Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: DooM : The Golden Souls 2
Well he was giving feedback as if he had played it, so I assumed he had, and thus was beta testing.
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Re: DooM : The Golden Souls 2
really great mod, I watched the videos for it last night & it was in my dream.. there was a new map an ice cave and hole of water, then the whole level was an underwater map whole time swimming, and all the walls under there were like frozen ice and you could see fish trapped inside. the whole map had a soothing peaceful feel and was strange colors never seen in doom maps, it really felt as though you were swimming. and there was also fish (not enemies) swimming around beside you, there were also enemie fish and octopus monster too. the music was playing in my room over and over was Mario 64 water world one. sorry for my langauge but this was my dream with this wad. an entire underwater map of swimming, and at the end climbing out into an ice cave.
https://www.youtube.com/watch?v=qAXoL8TnE0I
https://www.youtube.com/watch?v=qAXoL8TnE0I
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Re: DooM : The Golden Souls 2
Your dream will probably become true, since i was planning a cool ice map like that for the sequel, and also, swimming feels really good in this sequel because of the breathing bubbles you spawn and the underwater enemiesPeter Bark wrote:really great mod, I watched the videos for it last night & it was in my dream.. there was a new map an ice cave and hole of water, then the whole level was an underwater map whole time swimming, and all the walls under there were like frozen ice and you could see fish trapped inside. the whole map had a soothing peaceful feel and was strange colors never seen in doom maps, it really felt as though you were swimming. and there was also fish (not enemies) swimming around beside you, there were also enemie fish and octopus monster too. the music was playing in my room over and over was Mario 64 water world one. sorry for my langauge but this was my dream with this wad. an entire underwater map of swimming, and at the end climbing out into an ice cave.
https://www.youtube.com/watch?v=qAXoL8TnE0I
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Re: DooM : The Golden Souls 2
i didn't knew there was the sequel that keep worked on, hell me. anyway can't wait if this done.
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Re: DooM : The Golden Souls 2
how are you getting that jump effect in the video without it being so floaty like when you change a sectors gravity, like i did in my low-g doom mod
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Re: DooM : The Golden Souls 2
Play with the aircontrol settings until you find the desired air control, i use a LOADACS scripts to load it.demo_the_man wrote:how are you getting that jump effect in the video without it being so floaty like when you change a sectors gravity, like i did in my low-g doom mod
You might remember the old trader made with clumsy ACS linedefs in GS1,
Well, this time i'll use strife dialogue

Waaay better!
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Re: DooM : The Golden Souls 2
Craaaaaaaaaaaash, long time no damn see! 

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Re: DooM : The Golden Souls 2
I kind of liked the Morshu from the first one since he was not holding a gun it made it feel more believable, but the Strife style shops are nice to see again.
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Re: DooM : The Golden Souls 2
The only issue with the old system was the lack of an inventory check to see if you needed the item or not (so you can easily end up buying multiple blue armours etc.), in Serpent it does that check so you don't end up wasting a load of coinage. Strife system might be more sophisticated, but it's a lot slower to use in-game.Batandy wrote:You might remember the old trader made with clumsy ACS linedefs in GS1,
Well, this time i'll use strife dialogue
A plant in a room full of lava with only a tiny ledge to fight on (or a larger ledge that's submerged half the time) is far worse. (that was the worst thing about GS1, such a shame it had to spoil things temporarily with that room)a1337spy wrote:And will the monster placement be balanced? I don't want to see barons and cacodemons on the first map.
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Re: DooM : The Golden Souls 2
This is very important, the HUD in the first one didn't let you see how much ammo you were carrying for all the weapons (default Doom hud has this).The only issue with the old system was the lack of an inventory check to see if you needed the item or not (so you can easily end up buying multiple blue armours etc.), in Serpent it does that check so you don't end up wasting a load of coinage. Strife system might be more sophisticated, but it's a lot slower to use in-game.
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Re: DooM : The Golden Souls 2
That's not really necessary imho, you could simply select your weapon to see the ammo, but anyway i told TerminusEst (who is helping me with the hud since i suck at coding them) to take note of this, maybe it could be a toggleable thingSamVision wrote:This is very important, the HUD in the first one didn't let you see how much ammo you were carrying for all the weapons (default Doom hud has this).The only issue with the old system was the lack of an inventory check to see if you needed the item or not (so you can easily end up buying multiple blue armours etc.), in Serpent it does that check so you don't end up wasting a load of coinage. Strife system might be more sophisticated, but it's a lot slower to use in-game.
Golden Souls was my testing ground, i've been improving my mapping skills with that. I promise that there'll be way less unfair rooms.The Ultimate DooMer wrote:A plant in a room full of lava with only a tiny ledge to fight on (or a larger ledge that's submerged half the time) is far worse. (that was the worst thing about GS1, such a shame it had to spoil things temporarily with that room)a1337spy wrote:And will the monster placement be balanced? I don't want to see barons and cacodemons on the first map.
The level design is also way different from the old game, this time it's more like Super Mario 3D Land / World for example, straightforward, and i think the first levels are really easy
Now, some more castle screens


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Re: DooM : The Golden Souls 2


Testing a cool pushable block, Zelda style!
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Re: DooM : The Golden Souls 2
Here's a short video showing the pushable blocks
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Re: DooM : The Golden Souls 2
LOL why are there deciduous trees in a lava dungeon?