Lucy may have felt different from the other maps because it was a guest map made by my friend Duke_Nume, his style is different from mine.Viscra Maelstrom wrote:i agree that the level-design of the original is kind of hit and miss. there's some really cool stuff like the Starry Night level, but i agree that Lucy was a pretty bad one. it's way too easy to die and unless you save-scum you're not going to make it very far. plus i'm just not very fond of the track but that's another story. hopefully there'll be more refined and fun challenges in the sequel to be had.
He's also helping me with some of the maps for the sequel, but this time since he's going to help more than he did in gs1 i gave him a set of mapping standards to follow while making his stuff.