heretic rpg wad

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Ozymandias81
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Re: heretic rpg wad

Post by Ozymandias81 »

fellowzdoomer wrote:You never told me the sprite names, so I did my defaults. I need

1. The players walking frame names
2. The players attacking frames
3. The players death frames (XDeath optional)

Alternatively, you can edit the classes yourself and put the sprite names in place of PLAY and PLY2.
Dear fellowzdoomer, I think you're going quite through a dark path with haru... remember to have patience with him... :lol: :lol: :lol:

Just kidding.
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haru00988
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Re: heretic rpg wad

Post by haru00988 »

fellowzdoomer wrote:You never told me the sprite names, so I did my defaults. I need

1. The players walking frame names
2. The players attacking frames
3. The players death frames (XDeath optional)

Alternatively, you can edit the classes yourself and put the sprite names in place of PLAY and PLY2.
thanks, and I did.
but in doom builder it says fighter class, cleric and so on.
how does it work with mine 3 classes (I made the third)?
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ShadesMaster
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Re: heretic rpg wad

Post by ShadesMaster »

I took notice of this project, it caught my eye! But truth be told, it'll need alot of polishing before it can be truly grand. The flow and such I can jive with, but things like level design need a serious kick in the romp. Which I'm considering offering my serivces on. :D :D

Check out my project: DESPAIR for Heretic - the monster roster for THIS mod though I udnerstand you want to be more expansive, including critters from Heretic, HeXen and beyond. I noticed that your still using a .wad file and NOT a .pk3 file, however, to organize things. Also your gold seems to phase in and out of existence - you might consider a new sprite - Dragon Shards! I use these as armor bonus pickups in my DESPAIR mod but we can change them to be the currency, instead. We can add critters such as Chainmail Ettins, the Saberclaws should all jump, and other differences considered for a more 'concrete' experience. Also, 'Ressurecting the Serpent Riders' has been done to death, BUT - the simple changeover to the SON'S OF D'SPARIL cult resurrecting / summoning some NEW big bad is similar enough but still fresh. We can have the 'Ranger' archetype (the Corvus / Assassin style class), a Blood Knight (utilizing some Demon Eclipse weaponry, + warrior from HeXen), a NecroMage and a Paladin (fighter-cleric). I say - for now at least - ditch ammo altogether and we use a six-color mana system to further tie in Heretic / HeXen into a new world.

As for level detailing... Level 1 seriously needs to start in a village, and the corresponding outdoors area is no doubt the 'overworld' of the mod. The hub format you have here will always go back to this level... much detail needed, and I can help. Please, sample this 5-level mission pack I made for Heretic and you be the judge....

http://www.mediafire.com/download/dhhcf ... Shades.zip
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wildweasel
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Re: heretic rpg wad

Post by wildweasel »

Um, Shades? Are you actually trying to help Haru, or are you advertising your own project in his thread? Because if it's the second one of those, that's a big no-no around here.
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Athel
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Re: heretic rpg wad

Post by Athel »

Ozymandias81 wrote:
fellowzdoomer wrote:You never told me the sprite names, so I did my defaults. I need

1. The players walking frame names
2. The players attacking frames
3. The players death frames (XDeath optional)

Alternatively, you can edit the classes yourself and put the sprite names in place of PLAY and PLY2.
Dear fellowzdoomer, I think you're going quite through a dark path with haru... remember to have patience with him... :lol: :lol: :lol:

Just kidding.
Oh, hush, you. :lol:
haru00988 wrote:
fellowzdoomer wrote:You never told me the sprite names, so I did my defaults. I need

1. The players walking frame names
2. The players attacking frames
3. The players death frames (XDeath optional)

Alternatively, you can edit the classes yourself and put the sprite names in place of PLAY and PLY2.
thanks, and I did.
but in doom builder it says fighter class, cleric and so on.
how does it work with mine 3 classes (I made the third)?
No you told me the actor names. What I mean is the 4 letter prefix. Download SLADE3 and look at the sprites of each one.

Wait---you're ripping them from Hexen, right? Use SLADE3 to put the fighter, mage, and cleric spritrs in your wad. Youd have to inherit the already existing classes to make them work for you.
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ShadesMaster
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Re: heretic rpg wad

Post by ShadesMaster »

Yes - an actual proposal!
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Athel
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Re: heretic rpg wad

Post by Athel »

O.o
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haru00988
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Re: heretic rpg wad

Post by haru00988 »

fellowzdoomer wrote:
Ozymandias81 wrote:
fellowzdoomer wrote:You never told me the sprite names, so I did my defaults. I need

1. The players walking frame names
2. The players attacking frames
3. The players death frames (XDeath optional)

Alternatively, you can edit the classes yourself and put the sprite names in place of PLAY and PLY2.
Dear fellowzdoomer, I think you're going quite through a dark path with haru... remember to have patience with him... :lol: :lol: :lol:

Just kidding.
Oh, hush, you. :lol:
haru00988 wrote:
fellowzdoomer wrote:You never told me the sprite names, so I did my defaults. I need

1. The players walking frame names
2. The players attacking frames
3. The players death frames (XDeath optional)

Alternatively, you can edit the classes yourself and put the sprite names in place of PLAY and PLY2.
thanks, and I did.
but in doom builder it says fighter class, cleric and so on.
how does it work with mine 3 classes (I made the third)?
No you told me the actor names. What I mean is the 4 letter prefix. Download SLADE3 and look at the sprites of each one.

Wait---you're ripping them from Hexen, right? Use SLADE3 to put the fighter, mage, and cleric spritrs in your wad. Youd have to inherit the already existing classes to make them work for you.
Thats not What i mean, we have there three classes: paladin, witch and warrior.
But in doombuilder if i want to spawn a Thing but only for paladin, and for witch its another thing.
How do i do that?
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Athel
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Re: heretic rpg wad

Post by Athel »

My bad. I misunderstood. If I recall correctly, there should be a checkbox for fighter, mage and cleric. I think defining your new classes in MAPINFO will make them count as such. Also, it is a rule to not quote quotes excessively.
Spoiler:
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haru00988
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Location: copenhagen...........

Re: heretic rpg wad

Post by haru00988 »

fellowzdoomer wrote:My bad. I misunderstood. If I recall correctly, there should be a checkbox for fighter, mage and cleric. I think defining your new classes in MAPINFO will make them count as such. Also, it is a rule to not quote quotes excessively.
Spoiler:
but I don't now what I have to write in the mapinfo......
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cocka
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Re: heretic rpg wad

Post by cocka »

[wiki]Creating_new_player_classes[/wiki]
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jdredalert
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Re: heretic rpg wad

Post by jdredalert »

haru00988 wrote: but I don't now what I have to write in the mapinfo......
That's the thing about being part of a modding community: you will learn how to do stuff. If you do your homework by yourself sometimes, that is.
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haru00988
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Re: heretic rpg wad

Post by haru00988 »

jdredalert wrote:
haru00988 wrote: but I don't now what I have to write in the mapinfo......
That's the thing about being part of a modding community: you will learn how to do stuff. If you do your homework by yourself sometimes, that is.
okay, and now I'm just asking.

how do you put font on a wall that you can read?
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Athel
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Re: heretic rpg wad

Post by Athel »

Done with image editing software.
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Ozymandias81
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Re: heretic rpg wad

Post by Ozymandias81 »

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