legendary4thcharacter wrote: That seems like that's the case. Each of them can now drop a unique, demonic and legendary. As for La Tailor Girl, some rare armor.
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Re: [WIP]Colourful Hell 0.930 Painful
Using either of the Eriguns mods with Colorful Hell causes the fattys to freeze upon death. No death animation.
EDIT: Actually, after testing for a while, it was scythe.wad. It uses custom fattys
EDIT: Actually, after testing for a while, it was scythe.wad. It uses custom fattys
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Re: [WIP]Colourful Hell 0.930 Painful
Latest version of CH on the latest stable of GZDoom 3.3.
E: He does stop when hit.
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Re: [WIP]Colourful Hell 0.930 Painful
how do i summon a white pain elemental?
I cant find one randomly
I cant find one randomly
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- Joined: Wed May 26, 2010 11:10 am
Re: [WIP]Colourful Hell 0.930 Painful
either open the console and type in "summon whitePE" or you could also do it with the map that I made:adamdamico wrote:how do i summon a white pain elemental?
I cant find one randomly
http://www.mediafire.com/folder/epe6ycn ... azh/shared
There's a section called "Test" where you can summon any colored monster you want.
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Re: [WIP]Colourful Hell 0.930 Painful
I've actually have considered this but the amount of hitscanners is pretty high, would require a lot of work going through emas much as i love putting CH in my rotation, have you considered making a hitscan-replaced-by-fast projectile cvar?
i just really hate hitscans.
if not, ill keep supporting it regardless my dude
also Benellus would become a lot easier
oh there's still room there alrightthx for this great, really funny mod.
I'm looking forward to more white monsters to come!
ACK. Not againLatest version of CH on the latest stable of GZDoom 3.3.
E: He does stop when hit.
Fixing
So in other news, a little preview on things to come;
Spoiler:
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Re: [WIP]Colourful Hell 0.930 Painful
Oh, I'll look forward to Player 9 being one of those enemies getting the EX thing going. (Even though he's one of the harder black-tier enemies already)
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Re: [WIP]Colourful Hell 0.930 Painful
Really like the changes but with the abyssal monsters I'll need to change my map yet again lol, haven't worked on it for a bit.
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Re: [WIP]Colourful Hell 0.930 Painful
Alrighty time to release 0.931
Download
Whats new;
New optional tier; Abyssal
Abyssal enemies are extra hard and more common mooks that are for the added challenge
Currently abyssal tier is about half finished but what it offers now should be more than enough to make some hair pulling
New white variant; White Mancubus
Don't take this one on at extreme ranges
Filling up the fireblu and gray with ;
Gray Cybie
fireblu arachnotron
other small changes;
-Green baron should now stop with the puking if its target is dead
-nerfed some cybie variant healths
I'll make a 2.8.1 friendly version later on
The EX enemies didnt make it for this release, I only got one properly done and I didnt think that would justice for adding the option yet
Well have fun
Download
Whats new;
New optional tier; Abyssal
Abyssal enemies are extra hard and more common mooks that are for the added challenge
Currently abyssal tier is about half finished but what it offers now should be more than enough to make some hair pulling
New white variant; White Mancubus
Don't take this one on at extreme ranges
Filling up the fireblu and gray with ;
Gray Cybie
fireblu arachnotron
other small changes;
-Green baron should now stop with the puking if its target is dead
-nerfed some cybie variant healths
I'll make a 2.8.1 friendly version later on
The EX enemies didnt make it for this release, I only got one properly done and I didnt think that would justice for adding the option yet
Well have fun