[Wolfenstein: Blade of Agony] v3.1 released (p204)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Quick question. Is it possible to turn down or turn off the enemies dodge rolling? It's neat, but becomes ridiculous as it's the first thing most enemies seem to do when combat starts. I'll walk into a room with a bunch of enemies, start shooting them, and they all dodge roll at once. It gets kinda silly.
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
This is a long thread so I couldn't even begin to read it all so forgive me if this has been asked repeatedly, but is it possible to just use the pk3 file and run all three chapters under lastest GZDoom and get the full experience or is that reserved only for the standalone version? I use Hobomaster22's excellent Doom wad frontend DoomLauncher and like to consolidate all my wads into one easy launcher instead of a separate game exe.
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
The game exe is nothing else than a renamed gzdoom.exe
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Ok, thanks for the info. So I'll go ahead and add it to my Doomlauncher/frontend then. What concerned me was that when I just ran the pk3 (v3.0) with GZDoom I got a large, colorful, and sinister warning that took up the entire upper half of the screen that I might not get everything if I don't run the standalone's exe. It scaaaared meTormentor667 wrote: ↑Tue Sep 19, 2023 1:48 pm The game exe is nothing else than a renamed gzdoom.exe
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
You should simply play it as IPK3 and not as PK3 with Doom 2