Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 1279
- Joined: Tue Jul 19, 2011 2:56 am
Re: DooM : The Golden Souls 2
Started workng on the next map, Port Paradise.
My major inspirations for this one are Kirby and Super Mario Sunshine, i love to work on sunset maps, i can get all those cool shades with sector colors!
https://www.facebook.com/goldensouls2/p ... =3&theater
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- Joined: Fri Oct 07, 2011 6:35 pm
- Location: USA
Re: DooM : The Golden Souls 2
Kinda curious if any of my Pac-Man World stuff is coming to any use or so ((Wither it be a base for certain textures touched up or whatnot)) Either way, It's looking great. That rock barricade in that screenshot looks a bit off though. Maybe you ought replace the "boundaries" with buoys? Texture or object wise I think they could provide a good indication.
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- Joined: Tue Jul 19, 2011 2:56 am
Re: DooM : The Golden Souls 2
Hmm, maybe some textures, but hey, i've used the pacman world foliage in Beneath The OaksClownman wrote:Kinda curious if any of my Pac-Man World stuff is coming to any use or so ((Wither it be a base for certain textures touched up or whatnot)) Either way, It's looking great. That rock barricade in that screenshot looks a bit off though. Maybe you ought replace the "boundaries" with buoys? Texture or object wise I think they could provide a good indication.
This town is so peaceful after killing all the demons...
https://www.facebook.com/goldensouls2/p ... =3&theater
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Re: DooM : The Golden Souls 2
and too bad there's no one's gonna clean up the mass but you!
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- Posts: 1279
- Joined: Tue Jul 19, 2011 2:56 am
Re: DooM : The Golden Souls 2
The Revenant got tweaked!
His projectile is a missile like the one from the cannons, but deals the same damage it had before. You'll also be able to tell if it's a homing rocket or not: If it's black it's a standard missile, but if it's red has has an alert sound looping, then it's a homing projectile and you gotta be careful. The alert sound is useful because you'll be able to tell if you've got a missile approaching you
https://www.facebook.com/goldensouls2/p ... =3&theater
His projectile is a missile like the one from the cannons, but deals the same damage it had before. You'll also be able to tell if it's a homing rocket or not: If it's black it's a standard missile, but if it's red has has an alert sound looping, then it's a homing projectile and you gotta be careful. The alert sound is useful because you'll be able to tell if you've got a missile approaching you
https://www.facebook.com/goldensouls2/p ... =3&theater
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- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: DooM : The Golden Souls 2
with some tracer or ignition trail effects would be neat!
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- Joined: Tue Jul 19, 2011 2:56 am
Re: DooM : The Golden Souls 2
"Beautiful town, Demons ready to get slaughtered, man, it's the perfect place to take Crash out on a date!"
https://www.facebook.com/goldensouls2/p ... =3&theater
https://www.facebook.com/goldensouls2/p ... =3&theater
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- Posts: 235
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- Location: Smržovka; Czech Republic
Re: DooM : The Golden Souls 2
I must say, this looks very cool, and brings back memories of Super Mario Sunshine. Also, when the next beta is gonna be released?
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- Posts: 1279
- Joined: Tue Jul 19, 2011 2:56 am
Re: DooM : The Golden Souls 2
What a shocking addition to this mod!
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- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: DooM : The Golden Souls 2
Hey there, Mr. metal slug 5 jellyfish! Such an Enlightening Encounter!
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- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: DooM : The Golden Souls 2
I really love the look of this latest level, those textures are working great!
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- Posts: 1279
- Joined: Tue Jul 19, 2011 2:56 am
Re: DooM : The Golden Souls 2
https://www.facebook.com/goldensouls2/p ... =3&theater
After playing again the whole mod from the start, i've completed what i've currently got (8 normal levels, 2 castles, 1 bonus map) in 1 hour and 40 minutes.
I can't guarantee anything but i want the mod to last atleast 12 hours, 1 hour and a half per world.
That being said, i can't promise to release the mod in 2016, it's becoming a huge project and doing this alone really takes alot of time. There will be betas though, i promise!
After playing again the whole mod from the start, i've completed what i've currently got (8 normal levels, 2 castles, 1 bonus map) in 1 hour and 40 minutes.
I can't guarantee anything but i want the mod to last atleast 12 hours, 1 hour and a half per world.
That being said, i can't promise to release the mod in 2016, it's becoming a huge project and doing this alone really takes alot of time. There will be betas though, i promise!
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- Posts: 884
- Joined: Fri Oct 07, 2011 6:35 pm
- Location: USA
Re: DooM : The Golden Souls 2
Is that an Ice World I see?
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- Posts: 1279
- Joined: Tue Jul 19, 2011 2:56 am
Re: DooM : The Golden Souls 2
If you mean the thing on the right, it's a waterfall asd, but don't worry, there'll be ice levelsClownman wrote:Is that an Ice World I see?
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- Posts: 6
- Joined: Fri Sep 27, 2013 6:55 pm
Re: DooM : The Golden Souls 2
Oh Batandy! this is looking so great, the world map its so goodBatandy wrote:https://www.facebook.com/goldensouls2/p ... =3&theater
After playing again the whole mod from the start, i've completed what i've currently got (8 normal levels, 2 castles, 1 bonus map) in 1 hour and 40 minutes.
I can't guarantee anything but i want the mod to last atleast 12 hours, 1 hour and a half per world.
That being said, i can't promise to release the mod in 2016, it's becoming a huge project and doing this alone really takes alot of time. There will be betas though, i promise!