flats/tex
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aashitty isn't displayed for whatever reason if you try and use it as a texture, I believe it's used for the sky texture in maps 33 - 35 (or whatever doom2.exe goes up to) and aastinky (aashitty's older brother in doom1) is used as the sky in episode 5 for doom.exe
(in case you didn't know the original engines actually support a couple extra maps than are included with the games, most likely for development reasons, but you can name a map E5Mx and doom.exe will run it, though you have to warp to it from the command line. likewise with MAP33 in doom2.exe, though the upper map limit escapes me)
(in case you didn't know the original engines actually support a couple extra maps than are included with the games, most likely for development reasons, but you can name a map E5Mx and doom.exe will run it, though you have to warp to it from the command line. likewise with MAP33 in doom2.exe, though the upper map limit escapes me)
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- Lead GZDoom+Raze Developer
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Cyb wrote:aashitty isn't displayed for whatever reason if you try and use it as a texture, I believe it's used for the sky texture in maps 33 - 35 (or whatever doom2.exe goes up to) and aastinky (aashitty's older brother in doom1) is used as the sky in episode 5 for doom.exe
(in case you didn't know the original engines actually support a couple extra maps than are included with the games, most likely for development reasons, but you can name a map E5Mx and doom.exe will run it, though you have to warp to it from the command line. likewise with MAP33 in doom2.exe, though the upper map limit escapes me)
AASHITTY is just a placeholder to take index 0 in the texture list. (which means 'no texture') So AASHITTY (or AASTINKY in Doom 1) is the same as '-'!
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