Alrightjpalomo wrote:In case you weren't aware, it seems that this mod is causing crashes. I can help you fix it and clean it up a little.
I'll put up the fixed version soonish after I get few things sorted out.
Updated now. Thank you!
Alrightjpalomo wrote:In case you weren't aware, it seems that this mod is causing crashes. I can help you fix it and clean it up a little.
Spoiler:
I think that it's interesting tio test the new version, because you've got an ability to test the spawn rates and the cummulative difficulty/avg.Hege Cactus wrote:So the final normal tier, aka red tier is almost getting there now.
But yeah been bit in a row lately. I'm kinda wondering if I should just drop the current version and then try think the red baron and revenant later instead
Well I guess ill drop the new version in a bit, I will first test the red revenant that I finally kinda started to get figured on.VANDAMVANDAM wrote:I think that it's interesting tio test the new version, because you've got an ability to test the spawn rates and the cummulative difficulty/avg.Hege Cactus wrote:So the final normal tier, aka red tier is almost getting there now.
But yeah been bit in a row lately. I'm kinda wondering if I should just drop the current version and then try think the red baron and revenant later instead
Also, yellow shotgunguy will never spawn, there is a misdeclaration in his decorate ver 0.38
And about revs is it intended that there are only melee attacks from them?
No, that isnt on purpose.Cryomundus wrote:Orange Mastermind is invisible right now. Not sure if that's on purpose or not.
Spoiler:I'm using the latest official release (2.7.1 i think), what i'm doing wrong? Do I need a dev build?
ledillman wrote:This looks really interesting! I wanted to play it, however, it seems that my zdoom is crashing:
(Long error report)Spoiler:I'm using the latest official release (2.7.1 i think), what i'm doing wrong? Do I need a dev build?
Yeah, just downloaded one after my post and played it... it's awesome! reminds me a lot od Diablo 2.Hege Cactus wrote:ledillman wrote:This looks really interesting! I wanted to play it, however, it seems that my zdoom is crashing:
(Long error report)Spoiler:I'm using the latest official release (2.7.1 i think), what i'm doing wrong? Do I need a dev build?
2.7 is nowhere near the newest one, you will need a dev build
http://devbuilds.drdteam.org/zdoom/
grap one from there and then try again
big part of inspiration came from the diabloYeah, just downloaded one after my post and played it... it's awesome! reminds me a lot od Diablo 2.
2 red zombies on first map?A is for awesome, great, brilliant.
Love the new atmosphere, with brutdoom map set it is nearly endless fun, especially when two red zombies were spawned in the entrance hall.
Spoiler:And now i'll be focusing on the main course; the black and white monsters. The biggest bundle of fun of em all. cause quite bit of them will be custom sprited this phase will take a while but I'll probably update as I get things done for them.
..Good point, didnt take telefrag into considerationCryomundus wrote:FIrst off, no dealing damage on death. A bunch of maps have players telefragging Cybs and Masterminds, and if they deal damage on death, that's just a load of bullshit really, since it becomes "reload map till RNG doesn't fuck you over."
I mean, yeah, it's just 2 really rare spawns but, if it does happen, you literally HAVE to restart the map and hope they don't spawn, otherwise it's just instant death.