[WIP] Batman Doom: Reborn - Now on GitHub
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Batman Doom: Reborn for GZDoom by Ozymandias81 v0.
Finally I've got the point for how to implement a CVARINFO in order to toggle weather effects through menus (thankx Ed!). Also, with updated version 0.4.3 you'll find some sweetie changes among BatCavern maps like this:
Sorry for watermarks, I don't have Bandicam registered...
Sorry for watermarks, I don't have Bandicam registered...
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Re: [WIP] Batman Doom: Reborn for GZDoom v0.4.3
Finally, i've seen about 3 remakes over the years, none of them ever were completed. good job!
will the maps be edited? I mean the windows can be remade as transparent 'glass' texture and even broken when shot.
perhaps some breakable scenery too?
will the maps be edited? I mean the windows can be remade as transparent 'glass' texture and even broken when shot.
perhaps some breakable scenery too?
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Re: [WIP] Batman Doom: Reborn for GZDoom v0.4.3
I'll see what to do for the purpose Peter... at the moment I must replace all actors with some modern one, in order to remove DEHACKED inheritances. And yes! Maps are going to be edited, but not with painstakingly modifications such UDMF or Hexen's map formats. These will be widely faithful to original, with some slightly modifications using Legacy/EDGE compatible 3d floors (because of Doom map formats). BTW, you must download it if you want to get the point of what I'm saying here.Peter Bark wrote:Finally, i've seen about 3 remakes over the years, none of them ever were completed. good job!
will the maps be edited? I mean the windows can be remade as transparent 'glass' texture and even broken when shot.
perhaps some breakable scenery too?
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Re: [WIP] Batman Doom: Reborn for GZDoom v0.4.3
This project looks awesome! I'm a big fan of the original mod. Looking forward to more!
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Re: [WIP] Batman Doom: Reborn for GZDoom v0.4.3
Uuh, Batman burning people to death seems a bit, unfitting.
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Re: [WIP] Batman Doom: Reborn for GZDoom v0.4.3
SamVision wrote:Uuh, Batman burning people to death seems a bit, unfitting.
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Re: [WIP] Batman Doom: Reborn for GZDoom v0.4.3
and using wrist guns.SamVision wrote:Uuh, Batman burning people to death seems a bit, unfitting.
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Re: [WIP] Batman Doom: Reborn for GZDoom v0.4.3
I miss the days when Batman used actual guns.BlazingPhoenix wrote:and using wrist guns.
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Re: [WIP] Batman Doom: Reborn for GZDoom v0.4.3
Shows how much I know.Ed the Bat wrote:I miss the days when Batman used actual guns.BlazingPhoenix wrote:and using wrist guns.
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Re: [WIP] Batman Doom: Reborn for GZDoom v0.4.3
@Peter Bark
Uhmmm... I think Urban Brawl stuff doesn't fit well with BDR, but some other weapons from it could be useful... I have ActionDoom2 wad, this will remember me take a look into it... Also I must take a look to Titlemap scripts...
Uhmmm... I think Urban Brawl stuff doesn't fit well with BDR, but some other weapons from it could be useful... I have ActionDoom2 wad, this will remember me take a look into it... Also I must take a look to Titlemap scripts...
Last edited by Ozymandias81 on Thu Feb 19, 2015 4:04 pm, edited 1 time in total.
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Re: [WIP] Batman Doom: Reborn for GZDoom v0.4.3
This blog can be really inspiring... shame that I'm not a sprite artist... anybody interested on this? I'm able to do some slightly modifications, but none of them will be painstakingly or similar to comics...Ed the Bat wrote:I miss the days when Batman used actual guns.BlazingPhoenix wrote:and using wrist guns.
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Re: [WIP] Batman Doom: Reborn for GZDoom v0.4.3
At least you can assume that those fire rubber bullets.BlazingPhoenix wrote:and using wrist guns.SamVision wrote:Uuh, Batman burning people to death seems a bit, unfitting.
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Re: [WIP] Batman Doom: Reborn for GZDoom v0.4.3
I've just added some burnin' people sprites, I know that flamethrower sprites are poor/gross, expecially while not having frames for action-firing stuff, but they're original (and outdated) BD stuff... Maybe I could add some fashionable sprites like UTNT Flamethrower ones... BTW I'll see what I can do for the purpose, this was also on my to do list.SamVision wrote:At least you can assume that those fire rubber bullets.BlazingPhoenix wrote:and using wrist guns.SamVision wrote:Uuh, Batman burning people to death seems a bit, unfitting.
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Re: [WIP] Batman Doom: Reborn for GZDoom v0.4.3
They have frames in the 'standard' Batman Patch I worked on. You're free to use whatever you want from it, if it'll help you. Just remember to give Evil Space Tomato proper credit for his work as well.Ozymandias81 wrote:expecially while not having frames for action-firing stuff...
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Re: [WIP] Batman Doom: Reborn for GZDoom v0.4.3
Included new footage (with my freshly bought Bandicam) at the start of this thread. It's a 9 min demo through maps 1-2-3, showing some effects like rain and burning actors stuff... Stay tuned and