The feature was developed under the specific idea that it may never get merged in. Please don't discourage people like this - the feature was meant to be used, and using QZDoom is a choice. Is it wrong if someone, for example, uses Eternity? That is quite rude of you to step in like this and say "don't". Check the dev blog for further discussion on this.Caligari87 wrote:BoA team, this makes me sad! GZDoom's been my sole port of choice for well over a decade and (no offense to QZDoom) I'd like to keep it that way. You can always do an enhanced re-release in the future when this stuff gets into GZDoom; there's no need to chase experimental eye-candy, especially when it's likely to change implementations.Graf Zahl wrote:I just noticed that this mod is adding some postprocessing shaders and does not work with GZDoom anymore.
Strict adherence to your ideas would mean innovation is wrong, it is backwards thinking, and can actually hurt new features from ever being perfected and used and enjoyed by everyone. In the long run, in order for GZDoom to ever adopt it, it HAS to be used in the first place.