[WIP] The Place Where I Died - Devlopment log

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TammySilverwolf
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[WIP] The Place Where I Died - Devlopment log

Post by TammySilverwolf »

So, this is my newest project, “The Place Where I Died.”

Treading a line between Lovecraftian horror and cyberpunk, the project follows an unidentified protagonist and a mysterious series of tomes that promise to explain everything. Whether its a truth that should be known or not is another matter entirely.

I'm still nailing down the finer nuances of the story, but the overall concept is fairly simple: explore a place solving plot related puzzles to piece together the story and, potentially, the keys to remaining sane in an insane situation.

I have eight areas firmly fleshed out in my head and the final three being sketched out loosely. A system of 'magic' is also being worked out to introduce a more active combat element, but I'm still on the fence on how to make it fit in with the mythos I've established in my head.

I'm not 100% confident I can pull off what I have in my head, but I'm going to damn well try. . .

So with that said, here are some screen shots of what I have so far. . . These are in progress shots, but I hope to have some more final stuff very soon.

Spoiler:
Last edited by TammySilverwolf on Thu Feb 26, 2015 10:33 am, edited 1 time in total.
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Ozymandias81
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Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars

Re: [WIP] The Place Where I Died - Devlopment log

Post by Ozymandias81 »

If you need something Lovecraftian, take a look to these textures of mine... ATM they aren't inside repos.

PS: Any ingame screenies around? Even if there are some HOMs...

[EDIT]: I didn't move down my mouse, resulting in some useless requests...
Last edited by Ozymandias81 on Wed Feb 25, 2015 1:43 pm, edited 1 time in total.
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TammySilverwolf
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Re: [WIP] The Place Where I Died - Devlopment log

Post by TammySilverwolf »

Ozymandias81 wrote:If you need something Lovecraftian, take a look to these textures of mine... ATM they aren't inside repos.

PS: Any ingame screenies around? Even if there are some HOMs...
I am so there. *clicky!* Thank you!

Yep, I've posted some from within the engine, just hit the 'spoiler' button. There are a couple in editor shots, but the majority are in game.
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Ozymandias81
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Re: [WIP] The Place Where I Died - Devlopment log

Post by Ozymandias81 »

I hope this will not bump so much with your project, but for some inspiration you may take a look into my Gore project: I had quite same Lovecraftian ideas of you, so if you need an hand... (...there will be somebody like The Old One in the final release :-) ).
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CWolf
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Re: [WIP] The Place Where I Died - Devlopment log

Post by CWolf »

Wow, that looks weird... but not as much as ARCHIE anyway.

But anyway, nice pics!
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grouchbag
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Re: [WIP] The Place Where I Died - Devlopment log

Post by grouchbag »

I know I'm going to like this.The map looks nice.
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TammySilverwolf
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Re: [WIP] The Place Where I Died - Devlopment log

Post by TammySilverwolf »

Blocked in the new temple approach-- you can see them in my first post along with the old one for comparison. Really happy with it, except I'm having a hard time trying to fake volumetric fog. (you can see the gradient on the far right on the shot) I'm going to mess around with it tonight, but none of the old threads on the topic seem to have examples I can learn from.

Also, started scripting out the area features for Deceit. Didn't get much done, but I'm toying with some concepts:

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Ozymandias81
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Re: [WIP] The Place Where I Died - Devlopment log

Post by Ozymandias81 »

Are you using scripted fog tricks like [wiki]Sector_SetFade[/wiki] & [wiki]Sector_SetColor[/wiki]?
Here you are an example script:
Spoiler:
Also if you're mapping with UDMF settings, you have two choices: scripted fog stuff with [wiki]SetGlobalFogParameter[/wiki] or through [wiki]MAPINFO options for GZDoom's GL renderer[/wiki]. Some other hints can be found inside [wiki]Fog[/wiki] wiki argument.
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TammySilverwolf
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Re: [WIP] The Place Where I Died - Devlopment log

Post by TammySilverwolf »

I saw those, but they really don't pull off the effect I want-- what I'm trying to accomplish is a bit of space where fog gradiates into the map. Like in the shot with the chains, if I could have them reach into fog that surrounds the area. Does that make sense? It seems that this really isn't possible with the engine or maybe I'd need to use sprites or something. . . I might just model something instead, but I really liked the idea of a platform suspended by chains into god knows what.

I'll have a peek at those other bits (and yes, it's going to be UDMF all the time)

Thanks for the pointers, King of Kings. ;)
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TammySilverwolf
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Re: [WIP] The Place Where I Died - Devlopment log

Post by TammySilverwolf »

This is what I mean (and how it looks)

http://i.imgur.com/3E7YIau.png

I think you get the idea, I'm just not sure how to execute it, yet. I shall poke at it later today, hopefully!
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TammySilverwolf
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Re: [WIP] The Place Where I Died - Devlopment log

Post by TammySilverwolf »

Just got some textures kind of sorted out-- still not happy with them entirely, but I think there's potential once I tone down the colors and maybe bump up the contrast a bit.

I built a scene to test out the textures and kind of figure out how I might set up the general 'feel' of the mod. Thoughts welcome. I know it's way too blue, but I'll fix that eventually.
Spoiler:
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Peter Bark
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Re: [WIP] The Place Where I Died - Devlopment log

Post by Peter Bark »

TammySilverwolf wrote:Just got some textures kind of sorted out-- still not happy with them entirely, but I think there's potential once I tone down the colors and maybe bump up the contrast a bit.

I built a scene to test out the textures and kind of figure out how I might set up the general 'feel' of the mod. Thoughts welcome. I know it's way too blue, but I'll fix that eventually.
Spoiler:
:rock: that's awesome! good architecture
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Ozymandias81
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Re: [WIP] The Place Where I Died - Devlopment log

Post by Ozymandias81 »

Very nice stuff you've got here, tammysilverwolf! Sorry for the late reply for that fog stuff, but some websearch hijackers have drove my PC mad, resulting that I had to reinstall everything. :-(
Now that I'm back, I'll see what do to for the purpose, maybe I'll post some example wads here.

PS: Why don't you try to use some Clive Barker's Undying textures? This were from my old dropbox profile, I hope they'll be available when I'll open a new one...
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TammySilverwolf
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Re: [WIP] The Place Where I Died - Devlopment log

Post by TammySilverwolf »

Sorry to hear that Ozy :( That's horrible >_<

I'll have to take a look, I've been experimenting with some textures and stuff as of late, touched them up and I've been blocking in some stuff... Check this out:
Spoiler:
Building up some prefabs and bits and stuff, but I've got this blocked out... Just need to fill it in now. :)

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