Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 1927
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: DooM : The Golden Souls 2
I have the latest build of GZDoom, and after 8 saves, it crashes.
-
- Posts: 945
- Joined: Wed Sep 24, 2014 4:07 pm
- Location: Creating a SPACE HULK conversion!
Re: DooM : The Golden Souls 2
On the subject of DevBuilds, which build will this require? I ask this because I haven't the money to acquire a graphics card that is compatible with GZDoom 2.x builds. edit; And I'm fairly sure there are a number of other people who lack them as well.
-
- Posts: 1279
- Joined: Tue Jul 19, 2011 2:56 am
Re: DooM : The Golden Souls 2
Well i tend to support the latest version avaiable. I can't guarantee support for the older version but the last non 2.x build should still work with my modDevianteist wrote:On the subject of DevBuilds, which build will this require? I ask this because I haven't the money to acquire a graphics card that is compatible with GZDoom 2.x builds. edit; And I'm fairly sure there are a number of other people who lack them as well.
-
- Posts: 945
- Joined: Wed Sep 24, 2014 4:07 pm
- Location: Creating a SPACE HULK conversion!
Re: DooM : The Golden Souls 2
I am very happy to hear that. I just hope this will be just as good as the first Golden Souls.Batandy wrote:Well i tend to support the latest version avaiable. I can't guarantee support for the older version but the last non 2.x build should still work with my modDevianteist wrote:On the subject of DevBuilds, which build will this require? I ask this because I haven't the money to acquire a graphics card that is compatible with GZDoom 2.x builds. edit; And I'm fairly sure there are a number of other people who lack them as well.
-
- Posts: 1665
- Joined: Sun Jul 03, 2011 8:44 pm
- Location: Dropping today in Station Square.
Re: DooM : The Golden Souls 2
Why not ditch the weapons and let the player use vanilla ones, or better still their preferred weapon mods?
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: DooM : The Golden Souls 2
Because maybe he wants a new set of weapons in his project and doesn't want to cater to every single thing out there?MJ79 wrote:Why not ditch the weapons and let the player use vanilla ones, or better still their preferred weapon mods?
-
- Posts: 1149
- Joined: Sat Oct 23, 2004 8:29 am
- Graphics Processor: nVidia with Vulkan support
- Location: Robot Mountain
Re: DooM : The Golden Souls 2
Because the moment this mod is compatible with other mods, there's one question that will pop up. Yes, the dreaded question...MJ79 wrote:Why not ditch the weapons and let the player use vanilla ones, or better still their preferred weapon mods?
This looks cool! I liked the first one, so I can't wait to see where you go with this!
-
- Posts: 2856
- Joined: Tue Jun 21, 2005 1:16 pm
- Location: Ireland
Re: DooM : The Golden Souls 2
"Can I play TSP with it?"


-
- Posts: 2432
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
Re: DooM : The Golden Souls 2
That would be awesome!
-
- Posts: 226
- Joined: Sun Sep 11, 2011 3:27 pm
Re: DooM : The Golden Souls 2
I hope it's as diverse and colorful as the first one. This is awesome.
-
- Posts: 467
- Joined: Sun Jan 19, 2014 8:12 am
- Location: Hopelessly stuck in the past
Re: DooM : The Golden Souls 2
I'm feeling pretty optimistic about the combat of golden souls 2. Though the pistol's firing sounds needs a little more kick.
The shotgun looks pretty rad though, I love that Sgt shivers reload
The shotgun looks pretty rad though, I love that Sgt shivers reload
-
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
Re: DooM : The Golden Souls 2
Weapon mods could still be used out-of-the-box if the new weapons and ammo simply replaced the vanilla set, instead of having new DoomEdNum's. I made that update for Batandy in the first Golden Souls once, but he reverted it for reasons I couldn't understand...MJ79 wrote:Why not ditch the weapons and let the player use vanilla ones, or better still their preferred weapon mods?
Even still, it's not difficult to make a patch for any given weapons mod to just replace these weapons.
-
- Posts: 2425
- Joined: Tue Apr 13, 2010 4:47 pm
- Location: Behind You
Re: DooM : The Golden Souls 2
Kind of tired of the "pistol, shotgun, machine gun, rocket launcher, etc" lineup. I liked the first version, but I think you should take some more risks with the sequel, going as far as changing up some of the combat mechanics as well.
-
- Posts: 945
- Joined: Wed Sep 24, 2014 4:07 pm
- Location: Creating a SPACE HULK conversion!
Re: DooM : The Golden Souls 2
There really aren't many other kinds of weapons one could use, are there? I mean, Batandy is throwing in a neat fireball power-up, so that's a plus.SamVision wrote:Kind of tired of the "pistol, shotgun, machine gun, rocket launcher, etc" lineup. I liked the first version, but I think you should take some more risks with the sequel, going as far as changing up some of the combat mechanics as well.
-
- Posts: 2839
- Joined: Tue Oct 19, 2010 3:24 pm
Re: DooM : The Golden Souls 2
Maybe replace the berserk pack with a fire flower-type item? Or is that what he already did?