[[W.I.P.]] Pac-Man DoomWorld

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Clownman
Posts: 884
Joined: Fri Oct 07, 2011 6:35 pm
Location: USA

[[W.I.P.]] Pac-Man DoomWorld

Post by Clownman »

So for a long time I wanted to make some sort of platform-like mod similar to Mario in ZDoom, You might know how Batandly made "Doom: The Golden Souls" which also inspired me to make something similar.

I've been a fan of the "Pac-Man World" platform trilogy for quite some time and decided to take ideas from that and try to incorporate them into ZDoom.

I present to you, my latest project: Pac-Man DoomWorld.
Screenshot_Doom_20150124_103543.png
As of right now I am using some FreeDoom graphics as placeholders but I plan to change most ofthem to more brigher and cartoony textures later on. Hopefully this mod will end up something similar to Chex Quest in terms of atmosphere and graphics.
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PSTrooper
Posts: 191
Joined: Wed Oct 16, 2013 1:40 pm

Re: [[W.I.P.]] Pac-Man DoomWorld

Post by PSTrooper »

I probably might help you out with whatever you need with this, since I'm in a pacman mood. Would it be ok if I modify your first pacman level and resources to make it more Pac-Man-y?
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Clownman
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Joined: Fri Oct 07, 2011 6:35 pm
Location: USA

Re: [[W.I.P.]] Pac-Man DoomWorld

Post by Clownman »

PSTrooper wrote:I probably might help you out with whatever you need with this, since I'm in a pacman mood. Would it be ok if I modify your first pacman level and resources to make it more Pac-Man-y?
Sure thing, I guess~. Although usually the PMW games had lil' sections in the levels that resembled mazes anyway. ((The first one on the Playstation refered to them as "Ghost Zones".)) Plus in all 3 games, Galaxian ships would warp you to a top-down view maze that played like traditional Pac-Man. ;P
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Clownman
Posts: 884
Joined: Fri Oct 07, 2011 6:35 pm
Location: USA

Re: [[W.I.P.]] Pac-Man DoomWorld

Post by Clownman »

Updates for level 1~!

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