[Wolfenstein: Blade of Agony] v3.1 released (p204)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 13552
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: [WolfenDoom] Blade of Agony
Small INTERMAP demo:
-
- Posts: 2856
- Joined: Tue Jun 21, 2005 1:16 pm
- Location: Ireland
Re: [WolfenDoom] Blade of Agony

WANT!!!
-
- Posts: 13552
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: [WolfenDoom] Blade of Agony
Feel free to sign up to the Realm667 Github group for a development version to play around with 

-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [WolfenDoom] Blade of Agony
Hell, i'd join now. Keep up your good work.
-
-
- Posts: 17478
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: [WolfenDoom] Blade of Agony
Nice stuff Torm! But the doors look like they're made for giants... I hope you address that really soon. XD
-
- Posts: 2425
- Joined: Tue Apr 13, 2010 4:47 pm
- Location: Behind You
Re: [WolfenDoom] Blade of Agony
As a Wolfenstein game I hope to see all Wolfenstein weapon staples or knife, luger, mp40 and chaingun.
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [WolfenDoom] Blade of Agony
i bet luger is already made up, because it showed itself at the video. anyway i hope i can see the completely different chaingun rather than skulltag, stronghold or jaguar version, though.
oh, and about knives, i just got some good stuff right here, exactly from ww2 era.
oh, and about knives, i just got some good stuff right here, exactly from ww2 era.
-
- Posts: 13552
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: [WolfenDoom] Blade of Agony
Nash wrote:Nice stuff Torm! But the doors look like they're made for giants... I hope you address that really soon. XD

Finally, doors are smaller

@SamVision - Sure thing, in the screenshot you can see an MP-40
-
- Posts: 2067
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
Re: [WolfenDoom] Blade of Agony
Hey Torm, these doors are polys or 3d objs? BTW I think you could make them thin a bit...
[EDIT]: Just took a look to GitHUB, now I know they're prefab polys... intereeeeeesting...
[EDIT]: Just took a look to GitHUB, now I know they're prefab polys... intereeeeeesting...

-
-
- Posts: 17478
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: [WolfenDoom] Blade of Agony
Finally. Much better. :D Though yeah, they're a little too thick... also I just realized that every single door in this map are polyobj doors... man setting up all those control sectors must've been tedious.
-
- Posts: 13552
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: [WolfenDoom] Blade of Agony
All of them are polys though I've created two prefabs that make my live a bit easier. It's annoying but if you have done it a few times it's almost as fast as regular doorsNash wrote:Finally. Much better.Though yeah, they're a little too thick... also I just realized that every single door in this map are polyobj doors... man setting up all those control sectors must've been tedious.

*EDIT*
Doors are now thinner as well.
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [WolfenDoom] Blade of Agony
you know, that thicky door would work for metal doors at the highly secured complexes or bunkers. just a thought.
-
- Posts: 13552
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: [WolfenDoom] Blade of Agony
Out of curiosity - as some people have already asked now... would there be interest for mappers/modders to join?
-
- Posts: 195
- Joined: Sun Dec 11, 2011 3:58 am
- Location: Creating a new dimension
Re: [WolfenDoom] Blade of Agony
.Tormentor667 wrote:Out of curiosity - as some people have already asked now... would there be interest for mappers/modders to join?
.
.

-
- Posts: 13552
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: [WolfenDoom] Blade of Agony
I just sent you a small pm... 
