[WIP]Colourful Hell 0.96 cyanide

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What do with black shotgun spawn?

Poll ended at Fri Feb 19, 2016 8:24 am

keep as they are
0
No votes
modify a little for ranged options
0
No votes
Remake the crew for better variance
2
29%
Remake with focus on the leader as the boss
5
71%
Rehaul and scrap the concept, make something else shotgunny instead
0
No votes
 
Total votes : 7

Re: [WIP]Colourful Hell 0.95 tweak tweak

Postby bowserknight » Thu Dec 06, 2018 11:39 am

First off, I'm hyped about finding out what the white Cyberdemon is.
But unfortunately I'm having a problem with this new version. I finally wanted to get back at working on my test map but it seems like Doombuilder has some problems with the 0.95 version. Everytime I'm in Doombuilder and have ColourfulHell95.pk3 in my resources, I can't playtest the map through Doombuilder because I get this error message shown in the picture below.

However, if I just try to play the mod normally without Doombuilder, it works fine. Can somebody explain to me what the problem is and how to fix it? Cause I really wanted to get back into working on my map but it's impossible like that...
Attachments
2 - Kopie.jpg
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Re: [WIP]Colourful Hell 0.95 tweak tweak

Postby Rowsol » Thu Dec 06, 2018 12:08 pm

Gzdoom is attempting to load 2 mods that both use the same name cvar. Since it's highly unlikely that any other mod uses that cvar name, it would appear you are trying to load colorfulhell more than once.
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Re: [WIP]Colourful Hell 0.95 tweak tweak

Postby Beezle » Thu Jan 24, 2019 1:37 am

I forget who made the Colorful Hell Patch for Guncaster but the new version of GC breaks compatibility with it.
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Re: [WIP]Colourful Hell 0.95 tweak tweak

Postby AvzinElkein » Wed Feb 13, 2019 8:06 pm

Seems like it's been almost a year since the last update.
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Re: [WIP]Colourful Hell 0.95 tweak tweak

Postby Machine-Reaper » Wed Feb 13, 2019 10:57 pm

AvzinElkein wrote:Seems like it's been almost a year since the last update.


the last update was in November 2018.

which means just 3 months.
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Re: [WIP]Colourful Hell 0.95 tweak tweak

Postby bisousbisous » Thu Feb 14, 2019 12:02 am

Use the universal addon that just got released
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Re: [WIP]Colourful Hell 0.95 tweak tweak

Postby Beezle » Thu Feb 14, 2019 2:29 pm

bisousbisous wrote:Use the universal addon that just got released

Yeah the GC Adapter works perfectly for CH and pretty much everything (with the exception of Kriegsland enemies but it worked for me, just couldn't get GC's difficulties), thanks bisousbisous!
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Re: [WIP]Colourful Hell 0.95 tweak tweak

Postby Kellion » Thu Feb 14, 2019 6:28 pm

Had a blast playing through this with Doom Incarnate in an Oblige roguelike style playthrough. Despite that mod's general opness, your own mod's bullshit really balanced it out, and with a sprinkling of AI Director plus Legendary Champions that was a fine, bloody experience.

in one level I even had had the unfortunate luck of bumping into a champion orange no-clip revenant... With 16 000 HP. Fun times.

Awesome stuff, can't wait to see you finish the rest of it ;)
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Re: [WIP]Colourful Hell 0.95 tweak tweak

Postby bowserknight » Mon Feb 18, 2019 1:50 pm

finally got to try out the new Cyberdemon. I really was expecting something completely different lol. Where do those voicelines even come from?
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Re: [WIP]Colourful Hell 0.95 tweak tweak

Postby Hege Cactus » Mon Feb 18, 2019 3:40 pm

Glad to know people have been enjoying the white cybie fun time

finally got to try out the new Cyberdemon. I really was expecting something completely different lol. Where do those voicelines even come from?


From an interview of John Romero, I cherry picked most fitting ones and then gave them bit of attempt to make sound more demonic or so



Version 0.96
Download


Big features:

CYAN TIER
A new optional tier is here! These monsters are slippery like ice, fragile like glass, and sharp as crystal shards
You'll most likely find very fun situations with these fellows

NEW WHITE TIER:
The revenant finally has the white variant! Took long enough
This guy is a tough cookie who only wants to kick your ass, no one elses

NEW EX BOSSES:
Black chaingunner and black cacodemon have EX versions, prepare for explosions.

ITEM TWEAKS:
You can now set the drop rates of the enemies and bosses to your own taste. feel theres too many weapon/armor/health drops? You can lower em or turn em off
And for ammo? You can set that to double or to rarer or off aswell, it is seperate from items.
Bosses that drop backpacks can also be tweaked now for those gameplay mods that have goodies on backpacks.

Note: Default drops such as shotgunners shotgun and some special specifics like benellus's fun are not effected by these settings



Full changelog:
Spoiler:
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Re: [WIP]Colourful Hell 0.96 cyanide

Postby Tartlman » Mon Feb 18, 2019 4:02 pm

pretty neat, i'll play it sometime.
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Re: [WIP]Colourful Hell 0.96 cyanide

Postby Rowsol » Mon Feb 18, 2019 5:55 pm

The much needed loot reduction has finally come. The new ice guys bleeding red is weird. I'm getting a script error on startup on gzdoom 3.7.2
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