There's all kinds of outlandish weaponry that could be used, but really I feel the pistol and shotgun are fine, and the fireballs are pretty cool too. Some kinda melee weapon alongside the fists could be fun, like a boomerang or something.Devianteist wrote:There really aren't many other kinds of weapons one could use, are there? I mean, Batandy is throwing in a neat fireball power-up, so that's a plus.SamVision wrote:Kind of tired of the "pistol, shotgun, machine gun, rocket launcher, etc" lineup. I liked the first version, but I think you should take some more risks with the sequel, going as far as changing up some of the combat mechanics as well.
Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: DooM : The Golden Souls 2
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Re: DooM : The Golden Souls 2
You know every time I imagine "platformer" and "shooter", I instantly think of Ratchet and Clank, so "outlandish weaponry" is definitely a thing to consider.
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Re: DooM : The Golden Souls 2
And given that we're already mashing Mario and Doom together, there are many things we could experiment with here...perhaps a flamethrower that gets reloaded by having the player cram fire-flowers into the breech? Or a Snifit-nose cannon? Maybe a Hammer Bros hammer that behaves like Halo 3's Gravity Hammer, generating a huge radius blast when you whack the ground with it?SamVision wrote:You know every time I imagine "platformer" and "shooter", I instantly think of Ratchet and Clank, so "outlandish weaponry" is definitely a thing to consider.
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Re: DooM : The Golden Souls 2
Aw yeh, I like the hammer idea, but we should be able to throw them too. How about a weapon that behaves like a green shell? A heavy sliding projectile that's effected by gravity and bounces off walls?wildweasel wrote:And given that we're already mashing Mario and Doom together, there are many things we could experiment with here...perhaps a flamethrower that gets reloaded by having the player cram fire-flowers into the breech? Or a Snifit-nose cannon? Maybe a Hammer Bros hammer that behaves like Halo 3's Gravity Hammer, generating a huge radius blast when you whack the ground with it?SamVision wrote:You know every time I imagine "platformer" and "shooter", I instantly think of Ratchet and Clank, so "outlandish weaponry" is definitely a thing to consider.
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Re: DooM : The Golden Souls 2
I like this idea, but i'm afraid that it would basically be a downgraded spikegun.Combine_Kegan wrote:Aw yeh, I like the hammer idea, but we should be able to throw them too. How about a weapon that behaves like a green shell? A heavy sliding projectile that's effected by gravity and bounces off walls?wildweasel wrote:And given that we're already mashing Mario and Doom together, there are many things we could experiment with here...perhaps a flamethrower that gets reloaded by having the player cram fire-flowers into the breech? Or a Snifit-nose cannon? Maybe a Hammer Bros hammer that behaves like Halo 3's Gravity Hammer, generating a huge radius blast when you whack the ground with it?SamVision wrote:You know every time I imagine "platformer" and "shooter", I instantly think of Ratchet and Clank, so "outlandish weaponry" is definitely a thing to consider.
The hitscan weapons are similiar to the older games, but i'll def play around with the projectile weapons.
Don't forget that i'll add more powerups, the fire sphere is just the beginning
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Re: DooM : The Golden Souls 2
I never played the 1st one but this REALLY looks imrpessive! My only suggestion would be to add some "gibbing" type blood effects to the monster kills ala Brutal Doom as i like the contrast of the violence against the Mario64 aesthetic
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Re: DooM : The Golden Souls 2
Honestly, no. This mod doesn't need that kind of violence,basic doom gore and gibs are almost cartoon-y compared to today's standards, and i want to keep it that way.Skrell wrote:I never played the 1st one but this REALLY looks imrpessive! My only suggestion would be to add some "gibbing" type blood effects to the monster kills ala Brutal Doom as i like the contrast of the violence against the Mario64 aesthetic
And it's also why i cringe everytime someone asks me if this mod works with Brutal Doom
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Re: DooM : The Golden Souls 2
I think there should be no blood and monsters explode when they die.
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Re: DooM : The Golden Souls 2
Like in Terminus' Nintendo gun mod? Man that was so fun. (Glad to see some people proved me wrong up there btw.)xenoxols wrote:I think there should be no blood and monsters explode when they die.
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Re: DooM : The Golden Souls 2
seeing things explode from using real guns would be a bit weird, though. this is Doom we're talking about, so it's not like a little blood after killing an enemy would be something weird. now, if effort was made to make all the weapons fantastical and based on Mario and Nintendo paraphernalia, then equally fantastic kills would make more sense.Devianteist wrote:Like in Terminus' Nintendo gun mod? Man that was so fun. (Glad to see some people proved me wrong up there btw.)xenoxols wrote:I think there should be no blood and monsters explode when they die.
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Re: DooM : The Golden Souls 2
http://www.spriters-resource.com/3ds/ma ... dreamteam/
You know what must be done!
You know what must be done!
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Re: DooM : The Golden Souls 2
Oooooh~Batandy wrote:
Dejavu
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Re: DooM : The Golden Souls 2
I just finished the first one. Excellent mod but a few things stuck out as not very good. The level design was as times very trial and error, not in an obstacle course way but for example in "Lucy in the Sky With Red Coins", I had to cheat to find one of the red coins because it was hidden completely out of sight, mandatory secret switches and prolonged backtracking notwithstanding. The secret levels were also kind of assholish, I mean if they are obstacle courses why should there be enemies? In the first one there was a cyberdemon battle! Now that was just a dick-move! Speaking of dicks, you should try and make the teleporters into green pipes, seeing how this is a Mario themed mod it would fit well. That being said some of the levels were indeed amazing, "Dark Side Of The Moon" in particular was fantastic.
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Re: DooM : The Golden Souls 2
i agree that the level-design of the original is kind of hit and miss. there's some really cool stuff like the Starry Night level, but i agree that Lucy was a pretty bad one. it's way too easy to die and unless you save-scum you're not going to make it very far. plus i'm just not very fond of the track but that's another story. hopefully there'll be more refined and fun challenges in the sequel to be had.