[Wolfenstein: Blade of Agony] v3.1 released (p204)

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Tormentor667
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Post by Tormentor667 »

Anyway, back to topic :D
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jazzmaster9
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Post by jazzmaster9 »

Hello Tormentor :) if you need more wolfenstein stuff, maybe you can look for some on my old wolfenstein 3d sprite thread.
http://forum.zdoom.org/viewtopic.php?f=37&t=36278

Keep up the good work :)
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Peter Bark
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Post by Peter Bark »

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Captain J
 
 
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Post by Captain J »

don't forget mine, though. anyway including mine, you have a tons of support, my friend. good luck with the progress! :D
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Jeimuzu73
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Post by Jeimuzu73 »

As an author allusion, are you going to make a gimmicky level where you have to defend a position from advancing Nazis like in Stronghold?
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Tormentor667
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Post by Tormentor667 »

@MJ79 - Yes, that's planned as well :)

@CaptainJ, PeterBark & Jazzmaser - Thanks to all of your support :)
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Ozymandias81
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Post by Ozymandias81 »

Hey Torm, found something from Mortyr II tha could be of some interest. Maybe you'll need to resize them a bit. There is also a new sprite proposal for Firebrand weapon.

https://www.dropbox.com/s/w7zkufb3a6r6r56/boatx.7z?dl=0
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Project Shadowcat
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Post by Project Shadowcat »

First of all, I want to say that this is shaping up to look very good and very fun.

This is a minor nitpick from me, but the small numbers showing your overall ammo counts. Any chance you can change that "0" to look less like an 8? That can be the worst misconception you could make when you're trying to judge your attack and you have 0 (or 10) rockets and not 8 or 18. I know it's only one pixel but it'd make all the difference.
Also, good call to return to the old B.J. mug. While I like the look of the Mac B.J. mug, the edits done for it (as seen in Laz Rojaz's work) are quite poor.
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Mav3rick
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Post by Mav3rick »

Mmmm can i play this with Gzdoom G1.9pre or need the new 2.x?
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Ozymandias81
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Post by Ozymandias81 »

Mav3rick wrote:Mmmm can i play this with Gzdoom G1.9pre or need the new 2.x?
While it is a WIP project and it isn't completely done, ATM you need 2.x GZDooms in order to play BoA. Pixelratio and Textures folder are not supported by 1.9pre versions.
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jazzmaster9
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Post by jazzmaster9 »

Ozymandias81 wrote:
Mav3rick wrote:Mmmm can i play this with Gzdoom G1.9pre or need the new 2.x?
While it is a WIP project and it isn't completely done, ATM you need 2.x GZDooms in order to play BoA. Pixelratio and Textures folder are not supported by 1.9pre versions.
Guess it's gonna be a long ...LONG while before i can get a better graphics card (or maybe replace my old PC) to play this thing. :( :(
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Captain J
 
 
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Post by Captain J »

same here, comrade... :cry:
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jazzmaster9
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Post by jazzmaster9 »

Though with that said, this project has my utmost support. I'll be keeping a close eye on it.
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Ozymandias81
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Post by Ozymandias81 »

@Captain J - @jazzmaster9
Hey people, don't desperate like this... BoA is a WIP ATM, but I think when it will be released, somebody (like myself) will do some compatibility patches for it... :-)
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Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)

Post by Tormentor667 »

Currently working on C1M5, a "defend the bridge"-map where you are in a static position and have to prevent nazis reaching the nebelwerfer unit. As usual I am trying to achieve a very atmospheric WWII setting, I hope I got it somehow :)
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