Heh, that's what i get for whipping up a demo world map by taking assets from the real one, it'll be fixedGez wrote:After you complete the three maps, you can leave the path on the world map. Then you're lost forever.

Heh, that's what i get for whipping up a demo world map by taking assets from the real one, it'll be fixedGez wrote:After you complete the three maps, you can leave the path on the world map. Then you're lost forever.
Spoiler:
Check your sound setting, see if you're using the OpenAL backend or the FMOD backend. If OpenAL, switch to FMOD.Scuba Steve wrote:I've noticed this in a couple mods now... What's the deal with map 3 beach level in the demo. GZDoom plays the water sound at full volume across the whole map and it's annoying as hell.
Yeah as Ed said, switch to FMOD, this reminds me that i've got to make sure the player knows to have the right settings enabled (mod also breaks without 3d models enabled, but i've made sure to give every 3d model a box shaped sprite that says "Enable 3d Models" so the player knows what's wrong)Scuba Steve wrote:I've noticed this in a couple mods now... What's the deal with map 3 beach level in the demo. GZDoom plays the water sound at full volume across the whole map and it's annoying as hell.
Yeah it's probably gonna stay that way, sadlyAbba Zabba wrote:Keeps looking better and better! (btw, the unused area (or rather area that leads to a potential portal) in the HUB to the right of the castle in GS1 is going to remain unused right? GS1 is done done?)
The world map you see in the demo has nothing to do with the full version's world map, i've just quickly put it together for those 3 levels (and it will be reused for every demo, except that the 3 levels will be different).Randumb wrote:A suggestion: You know how some level spots in certain games have scenery around them to show that level it might be like? (Like a lake, some trees or hills around it) It'd be good detail, and even though the three maps are likely meant to be used in World 2, you could fix up that part of the world map in the final release.