Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

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Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: DooM : The Golden Souls 2

Post by Batandy »

Image
Started workng on the next map, Port Paradise.
My major inspirations for this one are Kirby and Super Mario Sunshine, i love to work on sunset maps, i can get all those cool shades with sector colors!
https://www.facebook.com/goldensouls2/p ... =3&theater
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Clownman
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Joined: Fri Oct 07, 2011 6:35 pm
Location: USA

Re: DooM : The Golden Souls 2

Post by Clownman »

Kinda curious if any of my Pac-Man World stuff is coming to any use or so ((Wither it be a base for certain textures touched up or whatnot)) Either way, It's looking great. That rock barricade in that screenshot looks a bit off though. Maybe you ought replace the "boundaries" with buoys? Texture or object wise I think they could provide a good indication.
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Batandy
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Joined: Tue Jul 19, 2011 2:56 am

Re: DooM : The Golden Souls 2

Post by Batandy »

Clownman wrote:Kinda curious if any of my Pac-Man World stuff is coming to any use or so ((Wither it be a base for certain textures touched up or whatnot)) Either way, It's looking great. That rock barricade in that screenshot looks a bit off though. Maybe you ought replace the "boundaries" with buoys? Texture or object wise I think they could provide a good indication.
Hmm, maybe some textures, but hey, i've used the pacman world foliage in Beneath The Oaks :)

Image
This town is so peaceful after killing all the demons...
https://www.facebook.com/goldensouls2/p ... =3&theater
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Captain J
 
 
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Location: An ancient Escape Shuttle(No longer active here anymore)

Re: DooM : The Golden Souls 2

Post by Captain J »

and too bad there's no one's gonna clean up the mass but you!
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Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: DooM : The Golden Souls 2

Post by Batandy »

The Revenant got tweaked!
His projectile is a missile like the one from the cannons, but deals the same damage it had before. You'll also be able to tell if it's a homing rocket or not: If it's black it's a standard missile, but if it's red has has an alert sound looping, then it's a homing projectile and you gotta be careful. The alert sound is useful because you'll be able to tell if you've got a missile approaching you
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https://www.facebook.com/goldensouls2/p ... =3&theater
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Captain J
 
 
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Re: DooM : The Golden Souls 2

Post by Captain J »

with some tracer or ignition trail effects would be neat!
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Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: DooM : The Golden Souls 2

Post by Batandy »

"Beautiful town, Demons ready to get slaughtered, man, it's the perfect place to take Crash out on a date!"
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https://www.facebook.com/goldensouls2/p ... =3&theater
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QuakedoomNukem Cz
Posts: 235
Joined: Mon Nov 30, 2015 11:27 am
Location: Smržovka; Czech Republic

Re: DooM : The Golden Souls 2

Post by QuakedoomNukem Cz »

I must say, this looks very cool, and brings back memories of Super Mario Sunshine. Also, when the next beta is gonna be released?
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Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: DooM : The Golden Souls 2

Post by Batandy »

What a shocking addition to this mod!
Image
Image
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Captain J
 
 
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Joined: Tue Oct 02, 2012 2:20 am
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Re: DooM : The Golden Souls 2

Post by Captain J »

Hey there, Mr. metal slug 5 jellyfish! Such an Enlightening Encounter!
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Sgt. Shivers
Posts: 1743
Joined: Fri Jun 22, 2012 5:39 am

Re: DooM : The Golden Souls 2

Post by Sgt. Shivers »

I really love the look of this latest level, those textures are working great!
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Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: DooM : The Golden Souls 2

Post by Batandy »

https://www.facebook.com/goldensouls2/p ... =3&theater
Image
After playing again the whole mod from the start, i've completed what i've currently got (8 normal levels, 2 castles, 1 bonus map) in 1 hour and 40 minutes.
I can't guarantee anything but i want the mod to last atleast 12 hours, 1 hour and a half per world.
That being said, i can't promise to release the mod in 2016, it's becoming a huge project and doing this alone really takes alot of time. There will be betas though, i promise!
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Clownman
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Re: DooM : The Golden Souls 2

Post by Clownman »

Is that an Ice World I see? :P
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Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: DooM : The Golden Souls 2

Post by Batandy »

Clownman wrote:Is that an Ice World I see? :P
If you mean the thing on the right, it's a waterfall asd, but don't worry, there'll be ice levels :)
LCAL799
Posts: 6
Joined: Fri Sep 27, 2013 6:55 pm

Re: DooM : The Golden Souls 2

Post by LCAL799 »

Batandy wrote:https://www.facebook.com/goldensouls2/p ... =3&theater
Image
After playing again the whole mod from the start, i've completed what i've currently got (8 normal levels, 2 castles, 1 bonus map) in 1 hour and 40 minutes.
I can't guarantee anything but i want the mod to last atleast 12 hours, 1 hour and a half per world.
That being said, i can't promise to release the mod in 2016, it's becoming a huge project and doing this alone really takes alot of time. There will be betas though, i promise!
Oh Batandy! this is looking so great, the world map its so good :wub:

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