You mean the opening cutscenes to the episodes? Press the "use" key. (Default 'e')shadstarn wrote:i dont knkow if i am being a bratt here but is there a way to skip that awful ... no its not really awful its just tiring the intro to the game?
[Wolfenstein: Blade of Agony] v3.1 released (p204)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 598
- Joined: Sun Jul 31, 2016 2:43 pm
Re: [Blade of Agony] New shots of Chapter 3 | p156
-
- Posts: 401
- Joined: Tue Oct 03, 2006 12:21 am
- Location: Israel
Re: [Blade of Agony] New shots of Chapter 3 | p156
You're welcomeGAA1992 wrote:First of all, thanks a LOT.
...this is "my" original attempt at WSJ guards (minus pain):
http://www.mediafire.com/file/q299yok45 ... dirWSJ.rar
Again, did you check the SplitWolf art folder?I am stuck at the SS soldiers due to some differences.
http://www.mediafire.com/file/kcdm4n44y ... prites.rar
All classic Wolf3D guards are there.
-
- Posts: 2816
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: [Blade of Agony] New shots of Chapter 3 | p156
Sorry, i haven't made myself clear. The SS soldier i am working on ain't the Classic Blue from wolf3D, but the WSJ original SS guard, with a SoD stripe over the chest/back and the red armband.
I downloaded SplitWolf before and it's very useful.
And I'll download your links as soon as i am home.
EDIT: Yes, those are the sprites i've tried working in. But thanks, in every way.
I downloaded SplitWolf before and it's very useful.
And I'll download your links as soon as i am home.
EDIT: Yes, those are the sprites i've tried working in. But thanks, in every way.
-
- Posts: 768
- Joined: Thu Jun 11, 2015 1:58 am
- Graphics Processor: nVidia with Vulkan support
- Location: Everywhere and nowhere.
Re: [Blade of Agony] New shots of Chapter 3 | p156
Are those sprites even public domain?
-
- Posts: 2816
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
-
- Posts: 768
- Joined: Thu Jun 11, 2015 1:58 am
- Graphics Processor: nVidia with Vulkan support
- Location: Everywhere and nowhere.
Re: [Blade of Agony] New shots of Chapter 3 | p156
The SplitWolf ones.
-
- Posts: 1420
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
Re: [Blade of Agony] New shots of Chapter 3 | p156
Im liking these only thing that looks strange is the rifle guard the way he's holding the rifle obviously loldoomjedi wrote:You're welcome ...this is "my" original attempt at WSJ guards (minus pain):GAA1992 wrote:First of all, thanks a LOT.
http://www.mediafire.com/file/q299yok45 ... dirWSJ.rar
-
- Posts: 2816
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: [Blade of Agony] New shots of Chapter 3 | p156
Just for the sake of telling (sorry to BoA guys for de-reailing the thread), i am making my own rotations of the SS guards over a SoD basis by ArmanAhmadi, some bits by BigDaveHadSomeToo and some bits by DoomJedi.
I hope to post them as soon as i finish.
I hope to post them as soon as i finish.
-
- Posts: 30
- Joined: Fri Jan 08, 2016 8:16 pm
Re: [Blade of Agony] New shots of Chapter 3 | p156
Two days ago I downloaded BoA from GitHub. There is a bug in C1M1 - I can open the yellow door without the key.
-
- Posts: 1337
- Joined: Tue Jul 15, 2003 4:18 pm
Re: [Blade of Agony] New shots of Chapter 3 | p156
Thanks. Looks like an issue with some of my code changes in a recent commit (looks like all of the doors are affected, if not other things as well).drako wrote:Two days ago I downloaded BoA from GitHub. There is a bug in C1M1 - I can open the yellow door without the key.
EDIT: Just committed a quick fix for this! Thanks for the report!
-
- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
Re: [Blade of Agony] New shots of Chapter 3 | p156
Thanks for the report and thanks for the quick fix
-
- Posts: 30
- Joined: Fri Jan 08, 2016 8:16 pm
Re: [Blade of Agony] New shots of Chapter 3 | p156
That fix was indeed quick. Thanks.
-
- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
Re: [Blade of Agony] New shots of Chapter 3 | p156
The bad news first: The City of the Damned 3 most propably isn't going to happen ever.
The good news:
...I found a way to include all my nifty ideas in another project
The good news:
...I found a way to include all my nifty ideas in another project
-
- Posts: 768
- Joined: Thu Jun 11, 2015 1:58 am
- Graphics Processor: nVidia with Vulkan support
- Location: Everywhere and nowhere.
Re: [Blade of Agony] New shots of Chapter 3 | p156
So it's like being merged into BoA?
-
- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
Re: [Blade of Agony] New shots of Chapter 3 | p156
Ideas and concepts of it yes