[Wolfenstein: Blade of Agony] v3.1 released (p204)

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RockstarRaccoon
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Post by RockstarRaccoon »

shadstarn wrote:i dont knkow if i am being a bratt here but is there a way to skip that awful ... no its not really awful its just tiring the intro to the game?
You mean the opening cutscenes to the episodes? Press the "use" key. (Default 'e')
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doomjedi
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Post by doomjedi »

GAA1992 wrote:First of all, thanks a LOT.
You're welcome :)

...this is "my" original attempt at WSJ guards (minus pain):
http://www.mediafire.com/file/q299yok45 ... dirWSJ.rar
I am stuck at the SS soldiers due to some differences.
Again, did you check the SplitWolf art folder?
http://www.mediafire.com/file/kcdm4n44y ... prites.rar
All classic Wolf3D guards are there.
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Dr_Cosmobyte
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Post by Dr_Cosmobyte »

Sorry, i haven't made myself clear. The SS soldier i am working on ain't the Classic Blue from wolf3D, but the WSJ original SS guard, with a SoD stripe over the chest/back and the red armband.

I downloaded SplitWolf before and it's very useful.

And I'll download your links as soon as i am home. :)

EDIT: Yes, those are the sprites i've tried working in. But thanks, in every way.
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Wiw
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Post by Wiw »

Are those sprites even public domain?
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Dr_Cosmobyte
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Post by Dr_Cosmobyte »

which ones?
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Wiw
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Post by Wiw »

The SplitWolf ones.
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Post by armymen12002003 »

doomjedi wrote:
GAA1992 wrote:First of all, thanks a LOT.
You're welcome :)...this is "my" original attempt at WSJ guards (minus pain):
http://www.mediafire.com/file/q299yok45 ... dirWSJ.rar
Im liking these only thing that looks strange is the rifle guard the way he's holding the rifle obviously lol
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Dr_Cosmobyte
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Post by Dr_Cosmobyte »

Just for the sake of telling (sorry to BoA guys for de-reailing the thread), i am making my own rotations of the SS guards over a SoD basis by ArmanAhmadi, some bits by BigDaveHadSomeToo and some bits by DoomJedi.

I hope to post them as soon as i finish.
drako
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Post by drako »

Two days ago I downloaded BoA from GitHub. There is a bug in C1M1 - I can open the yellow door without the key.
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AFADoomer
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Post by AFADoomer »

drako wrote:Two days ago I downloaded BoA from GitHub. There is a bug in C1M1 - I can open the yellow door without the key.
Thanks. Looks like an issue with some of my code changes in a recent commit (looks like all of the doors are affected, if not other things as well).

EDIT: Just committed a quick fix for this! Thanks for the report!
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Tormentor667
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Post by Tormentor667 »

Thanks for the report and thanks for the quick fix
drako
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Post by drako »

That fix was indeed quick. Thanks.
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Tormentor667
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Post by Tormentor667 »

The bad news first: The City of the Damned 3 most propably isn't going to happen ever.

The good news:
Image
...I found a way to include all my nifty ideas in another project ;)
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Wiw
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Post by Wiw »

So it's like being merged into BoA?
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Tormentor667
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Post by Tormentor667 »

Ideas and concepts of it yes

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