[Wolfenstein: Blade of Agony] v3.1 released (p204)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Sorry for the late reply ButtonBoy, carried away with Hexed Underworld (project for Hexen). Anyway regarding your laptop, unfortunately is by far very lowspec for BoA, and quite sure for many overdetailed mods like this one. Maybe you can get some very little help with OpenGLes render as I said previously, but judging by your setup well sadly I doubt. To have an idea, my rig is the lowest one on BoA Team, which has 8gb of ram ddr3 1666mhz, GeForce GT 1030 2gb and AMD Athlon Vishera FX 6300 6core 3.5ghz and I can run BoA with medium details everywhere.
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
I hate to bump but could you guys make this compatible with the General Purpose Immersive Camera Mutator mod by Josh771?
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
I doubt because there is already a lot going on with movement, flinch, PlayerMorph and other stuff in BoA which is hardcoded on the player. The only way would be to rework it completely until it adapts to the mod you have mentioned. Though the author could maybe create a mutator for BoA.
Last edited by Ozymandias81 on Thu May 19, 2022 3:06 pm, edited 1 time in total.
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
What speaks against Josh771 making his mod compatible do Blade of Agony?
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Oh ok it didn’t hurt to askOzymandias81 wrote:I doubt because there is already a lot going on with movement, flinch, PlayerMorph and other stuff in BoA which is hardcoded on the player. The only way would be to rework it completely until it adapts to the mod you have mentioned. Though the author could maybe create a mutator for BoA.
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
https://ibb.co/gMnpgYf
https://ibb.co/NtT27pJ
The tables and the piano look broken. Any fix? I noticed other objects that also look weird. Some stools, overhead lamps. The tank, tents and dog house in front of the base are entirely 2D.
I found the fix for me in the meantime if someone else has this problem. I switched the API from OpenGL to Vulkan.
https://ibb.co/NtT27pJ
The tables and the piano look broken. Any fix? I noticed other objects that also look weird. Some stools, overhead lamps. The tank, tents and dog house in front of the base are entirely 2D.
I found the fix for me in the meantime if someone else has this problem. I switched the API from OpenGL to Vulkan.
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
This is a known problem with AMD video card drivers. At present, using Vulkan is the only known remedy.Andretti wrote:I found the fix for me in the meantime if someone else has this problem. I switched the API from OpenGL to Vulkan.
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
How do you disable the grenade marker? The little arrow showing you the direction where live grenades about to explode are at.
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Set the 'boa_hudgrenadeindicators' console variable to false.
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
It worked. Thank you.AFADoomer wrote:Set the 'boa_hudgrenadeindicators' console variable to false.
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Hello, I didn't collect all of the Eisenmann files, but I would still like to play the secret mission, is there a cheat code I can use?
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
The easiest way to find the secret mission items might be using a Compass, sold by Laz. However, if you want to know more than this...
Spoiler: Get the Power: Tormentor Power
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Hello, is there some sort of way to see the list of mission objectives in-game? If so, what button is it bound to? i cannot see it in-game- unless simply looking at your messages list is the closest thing to that
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Hello, wondering if you guys are still interested in updating some Weapon Sprites?
In particular the G43, which in my opinion is just not up to par with the other weapons.
Credit to GRIP420 for base model painted over by me
In particular the G43, which in my opinion is just not up to par with the other weapons.
Credit to GRIP420 for base model painted over by me
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Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Speaking of, would be nice if you dev fellas could take a look at Kriegspfad as well. Not promoting the other whole mod but just suggesting a good example for resources of replacing previous weapon sprites!