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Tormentor667 wrote:Please also take into account that this is supposed to be a standalone mod for people outside the community who have no idea about such autoload mods
So people from the community are not supposed to play BOA? You should have said so earlier!
Tormentor667 wrote:Please also take into account that this is supposed to be a standalone mod for people outside the community who have no idea about such autoload mods
So people from the community are not supposed to play BOA? You should have said so earlier!
No one said that. Its that the general populous outside the Doom community play these mods as well.
We always seem to think of the Doom community the majority audience.
No need to be over dramatic
Gez wrote:So people from the community are not supposed to play BOA? You should have said so earlier!
Yes, yes. We get the point. Torm just want this mod to be easily playable for everyone, including community people and the others who don't know much about doom mods without autoloading and such uncomfortable things.
I'm in a bad condition, so excuse me if i'm getting serious here, which is actually not!
I have no idea how these shadows will affect performance, but please note that this mod as it was two weeks ago (last version I tested) does NOT run well on entry level systems! Extrapolating from my own crusty Geforce 550Ti it is clear that something needs to be done about performance, rather than adding more and more eye candy. If people experience the glory of < 20 fps choppiness all those features will become meaningless, your mod will get lambasted for just not working right!
Graf Zahl wrote:If people experience the glory of < 20 fps choppiness all those features will become meaningless, your mod will get lambasted for just not working right!
Suggestion: Can the nazi scientists have their +FRIGHTENED flag set? It seems weird to me that they'd charge the player like soldiers even if they're armed. Just a nice little tweak to make things more believable.
Related, have some scientists be completely unarmed, maybe even some wandering randomly. It would make the levels feel more alive and less like a shooting gallery.
Graf Zahl wrote:I have no idea how these shadows will affect performance, but please note that this mod as it was two weeks ago (last version I tested) does NOT run well on entry level systems! Extrapolating from my own crusty Geforce 550Ti it is clear that something needs to be done about performance, rather than adding more and more eye candy. If people experience the glory of < 20 fps choppiness all those features will become meaningless, your mod will get lambasted for just not working right!
Actually the performance with the new system is better as with the old (subtractive dynlight shadows) so I guess this improvement was a good one By the way I just took care of a lot of issues you mentioned for C2M0_B - it should run smoother now.
Adding here replies from Samsai playtesting on Twitch, just to save them for us later:
Spoiler:
1. What gameplay aspects did you like?
Samsai: "I liked the gunplay, and the other usual FPS mechanics. It was very good. I also liked the cinematics and storytelling. I've never seen a Doom mod do that kind of stuff before. I also enjoyed seeing the variety of environments on display."
2. What gameplay aspects were frustrating?
Samsai: "I didn't like the FPS platforming; I think it is a spawn of Satan, as well as the laser puzzle in the Astrostein level. Also, I sometimes got lost inside buildings searching for switches or keys, but they don't need too much simplification." (I'd suggest making the different indoor locations more visually distinct from each other.)
3. What would you like to see in an improved version of chapter 1 and 2?
Samsai: "Reduce and/or simplify the areas where you have to do jumping/platforming."
4. What would you like to see in an all new chapter 3?
Samsai: "More of the amazing stuff. Most of the game was made with the basic weapons in mind; not that they were bad, but add something cool, like a new weapon. Make Chapter 3 focus more on fighting than platforming."
5. What will most likely make you use cheats or the console commands because of that?
Samsai: "Any situation where I screwed up my saves, and cheating is the only way to get through it with the health, armor, and ammo I have. However, I didn't use cheats at all. I was considering using cheats in the Astrostein laser area."
Hello Guys,
i
n the GIT Version there's a Bug that bothers me.
In Level C1M2, where you have to dive to get the green Key and then get attacked by the two Subs.
It is not possible to dive down anymore, and so you can't finish the Level without cheating.
I've tested with gzdoom and qzdoom stable and latest Git builds.
can you please fix it!
eadzon64 wrote:Hello Guys,
i
n the GIT Version there's a Bug that bothers me.
In Level C1M2, where you have to dive to get the green Key and then get attacked by the two Subs.
It is not possible to dive down anymore, and so you can't finish the Level without cheating.
I've tested with gzdoom and qzdoom stable and latest Git builds.
can you please fix it!
sorry for my english, and keep up your great work
Sorry eadzon64 but I can't reproduce that, it works as intended for me.
And finally they wrote GZDoom and not "a doom mod" like BoA could be done in Vanilla Doom + DeHacked (as happened in an italian website, like Tom's Hardware, for another mod which I can't remember)