[WIP]Mr. Smiley Head's Safari II v0.52 Beta (March 20)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Kizoky
Posts: 284
Joined: Mon Nov 14, 2011 9:59 am
Discord: Kizoky#0375
Github ID: Kizoky
Graphics Processor: nVidia with Vulkan support
Location: Around weirdos, I'm the biggest weirdo among them

Re: [WIP]Mr. Smiley Head's Safari II v0.49 Beta!! September

Post by Kizoky »

New update released!
Check the changelog for more info :)
User avatar
Kizoky
Posts: 284
Joined: Mon Nov 14, 2011 9:59 am
Discord: Kizoky#0375
Github ID: Kizoky
Graphics Processor: nVidia with Vulkan support
Location: Around weirdos, I'm the biggest weirdo among them

Re: [WIP]Mr. Smiley Head's Safari II v0.49 Beta!! September

Post by Kizoky »

I forgot to tell that some of the maps have been balanced somewhat (MAP01-MAP03), making them less hard by removing monsters and placing more ammunition

Feedback would be very much appreciated, as I don't get very often
User avatar
Kizoky
Posts: 284
Joined: Mon Nov 14, 2011 9:59 am
Discord: Kizoky#0375
Github ID: Kizoky
Graphics Processor: nVidia with Vulkan support
Location: Around weirdos, I'm the biggest weirdo among them

Re: [WIP]Mr. Smiley Head's Safari II v0.49 Beta!! September

Post by Kizoky »

Small update regarding on building the pk3

After trying to upload the mod to idworld, and it failed, I made some changes
From now on unedited textures or patches, or whatever, won't be included in the pk3 so it won't have id stuff in, applies both to Windows and Unix systems
https://github.com/Kizoky/Mr_SmileyII/c ... aeb726cf6b
User avatar
Kizoky
Posts: 284
Joined: Mon Nov 14, 2011 9:59 am
Discord: Kizoky#0375
Github ID: Kizoky
Graphics Processor: nVidia with Vulkan support
Location: Around weirdos, I'm the biggest weirdo among them

Re: [WIP]Mr. Smiley Head's Safari II v0.50 Beta (November 18

Post by Kizoky »

New small update
http://www.moddb.com/mods/mr-smiley-hea ... -v050-beta

Biggest change is that Uncle Smiley is right handed
User avatar
Kizoky
Posts: 284
Joined: Mon Nov 14, 2011 9:59 am
Discord: Kizoky#0375
Github ID: Kizoky
Graphics Processor: nVidia with Vulkan support
Location: Around weirdos, I'm the biggest weirdo among them

Re: [WIP]Mr. Smiley Head's Safari II v0.50 Beta (November 18

Post by Kizoky »

Spoiler:
For the past weeks I was scratching my head which sprite I could use for Mario, and here it is.
Currently he has see and pain sound, but he has no attack sprites since I need to do it myself
Besides Mario, I was tinkering with ZScript how easy I could make anything opposed to Decorate, so... More weird things are bound to happen, and I'll make it a reality
User avatar
Kizoky
Posts: 284
Joined: Mon Nov 14, 2011 9:59 am
Discord: Kizoky#0375
Github ID: Kizoky
Graphics Processor: nVidia with Vulkan support
Location: Around weirdos, I'm the biggest weirdo among them

Re: [WIP]Mr. Smiley Head's Safari II v0.50 Beta (November 18

Post by Kizoky »

A little bump
The mod isn't dead, you can check some of the new features here: https://www.youtube.com/watch?v=nXyuHMChJZw
You can also check moddb since I update that often
or just watch the mod on github since I make changes everyday: https://github.com/Kizoky/Mr_SmileyII

(You can still ask about anything in this post)
User avatar
Kizoky
Posts: 284
Joined: Mon Nov 14, 2011 9:59 am
Discord: Kizoky#0375
Github ID: Kizoky
Graphics Processor: nVidia with Vulkan support
Location: Around weirdos, I'm the biggest weirdo among them

Re: [WIP]Mr. Smiley Head's Safari II v0.50 Beta (November 18

Post by Kizoky »

Small update
I created a Discord server for this mod, you can ask any questions, or follow the mod directly here: https://discord.gg/nDeQvFS

As always, the mod is updated daily on Github
User avatar
Kizoky
Posts: 284
Joined: Mon Nov 14, 2011 9:59 am
Discord: Kizoky#0375
Github ID: Kizoky
Graphics Processor: nVidia with Vulkan support
Location: Around weirdos, I'm the biggest weirdo among them

Re: [WIP]Mr. Smiley Head's Safari II v0.50 Beta (November 18

Post by Kizoky »

Bump: Updated the screenshots, and added patch notes
User avatar
Reactor
Posts: 2084
Joined: Thu Feb 03, 2011 6:39 pm
Location: Island's Beauty, Hungary

Re: [WIP]Mr. Smiley Head's Safari II v0.52 Beta (March 20)

Post by Reactor »

Sorry for the bump, but is the project still alive?

Just an idea: Revenants could be replaced with Papyrus from Undertale. He actually resembles the Doom Revenant a lot - when I first saw him, this was my first impression. Papyrus is also a fine idea, as it is drawn in 8-bit, hence this justifies the MSPaint-ish appearance.
User avatar
Kizoky
Posts: 284
Joined: Mon Nov 14, 2011 9:59 am
Discord: Kizoky#0375
Github ID: Kizoky
Graphics Processor: nVidia with Vulkan support
Location: Around weirdos, I'm the biggest weirdo among them

Re: [WIP]Mr. Smiley Head's Safari II v0.52 Beta (March 20)

Post by Kizoky »

Reactor wrote:Sorry for the bump, but is the project still alive?

Just an idea: Revenants could be replaced with Papyrus from Undertale. He actually resembles the Doom Revenant a lot - when I first saw him, this was my first impression. Papyrus is also a fine idea, as it is drawn in 8-bit, hence this justifies the MSPaint-ish appearance.
Unfortunately I work on different projects so this is kinda dead
As for the Revenant, it is replaced with a green Teletubbie

Return to “TCs, Full Games, and Other Projects”